# Do generative video models understand physical principles?

arXiv: https://arxiv.org/abs/2501.09038 · HTML: https://mlsanity.com/paper/2501.09038/

## Key facts

- Cited by 161 papers in the map (data through 14 Oct 2026).
- Builds on 30 of its 73 references that are in the map.
- First posted on arXiv 14 Jan 2025.

## Builds on (most cited first, 30 of 30)

- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Gemini 1.5: Unlocking multimodal understanding across millions of tokens of context](https://mlsanity.com/paper/2403.05530/) (2024)
- [Benchmarking Neural Network Robustness to Common Corruptions and Perturbations](https://mlsanity.com/paper/1903.12261/) (2019)
- [Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasets](https://mlsanity.com/paper/2311.15127/) (2023)
- [Beyond the Imitation Game: Quantifying and extrapolating the capabilities of language models](https://mlsanity.com/paper/2206.04615/) (2022)
- [Scaling LLM Test-Time Compute Optimally can be More Effective than Scaling Model Parameters](https://mlsanity.com/paper/2408.03314/) (2024)
- [Shortcut Learning in Deep Neural Networks](https://mlsanity.com/paper/2004.07780/) (2020)
- [VBench: Comprehensive Benchmark Suite for Video Generative Models](https://mlsanity.com/paper/2311.17982/) (2023)
- [Towards Accurate Generative Models of Video: A New Metric & Challenges](https://mlsanity.com/paper/1812.01717/) (2018)
- [Cosmos World Foundation Model Platform for Physical AI](https://mlsanity.com/paper/2501.03575/) (2025)
- [VideoPoet: A Large Language Model for Zero-Shot Video Generation](https://mlsanity.com/paper/2312.14125/) (2023)
- [CLEVRER: CoLlision Events for Video REpresentation and Reasoning](https://mlsanity.com/paper/1910.01442/) (2019)
- [Lumiere: A Space-Time Diffusion Model for Video Generation](https://mlsanity.com/paper/2401.12945/) (2024)
- [Using cognitive psychology to understand GPT-3](https://mlsanity.com/paper/2206.14576/) (2022)
- [A Survey of Hallucination in Large Foundation Models](https://mlsanity.com/paper/2309.05922/) (2023)
- [Generalisation in humans and deep neural networks](https://mlsanity.com/paper/1808.08750/) (2018)
- [How Far is Video Generation from World Model: A Physical Law Perspective](https://mlsanity.com/paper/2411.02385/) (2024)
- [VideoScore: Building Automatic Metrics to Simulate Fine-grained Human Feedback for Video Generation](https://mlsanity.com/paper/2406.15252/) (2024)
- [Learning to Poke by Poking: Experiential Learning of Intuitive Physics](https://mlsanity.com/paper/1606.07419/) (2016)
- [Vision language models are blind: Failing to translate detailed visual features into words](https://mlsanity.com/paper/2407.06581/) (2024)
- [A Compositional Object-Based Approach to Learning Physical Dynamics](https://mlsanity.com/paper/1612.00341/) (2016)
- [CoPhy: Counterfactual Learning of Physical Dynamics](https://mlsanity.com/paper/1909.12000/) (2019)
- [Physion++: Evaluating Physical Scene Understanding that Requires Online Inference of Different Physical Properties](https://mlsanity.com/paper/2306.15668/) (2023)
- [On the Content Bias in Fr'echet Video Distance](https://mlsanity.com/paper/2404.12391/) (2024)
- [CRAFT: A Benchmark for Causal Reasoning About Forces and inTeractions](https://mlsanity.com/paper/2012.04293/) (2020)
- [Visual cognition in multimodal large language models](https://mlsanity.com/paper/2311.16093/) (2023)
- [GRASP: A novel benchmark for evaluating language GRounding And Situated Physics understanding in multimodal language models](https://mlsanity.com/paper/2311.09048/) (2023)
- [PhysGame: Uncovering Physical Commonsense Violations in Gameplay Videos](https://mlsanity.com/paper/2412.01800/) (2024)
- [Tiered Reasoning for Intuitive Physics: Toward Verifiable Commonsense Language Understanding](https://mlsanity.com/paper/2109.04947/) (2021)
- [ESPRIT: Explaining Solutions to Physical Reasoning Tasks](https://mlsanity.com/paper/2005.00730/) (2020)

