# Generative Visual Commonsense Answering and Explaining with Generative Scene Graph Constructing

arXiv: https://arxiv.org/abs/2501.09041 · HTML: https://mlsanity.com/paper/2501.09041/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Multimodal reasoning, one of 17 directions in LLM reasoning.
- First posted on arXiv 15 Jan 2025.

## Placed in

- LLM reasoning / [Multimodal reasoning](https://mlsanity.com/lr/multimodal-reasoning/)

## Built on by (most cited first, 1 of 1)

- [Assessing Privacy Preservation and Utility in Online Vision-Language Models](https://mlsanity.com/paper/2604.09695/) (2026)

## Abstract (arXiv)

Visual Commonsense Reasoning, which is regarded as one challenging task to pursue advanced visual scene comprehension, has been used to diagnose the reasoning ability of AI systems. However, reliable reasoning requires a good grasp of the scene's details. Existing work fails to effectively exploit the real-world object relationship information present within the scene, and instead overly relies on knowledge from training memory. Based on these observations, we propose a novel scene-graph-enhanced visual commonsense reasoning generation method named textitG2, which first utilizes the image patches and LLMs to construct a location-free scene graph, and then answer and explain based on the scene graph's information. We also propose automatic scene graph filtering and selection strategies to absorb valuable scene graph information during training. Extensive experiments are conducted on the tasks and datasets of scene graph constructing and visual commonsense answering and explaining, respectively. Experimental results and ablation analysis demonstrate the effectiveness of our proposed framework.
