# Mesh2SLAM in VR: A Fast Geometry-Based SLAM Framework for Rapid Prototyping in Virtual Reality Applications

arXiv: https://arxiv.org/abs/2501.09600 · HTML: https://mlsanity.com/paper/2501.09600/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 6 of its 23 references that are in the map.
- First posted on arXiv 16 Jan 2025.

## Builds on (most cited first, 6 of 6)

- [CARLA: An Open Urban Driving Simulator](https://mlsanity.com/paper/1711.03938/) (2017)
- [SuperPoint: Self-Supervised Interest Point Detection and Description](https://mlsanity.com/paper/1712.07629/) (2017)
- [ORB-SLAM: a Versatile and Accurate Monocular SLAM System](https://mlsanity.com/paper/1502.00956/) (2015)
- [Past, Present, and Future of Simultaneous Localization And Mapping: Towards the Robust-Perception Age](https://mlsanity.com/paper/1606.05830/) (2016)
- [R2D2: Repeatable and Reliable Detector and Descriptor](https://mlsanity.com/paper/1906.06195/) (2019)
- [OA-SLAM: Leveraging Objects for Camera Relocalization in Visual SLAM](https://mlsanity.com/paper/2209.08338/) (2022)

## Abstract (arXiv)

SLAM is a foundational technique with broad applications in robotics and AR/VR. SLAM simulations evaluate new concepts, but testing on resource-constrained devices, such as VR HMDs, faces challenges: high computational cost and restricted sensor data access. This work proposes a sparse framework using mesh geometry projections as features, which improves efficiency and circumvents direct sensor data access, advancing SLAM research as we demonstrate in VR and through numerical evaluation.
