# DARB-Splatting: Generalizing Splatting with Decaying Anisotropic Radial Basis Functions

arXiv: https://arxiv.org/abs/2501.12369 · HTML: https://mlsanity.com/paper/2501.12369/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Builds on 57 of its 85 references that are in the map.
- First posted on arXiv 21 Jan 2025.

## Builds on (most cited first, 30 of 57)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [D-NeRF: Neural Radiance Fields for Dynamic Scenes](https://mlsanity.com/paper/2011.13961/) (2020)
- [TensoRF: Tensorial Radiance Fields](https://mlsanity.com/paper/2203.09517/) (2022)
- [NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collections](https://mlsanity.com/paper/2008.02268/) (2020)
- [Nerfies: Deformable Neural Radiance Fields](https://mlsanity.com/paper/2011.12948/) (2020)
- [4D Gaussian Splatting for Real-Time Dynamic Scene Rendering](https://mlsanity.com/paper/2310.08528/) (2023)
- [PlenOctrees for Real-time Rendering of Neural Radiance Fields](https://mlsanity.com/paper/2103.14024/) (2021)
- [DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creation](https://mlsanity.com/paper/2309.16653/) (2023)
- [Depth-supervised NeRF: Fewer Views and Faster Training for Free](https://mlsanity.com/paper/2107.02791/) (2021)
- [Block-NeRF: Scalable Large Scene Neural View Synthesis](https://mlsanity.com/paper/2202.05263/) (2022)
- [GRAF: Generative Radiance Fields for 3D-Aware Image Synthesis](https://mlsanity.com/paper/2007.02442/) (2020)
- [KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPs](https://mlsanity.com/paper/2103.13744/) (2021)
- [Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fields](https://mlsanity.com/paper/2304.06706/) (2023)
- [Mip-Splatting: Alias-free 3D Gaussian Splatting](https://mlsanity.com/paper/2311.16493/) (2023)
- [MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Images](https://mlsanity.com/paper/2403.14627/) (2024)
- [FastNeRF: High-Fidelity Neural Rendering at 200FPS](https://mlsanity.com/paper/2103.10380/) (2021)
- [Point-NeRF: Point-based Neural Radiance Fields](https://mlsanity.com/paper/2201.08845/) (2022)
- [Instruct-NeRF2NeRF: Editing 3D Scenes with Instructions](https://mlsanity.com/paper/2303.12789/) (2023)
- [Gaussian Grouping: Segment and Edit Anything in 3D Scenes](https://mlsanity.com/paper/2312.00732/) (2023)
- [PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamics](https://mlsanity.com/paper/2311.12198/) (2023)
- [Compact 3D Gaussian Representation for Radiance Field](https://mlsanity.com/paper/2311.13681/) (2023)
- [NeRF in the Dark: High Dynamic Range View Synthesis from Noisy Raw Images](https://mlsanity.com/paper/2111.13679/) (2021)
- [GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splatting](https://mlsanity.com/paper/2311.14521/) (2023)
- [Dense Depth Priors for Neural Radiance Fields from Sparse Input Views](https://mlsanity.com/paper/2112.03288/) (2021)
- [GS-SLAM: Dense Visual SLAM with 3D Gaussian Splatting](https://mlsanity.com/paper/2311.11700/) (2023)
- [GaussianDreamer: Fast Generation from Text to 3D Gaussians by Bridging 2D and 3D Diffusion Models](https://mlsanity.com/paper/2310.08529/) (2023)

## Built on by (most cited first, 5 of 5)

- [Radiant Triangle Soup with Soft Connectivity Forces for 3D Reconstruction and Novel View Synthesis](https://mlsanity.com/paper/2505.23642/) (2025)
- [A Mixed-Primitive-based Gaussian Splatting Method for Surface Reconstruction](https://mlsanity.com/paper/2507.11321/) (2025)
- [Towards High-Fidelity Gaussian Splatting with Queried-Convolution Neural Networks](https://mlsanity.com/paper/2512.12898/) (2025)
- [From ex(p) to poly: Gaussian Splatting with Polynomial Kernels](https://mlsanity.com/paper/2603.18707/) (2026)
- [GS-Codec: A Gaussian-Splatting Bottleneck for Neural Audio Coding](https://mlsanity.com/paper/2610.04651/) (2026)

## Abstract (arXiv)

Splatting-based 3D reconstruction methods have gained popularity with the advent of 3D Gaussian Splatting, efficiently synthesizing high-quality novel views. These methods commonly resort to using exponential family functions, such as the Gaussian function, as reconstruction kernels due to their anisotropic nature, ease of projection, and differentiability in rasterization. However, the field remains restricted to variations within the exponential family, leaving generalized reconstruction kernels largely underexplored, partly due to the lack of easy integrability in 3D to 2D projections. In this light, we show that a class of decaying anisotropic radial basis functions (DARBFs), which are non-negative functions of the Mahalanobis distance, supports splatting by approximating the Gaussian function's closed-form integration advantage. With this fresh perspective, we demonstrate varying performances across selected DARB reconstruction kernels, achieving comparable training convergence and memory footprints, with on-par PSNR, SSIM, and LPIPS results.
