# Phishing Awareness via Game-Based Learning

arXiv: https://arxiv.org/abs/2501.12077 · HTML: https://mlsanity.com/paper/2501.12077/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 21 Jan 2025.

## Built on by (most cited first, 1 of 1)

- [Which LLMs Get the Joke? Probing Non-STEM Reasoning Abilities with HumorBench](https://mlsanity.com/paper/2507.21476/) (2025)

## Abstract (arXiv)

The increased use of digital devices and applications has led to a rise in phishing attacks. We develop a serious game to raise awareness about phishing attacks and help people avoid these threats in a risk-free learning environment. This game targets three types of phishing-clone phishing, SMS phishing, and spear phishing-and uses a Large Language Model to generate dialogues and questions dynamically. It also incorporates state randomization and time-limited challenges to enhance the gameplay. We evaluated two groups of participants and found that those who played the game showed, on average, a 24% increase in awareness and a 30% boost in confidence.
