# HAC++: Towards 100X Compression of 3D Gaussian Splatting

arXiv: https://arxiv.org/abs/2501.12255 · HTML: https://mlsanity.com/paper/2501.12255/

## Key facts

- Cited by 57 papers in the map (data through 14 Oct 2026).
- Builds on 39 of its 58 references that are in the map.
- First posted on arXiv 21 Jan 2025.

## Builds on (most cited first, 30 of 39)

- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [Estimating or Propagating Gradients Through Stochastic Neurons for Conditional Computation](https://mlsanity.com/paper/1308.3432/) (2013)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [TensoRF: Tensorial Radiance Fields](https://mlsanity.com/paper/2203.09517/) (2022)
- [Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstruction](https://mlsanity.com/paper/2111.11215/) (2021)
- [Variational image compression with a scale hyperprior](https://mlsanity.com/paper/1802.01436/) (2018)
- [K-Planes: Explicit Radiance Fields in Space, Time, and Appearance](https://mlsanity.com/paper/2301.10241/) (2023)
- [Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering](https://mlsanity.com/paper/2312.00109/) (2023)
- [Learned Image Compression with Discretized Gaussian Mixture Likelihoods and Attention Modules](https://mlsanity.com/paper/2001.01568/) (2020)
- [LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPS](https://mlsanity.com/paper/2311.17245/) (2023)
- [Compact 3D Gaussian Representation for Radiance Field](https://mlsanity.com/paper/2311.13681/) (2023)
- [Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesis](https://mlsanity.com/paper/2401.02436/) (2023)
- [BungeeNeRF: Progressive Neural Radiance Field for Extreme Multi-scale Scene Rendering](https://mlsanity.com/paper/2112.05504/) (2021)
- [A Survey on 3D Gaussian Splatting](https://mlsanity.com/paper/2401.03890/) (2024)
- [Mini-Splatting: Representing Scenes with a Constrained Number of Gaussians](https://mlsanity.com/paper/2403.14166/) (2024)
- [HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compression](https://mlsanity.com/paper/2403.14530/) (2024)
- [Checkerboard Context Model for Efficient Learned Image Compression](https://mlsanity.com/paper/2103.15306/) (2021)
- [EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingS](https://mlsanity.com/paper/2312.04564/) (2023)
- [Reducing the Memory Footprint of 3D Gaussian Splatting](https://mlsanity.com/paper/2406.17074/) (2024)
- [Recent Advances in 3D Gaussian Splatting](https://mlsanity.com/paper/2403.11134/) (2024)
- [CompGS: Efficient 3D Scene Representation via Compressed Gaussian Splatting](https://mlsanity.com/paper/2404.09458/) (2024)
- [End-to-End Rate-Distortion Optimized 3D Gaussian Representation](https://mlsanity.com/paper/2406.01597/) (2024)
- [Compressing Volumetric Radiance Fields to 1 MB](https://mlsanity.com/paper/2211.16386/) (2022)
- [Masked Wavelet Representation for Compact Neural Radiance Fields](https://mlsanity.com/paper/2212.09069/) (2022)
- [MesonGS: Post-training Compression of 3D Gaussians via Efficient Attribute Transformation](https://mlsanity.com/paper/2409.09756/) (2024)
- [Fast Feedforward 3D Gaussian Splatting Compression](https://mlsanity.com/paper/2410.08017/) (2024)
- [Compressing Explicit Voxel Grid Representations: fast NeRFs become also small](https://mlsanity.com/paper/2210.12782/) (2022)