## Built on by (most cited first, 30 of 161)

- [MAGI-1: Autoregressive Video Generation at Scale](https://mlsanity.com/paper/2505.13211/) (2025)
- [Video models are zero-shot learners and reasoners](https://mlsanity.com/paper/2509.20328/) (2025)
- [World Simulation with Video Foundation Models for Physical AI](https://mlsanity.com/paper/2511.00062/) (2025)
- [FutureSightDrive: Thinking Visually with Spatio-Temporal CoT for Autonomous Driving](https://mlsanity.com/paper/2505.17685/) (2025)
- [WISA: World Simulator Assistant for Physics-Aware Text-to-Video Generation](https://mlsanity.com/paper/2503.08153/) (2025)
- [WoW: Towards a World omniscient World model Through Embodied Interaction](https://mlsanity.com/paper/2509.22642/) (2025)
- [Back to the Features: DINO as a Foundation for Video World Models](https://mlsanity.com/paper/2507.19468/) (2025)
- [IntPhys 2: Benchmarking Intuitive Physics Understanding In Complex Synthetic Environments](https://mlsanity.com/paper/2506.09849/) (2025)
- [Evaluating Newtonian Mechanics in Video Generative Models with Real Physical Systems](https://mlsanity.com/paper/2504.02918/) (2025)
- [Reflective Planning: Vision-Language Models for Multi-Stage Long-Horizon Robotic Manipulation](https://mlsanity.com/paper/2502.16707/) (2025)
- [RoboScape: Physics-informed Embodied World Model](https://mlsanity.com/paper/2506.23135/) (2025)
- [Inference-time Physics Alignment of Video Generative Models with Latent World Models](https://mlsanity.com/paper/2601.10553/) (2026)
- ["PhyWorldBench": A Comprehensive Evaluation of Physical Realism in Text-to-Video Models](https://mlsanity.com/paper/2507.13428/) (2025)
- [VaViM and VaVAM: Autonomous Driving through Video Generative Modeling](https://mlsanity.com/paper/2502.15672/) (2025)
- [CausalVQA: A Physically Grounded Causal Reasoning Benchmark for Video Models](https://mlsanity.com/paper/2506.09943/) (2025)
- [AI-Generated Video Detection via Perceptual Straightening](https://mlsanity.com/paper/2507.00583/) (2025)
- [PAI-Bench: A Comprehensive Benchmark For Physical AI](https://mlsanity.com/paper/2512.01989/) (2025)
- [What about gravity in video generation? Post-Training Newton's Laws with Verifiable Rewards](https://mlsanity.com/paper/2512.00425/) (2025)
- [Flow caching for autoregressive video generation](https://mlsanity.com/paper/2602.10825/) (2026)
- [Interpreting Physics in Video World Models](https://mlsanity.com/paper/2602.07050/) (2026)
- [Reasoning Physical Video Generation with Diffusion Timestep Tokens via Reinforcement Learning](https://mlsanity.com/paper/2504.15932/) (2025)
- [TRAVL: A Recipe for Making Video-Language Models Better Judges of Physics Implausibility](https://mlsanity.com/paper/2510.07550/) (2025)
- [Think Before You Diffuse: Infusing Physical Rules into Video Diffusion](https://mlsanity.com/paper/2505.21653/) (2025)
- [Precise Action-to-Video Generation Through Visual Action Prompts](https://mlsanity.com/paper/2508.13104/) (2025)
- [Physical Simulator In-the-Loop Video Generation](https://mlsanity.com/paper/2603.06408/) (2026)
- [Physion-Eval: Evaluating Physical Realism in Generated Video via Human Reasoning](https://mlsanity.com/paper/2603.19607/) (2026)
- [Code as Worlds: Agentic Discovery of Executable World Representations for Physical Reasoning](https://mlsanity.com/paper/2608.27549/) (2026)
- [Enhancing Physical Plausibility in Video Generation by Reasoning the Implausibility](https://mlsanity.com/paper/2509.24702/) (2025)
- [Wow, wo, val! A Comprehensive Embodied World Model Evaluation Turing Test](https://mlsanity.com/paper/2601.04137/) (2026)
- [WorldBench: Benchmarking Physical Understanding of World Models by Isolating Physics Concepts](https://mlsanity.com/paper/2601.21282/) (2026)

## Abstract (arXiv)

AI video generation is undergoing a revolution, with quality and realism advancing rapidly. These advances have led to a passionate scientific debate: Do video models learn "world models" that discover laws of physics -- or, alternatively, are they merely sophisticated pixel predictors that achieve visual realism without understanding the physical principles of reality? We address this question by developing Physics-IQ, a comprehensive benchmark dataset that can only be solved by acquiring a deep understanding of various physical principles, like fluid dynamics, optics, solid mechanics, magnetism and thermodynamics. We find that across a range of current models (Sora, Runway, Pika, Lumiere, Stable Video Diffusion, and VideoPoet), physical understanding is severely limited, and unrelated to visual realism. At the same time, some test cases can already be successfully solved. This indicates that acquiring certain physical principles from observation alone may be possible, but significant challenges remain. While we expect rapid advances ahead, our work demonstrates that visual realism does not imply physical understanding. Our project page is at https://physics-iq.github.io; code at https://github.com/google-deepmind/physics-IQ-benchmark.
