# Diffusion-Based Imitation Learning for Social Pose Generation

arXiv: https://arxiv.org/abs/2501.10869 · HTML: https://mlsanity.com/paper/2501.10869/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Diffusion and flow policies for robotics, one of 14 directions in Diffusion models.
- Builds on 9 of its 23 references that are in the map.
- First posted on arXiv 18 Jan 2025.

## Placed in

- Diffusion models / [Diffusion and flow policies for robotics](https://mlsanity.com/diffusion/diffusion-and-flow-policies-for-robotics/)
- Offline RL and imitation learning from data / [Robot manipulation imitation learning](https://mlsanity.com/offlinerl/robot-manipulation-imitation-learning/)

## Builds on (most cited first, 9 of 9)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [Denoising Diffusion Implicit Models](https://mlsanity.com/paper/2010.02502/) (2020)
- [Photorealistic Text-to-Image Diffusion Models with Deep Language Understanding](https://mlsanity.com/paper/2205.11487/) (2022)
- [Improved Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2102.09672/) (2021)
- [End-to-End Training of Deep Visuomotor Policies](https://mlsanity.com/paper/1504.00702/) (2015)
- [Imitating Human Behaviour with Diffusion Models](https://mlsanity.com/paper/2301.10677/) (2023)
- [Diffusion Model-Augmented Behavioral Cloning](https://mlsanity.com/paper/2302.13335/) (2023)
- [StoryBuddy: A Human-AI Collaborative Chatbot for Parent-Child Interactive Storytelling with Flexible Parental Involvement](https://mlsanity.com/paper/2202.06205/) (2022)
- [PeerGPT: Probing the Roles of LLM-based Peer Agents as Team Moderators and Participants in Children's Collaborative Learning](https://mlsanity.com/paper/2403.14227/) (2024)

## Abstract (arXiv)

Intelligent agents, such as robots and virtual agents, must understand the dynamics of complex social interactions to interact with humans. Effectively representing social dynamics is challenging because we require multi-modal, synchronized observations to understand a scene. We explore how using a single modality, the pose behavior, of multiple individuals in a social interaction can be used to generate nonverbal social cues for the facilitator of that interaction. The facilitator acts to make a social interaction proceed smoothly and is an essential role for intelligent agents to replicate in human-robot interactions. In this paper, we adapt an existing diffusion behavior cloning model to learn and replicate facilitator behaviors. Furthermore, we evaluate two representations of pose observations from a scene, one representation has pre-processing applied and one does not. The purpose of this paper is to introduce a new use for diffusion behavior cloning for pose generation in social interactions. The second is to understand the relationship between performance and computational load for generating social pose behavior using two different techniques for collecting scene observations. As such, we are essentially testing the effectiveness of two different types of conditioning for a diffusion model. We then evaluate the resulting generated behavior from each technique using quantitative measures such as mean per-joint position error (MPJPE), training time, and inference time. Additionally, we plot training and inference time against MPJPE to examine the trade-offs between efficiency and performance. Our results suggest that the further pre-processed data can successfully condition diffusion models to generate realistic social behavior, with reasonable trade-offs in accuracy and processing time.
