# GLAM: Global-Local Variation Awareness in Mamba-based World Model

arXiv: https://arxiv.org/abs/2501.11949 · HTML: https://mlsanity.com/paper/2501.11949/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Latent dynamics models and model-based RL, one of 11 directions in World models.
- Builds on 23 of its 40 references that are in the map.
- First posted on arXiv 21 Jan 2025.

## Placed in

- World models / [Latent dynamics models and model-based RL](https://mlsanity.com/wm/latent-dynamics-models-and-model-based-rl/)
- State-space sequence models (S4, Mamba) / [Video, motion and generative Mamba models](https://mlsanity.com/ssm/video-motion-and-generative-mamba-models/)
- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 23 of 23)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [Layer Normalization](https://mlsanity.com/paper/1607.06450/) (2016)
- [Mamba: Linear-Time Sequence Modeling with Selective State Spaces](https://mlsanity.com/paper/2312.00752/) (2023)
- [Efficiently Modeling Long Sequences with Structured State Spaces](https://mlsanity.com/paper/2111.00396/) (2021)
- [Dream to Control: Learning Behaviors by Latent Imagination](https://mlsanity.com/paper/1912.01603/) (2019)
- [Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model](https://mlsanity.com/paper/1911.08265/) (2019)
- [Learning Latent Dynamics for Planning from Pixels](https://mlsanity.com/paper/1811.04551/) (2018)
- [Mastering Diverse Domains through World Models](https://mlsanity.com/paper/2301.04104/) (2023)
- [Mastering Atari with Discrete World Models](https://mlsanity.com/paper/2010.02193/) (2020)
- [Sigmoid-Weighted Linear Units for Neural Network Function Approximation in Reinforcement Learning](https://mlsanity.com/paper/1702.03118/) (2017)
- [Simplified State Space Layers for Sequence Modeling](https://mlsanity.com/paper/2208.04933/) (2022)
- [Model-Based Reinforcement Learning for Atari](https://mlsanity.com/paper/1903.00374/) (2019)
- [Driving into the Future: Multiview Visual Forecasting and Planning with World Model for Autonomous Driving](https://mlsanity.com/paper/2311.17918/) (2023)
- [Mastering Atari Games with Limited Data](https://mlsanity.com/paper/2111.00210/) (2021)
- [Transformer-based World Models Are Happy With 100k Interactions](https://mlsanity.com/paper/2303.07109/) (2023)
- [Reinforcement Learning with Action-Free Pre-Training from Videos](https://mlsanity.com/paper/2203.13880/) (2022)
- [Long Movie Clip Classification with State-Space Video Models](https://mlsanity.com/paper/2204.01692/) (2022)
- [Selective Structured State-Spaces for Long-Form Video Understanding](https://mlsanity.com/paper/2303.14526/) (2023)
- [DriveWorld: 4D Pre-trained Scene Understanding via World Models for Autonomous Driving](https://mlsanity.com/paper/2405.04390/) (2024)
- [Create Your World: Lifelong Text-to-Image Diffusion](https://mlsanity.com/paper/2309.04430/) (2023)
- [Enhance Sample Efficiency and Robustness of End-to-end Urban Autonomous Driving via Semantic Masked World Model](https://mlsanity.com/paper/2210.04017/) (2022)
- [Hieros: Hierarchical Imagination on Structured State Space Sequence World Models](https://mlsanity.com/paper/2310.05167/) (2023)

## Built on by (most cited first, 1 of 1)

- [A Comprehensive Survey on World Models for Embodied AI](https://mlsanity.com/paper/2510.16732/) (2025)

## Abstract (arXiv)

Mimicking the real interaction trajectory in the inference of the world model has been shown to improve the sample efficiency of model-based reinforcement learning (MBRL) algorithms. Many methods directly use known state sequences for reasoning. However, this approach fails to enhance the quality of reasoning by capturing the subtle variation between states. Much like how humans infer trends in event development from this variation, in this work, we introduce Global-Local variation Awareness Mamba-based world model (GLAM) that improves reasoning quality by perceiving and predicting variation between states. GLAM comprises two Mambabased parallel reasoning modules, GMamba and LMamba, which focus on perceiving variation from global and local perspectives, respectively, during the reasoning process. GMamba focuses on identifying patterns of variation between states in the input sequence and leverages these patterns to enhance the prediction of future state variation. LMamba emphasizes reasoning about unknown information, such as rewards, termination signals, and visual representations, by perceiving variation in adjacent states. By integrating the strengths of the two modules, GLAM accounts for highervalue variation in environmental changes, providing the agent with more efficient imagination-based training. We demonstrate that our method outperforms existing methods in normalized human scores on the Atari 100k benchmark.