## Built on by (most cited first, 30 of 57)

- [PCGS: Progressive Compression of 3D Gaussian Splatting](https://mlsanity.com/paper/2503.08511/) (2025)
- [Optimized Minimal 3D Gaussian Splatting](https://mlsanity.com/paper/2503.16924/) (2025)
- [Mobile-GS: Real-time Gaussian Splatting for Mobile Devices](https://mlsanity.com/paper/2603.11531/) (2026)
- [ReCon-GS: Continuum-Preserved Gaussian Streaming for Fast and Compact Reconstruction of Dynamic Scenes](https://mlsanity.com/paper/2509.24325/) (2025)
- [GlobalSplat: Efficient Feed-Forward 3D Gaussian Splatting via Global Scene Tokens](https://mlsanity.com/paper/2604.15284/) (2026)
- [GSCodec Studio: A Modular Framework for Gaussian Splat Compression](https://mlsanity.com/paper/2506.01822/) (2025)
- [CF3: Compact and Fast 3D Feature Fields](https://mlsanity.com/paper/2508.05254/) (2025)
- [MEGS2: Memory-Efficient Gaussian Splatting via Spherical Gaussians and Unified Pruning](https://mlsanity.com/paper/2509.07021/) (2025)
- [Improving 3D Gaussian Splatting Compression by Scene-Adaptive Lattice Vector Quantization](https://mlsanity.com/paper/2509.13482/) (2025)
- [Feed-Forward 3D Gaussian Splatting Compression with Long-Context Modeling](https://mlsanity.com/paper/2512.00877/) (2025)
- [RAP: Fast Feedforward Rendering-Free Attribute-Guided Primitive Importance Score Prediction for Efficient 3D Gaussian Splatting Processing](https://mlsanity.com/paper/2602.19753/) (2026)
- [ContraGS: Codebook-Condensed and Trainable Gaussian Splatting for Fast, Memory-Efficient Reconstruction](https://mlsanity.com/paper/2509.03775/) (2025)
- [SaLon3R: Structure-aware Long-term Generalizable 3D Reconstruction from Unposed Images](https://mlsanity.com/paper/2510.15072/) (2025)
- [Hash Grid Feature Pruning](https://mlsanity.com/paper/2512.22882/) (2025)
- [POTR: Post-Training 3DGS Compression](https://mlsanity.com/paper/2601.14821/) (2026)
- [NanoGS: Training-Free Gaussian Splat Simplification](https://mlsanity.com/paper/2603.16103/) (2026)
- [Monte Carlo Energy Aggregation for Mobile 3D Gaussian Splatting](https://mlsanity.com/paper/2606.30017/) (2026)
- [SPARE-GS: Structural Parsimony and Resource Efficiency for 3D Gaussian Splatting](https://mlsanity.com/paper/2607.16624/) (2026)
- [Learning Hierarchical Sparse Transform Coding for 3DGS Compression](https://mlsanity.com/paper/2505.22908/) (2025)
- [Smol-GS: Compact Representations for Abstract 3D Gaussian Splatting](https://mlsanity.com/paper/2512.00850/) (2025)
- [TagSplat: Topology-Aware Gaussian Splatting for Dynamic Mesh Modeling and Tracking](https://mlsanity.com/paper/2512.01329/) (2025)
- [Sketch&Patch++: Efficient Structure-Aware 3D Gaussian Representation](https://mlsanity.com/paper/2601.05394/) (2026)
- [WaterClear-GS: Optical-Aware Gaussian Splatting for Underwater Reconstruction and Restoration](https://mlsanity.com/paper/2601.19753/) (2026)
- [Stochastic Ray Tracing for the Reconstruction of 3D Gaussian Splatting](https://mlsanity.com/paper/2603.23637/) (2026)
- [Hybrid Latents: Geometry-Appearance-Aware Surfel Splatting](https://mlsanity.com/paper/2604.14928/) (2026)
- [Local-GS: Accelerating 3D Gaussian Splatting via Tile-Local Warp Coherence](https://mlsanity.com/paper/2606.16566/) (2026)
- [On the Design of Mixture-of-Experts for Dynamic Gaussian Splatting](https://mlsanity.com/paper/2607.08250/) (2026)
- [GenSplatCodec: Feed-Forward Gaussian Splatting Compression via One-Step Diffusion](https://mlsanity.com/paper/2607.24403/) (2026)
- [P-4DGS: Predictive 4D Gaussian Splatting with 90× Compression](https://mlsanity.com/paper/2510.10030/) (2025)
- [CUS-GS: A Compact Unified Structured Gaussian Splatting Framework for Multimodal Scene Representation](https://mlsanity.com/paper/2511.17904/) (2025)

## Abstract (arXiv)

3D Gaussian Splatting (3DGS) has emerged as a promising framework for novel view synthesis, boasting rapid rendering speed with high fidelity. However, the substantial Gaussians and their associated attributes necessitate effective compression techniques. Nevertheless, the sparse and unorganized nature of the point cloud of Gaussians (or anchors in our paper) presents challenges for compression. To achieve a compact size, we propose HAC++, which leverages the relationships between unorganized anchors and a structured hash grid, utilizing their mutual information for context modeling. Additionally, HAC++ captures intra-anchor contextual relationships to further enhance compression performance. To facilitate entropy coding, we utilize Gaussian distributions to precisely estimate the probability of each quantized attribute, where an adaptive quantization module is proposed to enable high-precision quantization of these attributes for improved fidelity restoration. Moreover, we incorporate an adaptive masking strategy to eliminate invalid Gaussians and anchors. Overall, HAC++ achieves a remarkable size reduction of over 100X compared to vanilla 3DGS when averaged on all datasets, while simultaneously improving fidelity. It also delivers more than 20X size reduction compared to Scaffold-GS. Our code is available at https://github.com/YihangChen-ee/HAC-plus.
