# Group-Agent Reinforcement Learning with Heterogeneous Agents

arXiv: https://arxiv.org/abs/2501.11818 · HTML: https://mlsanity.com/paper/2501.11818/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in RL for games and combinatorial optimization, one of 15 directions in Deep reinforcement learning methods.
- Builds on 20 of its 41 references that are in the map.
- First posted on arXiv 21 Jan 2025.

## Placed in

- Deep reinforcement learning methods / [RL for games and combinatorial optimization](https://mlsanity.com/deeprl/rl-for-games-and-combinatorial-optimization/)

## Builds on (most cited first, 20 of 20)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments](https://mlsanity.com/paper/1706.02275/) (2017)
- [Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model](https://mlsanity.com/paper/1911.08265/) (2019)
- [QMIX: Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1803.11485/) (2018)
- [Deep Exploration via Bootstrapped DQN](https://mlsanity.com/paper/1602.04621/) (2016)
- [Learning Multiagent Communication with Backpropagation](https://mlsanity.com/paper/1605.07736/) (2016)
- [Safe and Efficient Off-Policy Reinforcement Learning](https://mlsanity.com/paper/1606.02647/) (2016)
- [Sample Efficient Actor-Critic with Experience Replay](https://mlsanity.com/paper/1611.01224/) (2016)
- [MAVEN: Multi-Agent Variational Exploration](https://mlsanity.com/paper/1910.07483/) (2019)
- [SUNRISE: A Simple Unified Framework for Ensemble Learning in Deep Reinforcement Learning](https://mlsanity.com/paper/2007.04938/) (2020)
- [ROMA: Multi-Agent Reinforcement Learning with Emergent Roles](https://mlsanity.com/paper/2003.08039/) (2020)
- [Shared Experience Actor-Critic for Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2006.07169/) (2020)
- [Averaged-DQN: Variance Reduction and Stabilization for Deep Reinforcement Learning](https://mlsanity.com/paper/1611.01929/) (2016)
- [Multiagent Bidirectionally-Coordinated Nets: Emergence of Human-level Coordination in Learning to Play StarCraft Combat Games](https://mlsanity.com/paper/1703.10069/) (2017)
- [Value Propagation for Decentralized Networked Deep Multi-agent Reinforcement Learning](https://mlsanity.com/paper/1901.09326/) (2019)
- [SEERL: Sample Efficient Ensemble Reinforcement Learning](https://mlsanity.com/paper/2001.05209/) (2020)
- [FCMNet: Full Communication Memory Net for Team-Level Cooperation in Multi-Agent Systems](https://mlsanity.com/paper/2201.11994/) (2022)
- [Group-Agent Reinforcement Learning](https://mlsanity.com/paper/2202.05135/) (2022)

## Abstract (arXiv)

Group-agent reinforcement learning (GARL) is a newly arising learning scenario, where multiple reinforcement learning agents study together in a group, sharing knowledge in an asynchronous fashion. The goal is to improve the learning performance of each individual agent. Under a more general heterogeneous setting where different agents learn using different algorithms, we advance GARL by designing novel and effective group-learning mechanisms. They guide the agents on whether and how to learn from action choices from the others, and allow the agents to adopt available policy and value function models sent by another agent if they perform better. We have conducted extensive experiments on a total of 43 different Atari 2600 games to demonstrate the superior performance of the proposed method. After the group learning, among the 129 agents examined, 96% are able to achieve a learning speed-up, and 72% are able to learn over 100 times faster. Also, around 41% of those agents have achieved a higher accumulated reward score by learning in less than 5% of the time steps required by a single agent when learning on its own.
