# ENTIRE: Learning-based Volume Rendering Time Prediction

arXiv: https://arxiv.org/abs/2501.12119 · HTML: https://mlsanity.com/paper/2501.12119/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 19 of its 61 references that are in the map.
- First posted on arXiv 21 Jan 2025.

## Builds on (most cited first, 19 of 19)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Masked Autoencoders Are Scalable Vision Learners](https://mlsanity.com/paper/2111.06377/) (2021)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [SGDR: Stochastic Gradient Descent with Warm Restarts](https://mlsanity.com/paper/1608.03983/) (2016)
- [Occupancy Networks: Learning 3D Reconstruction in Function Space](https://mlsanity.com/paper/1812.03828/) (2018)
- [pixelNeRF: Neural Radiance Fields from One or Few Images](https://mlsanity.com/paper/2012.02190/) (2020)
- [Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representations](https://mlsanity.com/paper/1906.01618/) (2019)
- [Convolutional Occupancy Networks](https://mlsanity.com/paper/2003.04618/) (2020)
- [KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPs](https://mlsanity.com/paper/2103.13744/) (2021)
- [Self-Normalizing Neural Networks](https://mlsanity.com/paper/1706.02515/) (2017)
- [Implicit Functions in Feature Space for 3D Shape Reconstruction and Completion](https://mlsanity.com/paper/2003.01456/) (2020)
- [State of the Art on Neural Rendering](https://mlsanity.com/paper/2004.03805/) (2020)
- [Recent Advances in 3D Gaussian Splatting](https://mlsanity.com/paper/2403.11134/) (2024)
- [3D Gaussian as a New Era: A Survey](https://mlsanity.com/paper/2402.07181/) (2024)
- [Fast Neural Representations for Direct Volume Rendering](https://mlsanity.com/paper/2112.01579/) (2021)
- [HyperINR: A Fast and Predictive Hypernetwork for Implicit Neural Representations via Knowledge Distillation](https://mlsanity.com/paper/2304.04188/) (2023)
- [ECNR: Efficient Compressive Neural Representation of Time-Varying Volumetric Datasets](https://mlsanity.com/paper/2311.12831/) (2023)
- [HyperFLINT: Hypernetwork-based Flow Estimation and Temporal Interpolation for Scientific Ensemble Visualization](https://mlsanity.com/paper/2412.04095/) (2024)
- [FLINT: Learning-based Flow Estimation and Temporal Interpolation for Scientific Ensemble Visualization](https://mlsanity.com/paper/2409.19178/) (2024)

## Built on by (most cited first, 2 of 2)

- [SENSE: Self-Supervised Neural Embeddings for Spatial Ensembles](https://mlsanity.com/paper/2512.11145/) (2025)
- [TRACE: Reconstruction-Based Anomaly Detection in Ensemble and Time-Dependent Simulations](https://mlsanity.com/paper/2601.08659/) (2026)

## Abstract (arXiv)

We introduce ENTIRE, a novel deep learning-based approach for fast and accurate volume rendering time prediction. Predicting rendering time is inherently challenging due to its dependence on multiple factors, including volume data characteristics, image resolution, camera configuration, and transfer function settings. Our method addresses this by first extracting a feature vector that encodes structural volume properties relevant to rendering performance. This feature vector is then integrated with additional rendering parameters, such as image resolution, camera setup, and transfer function settings, to produce the final prediction. We evaluate ENTIRE across multiple rendering frameworks (CPU- and GPU-based) and configurations (with and without single-scattering) on diverse datasets. The results demonstrate that our model achieves high prediction accuracy with fast inference speed and can be efficiently adapted to new scenarios by fine-tuning the pretrained model with few samples. Furthermore, we showcase ENTIRE's effectiveness in two case studies, where it enables dynamic parameter adaptation for stable frame rates and load balancing.
