# Survey on Hand Gesture Recognition from Visual Input

arXiv: https://arxiv.org/abs/2501.11992 · HTML: https://mlsanity.com/paper/2501.11992/

## Key facts

- Cited by 10 papers in the map (data through 14 Oct 2026).
- Builds on 75 of its 257 references that are in the map.
- First posted on arXiv 21 Jan 2025.

## Builds on (most cited first, 30 of 75)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [Distilling the Knowledge in a Neural Network](https://mlsanity.com/paper/1503.02531/) (2015)
- [Representation Learning with Contrastive Predictive Coding](https://mlsanity.com/paper/1807.03748/) (2018)
- [Emerging Properties in Self-Supervised Vision Transformers](https://mlsanity.com/paper/2104.14294/) (2021)
- [Grad-CAM: Visual Explanations from Deep Networks via Gradient-based Localization](https://mlsanity.com/paper/1610.02391/) (2016)
- [A Unified Approach to Interpreting Model Predictions](https://mlsanity.com/paper/1705.07874/) (2017)
- [MobileNets: Efficient Convolutional Neural Networks for Mobile Vision Applications](https://mlsanity.com/paper/1704.04861/) (2017)
- [Quo Vadis, Action Recognition? A New Model and the Kinetics Dataset](https://mlsanity.com/paper/1705.07750/) (2017)
- [A Survey on Bias and Fairness in Machine Learning](https://mlsanity.com/paper/1908.09635/) (2019)
- [Expressive Body Capture: 3D Hands, Face, and Body from a Single Image](https://mlsanity.com/paper/1904.05866/) (2019)
- [Quantization and Training of Neural Networks for Efficient Integer-Arithmetic-Only Inference](https://mlsanity.com/paper/1712.05877/) (2017)
- [SqueezeNet: AlexNet-level accuracy with 50x fewer parameters and <0.5MB model size](https://mlsanity.com/paper/1602.07360/) (2016)
- [Scaling Egocentric Vision: The EPIC-KITCHENS Dataset](https://mlsanity.com/paper/1804.02748/) (2018)
- [NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysis](https://mlsanity.com/paper/1604.02808/) (2016)
- [Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loop](https://mlsanity.com/paper/1909.12828/) (2019)
- [VIBE: Video Inference for Human Body Pose and Shape Estimation](https://mlsanity.com/paper/1912.05656/) (2019)
- [PIFuHD: Multi-Level Pixel-Aligned Implicit Function for High-Resolution 3D Human Digitization](https://mlsanity.com/paper/2004.00452/) (2020)
- [Monocular 3D Human Pose Estimation In The Wild Using Improved CNN Supervision](https://mlsanity.com/paper/1611.09813/) (2016)
- [DexYCB: A Benchmark for Capturing Hand Grasping of Objects](https://mlsanity.com/paper/2104.04631/) (2021)
- [Learning 3D Human Dynamics from Video](https://mlsanity.com/paper/1812.01601/) (2018)
- [FreiHAND: A Dataset for Markerless Capture of Hand Pose and Shape from Single RGB Images](https://mlsanity.com/paper/1909.04349/) (2019)
- [Convolutional Mesh Regression for Single-Image Human Shape Reconstruction](https://mlsanity.com/paper/1905.03244/) (2019)
- [H2O: Two Hands Manipulating Objects for First Person Interaction Recognition](https://mlsanity.com/paper/2104.11181/) (2021)
- [InterHand2.6M: A Dataset and Baseline for 3D Interacting Hand Pose Estimation from a Single RGB Image](https://mlsanity.com/paper/2008.09309/) (2020)
- [Total Capture: A 3D Deformation Model for Tracking Faces, Hands, and Bodies](https://mlsanity.com/paper/1801.01615/) (2018)
- [Learning to Estimate 3D Hand Pose from Single RGB Images](https://mlsanity.com/paper/1705.01389/) (2017)
- [First-Person Hand Action Benchmark with RGB-D Videos and 3D Hand Pose Annotations](https://mlsanity.com/paper/1704.02463/) (2017)
- [Learning to Estimate 3D Human Pose and Shape from a Single Color Image](https://mlsanity.com/paper/1805.04092/) (2018)
- [Word-level Deep Sign Language Recognition from Video: A New Large-scale Dataset and Methods Comparison](https://mlsanity.com/paper/1910.11006/) (2019)

## Built on by (most cited first, 10 of 10)

- [TRIFFID: Autonomous Robotic Aid For Increasing First Responders Efficiency](https://mlsanity.com/paper/2502.09379/) (2025)
- [RadMamba: Efficient Human Activity Recognition through Radar-based Micro-Doppler-Oriented Mamba State-Space Model](https://mlsanity.com/paper/2504.12039/) (2025)
- [How do Foundation Models Compare to Skeleton-Based Approaches for Gesture Recognition in Human-Robot Interaction?](https://mlsanity.com/paper/2506.20795/) (2025)
- [Gestura: A LVLM-Powered System Bridging Motion and Semantics for Real-Time Free-Form Gesture Understanding](https://mlsanity.com/paper/2510.21814/) (2025)
- [FR-GESTURE: An RGBD Dataset For Gesture-based Human-Robot Interaction In First Responder Operations](https://mlsanity.com/paper/2602.17573/) (2026)
- [Automated Procedural Analysis via Video-Language Models for AI-assisted Nursing Skills Assessment](https://mlsanity.com/paper/2509.16810/) (2025)
- [Neural-HAR: A Dimension-Gated CNN Accelerator for Real-Time Radar Human Activity Recognition](https://mlsanity.com/paper/2510.22772/) (2025)
- [Large-scale Photorealistic Outdoor 3D Scene Reconstruction from UAV Imagery Using Gaussian Splatting Techniques](https://mlsanity.com/paper/2602.20342/) (2026)
- [Open-Vocabulary vs Supervised Learning Methods for Post-Disaster Visual Scene Understanding](https://mlsanity.com/paper/2603.01324/) (2026)
- [Prompt-to-Gesture: Measuring the Capabilities of Image-to-Video Deictic Gesture Generation](https://mlsanity.com/paper/2604.14953/) (2026)

## Abstract (arXiv)

Hand gesture recognition has become an important research area, driven by the growing demand for human-computer interaction in fields such as sign language recognition, virtual and augmented reality, and robotics. Despite the rapid growth of the field, there are few surveys that comprehensively cover recent research developments, available solutions, and benchmark datasets. This survey addresses this gap by examining the latest advancements in hand gesture and 3D hand pose recognition from various types of camera input data including RGB images, depth images, and videos from monocular or multiview cameras, examining the differing methodological requirements of each approach. Furthermore, an overview of widely used datasets is provided, detailing their main characteristics and application domains. Finally, open challenges such as achieving robust recognition in real-world environments, handling occlusions, ensuring generalization across diverse users, and addressing computational efficiency for real-time applications are highlighted to guide future research directions. By synthesizing the objectives, methodologies, and applications of recent studies, this survey offers valuable insights into current trends, challenges, and opportunities for future research in human hand gesture recognition.
