# Networked Agents in the Dark: Team Value Learning under Partial Observability

arXiv: https://arxiv.org/abs/2501.08778 · HTML: https://mlsanity.com/paper/2501.08778/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Placed in RL for games and combinatorial optimization, one of 15 directions in Deep reinforcement learning methods.
- First posted on arXiv 15 Jan 2025.

## Placed in

- Deep reinforcement learning methods / [RL for games and combinatorial optimization](https://mlsanity.com/deeprl/rl-for-games-and-combinatorial-optimization/)

## Built on by (most cited first, 2 of 2)

- [MARFT: Multi-Agent Reinforcement Fine-Tuning](https://mlsanity.com/paper/2504.16129/) (2025)
- [Heterogeneous Information-Bottleneck Coordination Graphs for Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2605.17393/) (2026)

## Abstract (arXiv)

We propose a novel cooperative multi-agent reinforcement learning (MARL) approach for networked agents. In contrast to previous methods that rely on complete state information or joint observations, our agents must learn how to reach shared objectives under partial observability. During training, they collect individual rewards and approximate a team value function through local communication, resulting in cooperative behavior. To describe our problem, we introduce the networked dynamic partially observable Markov game framework, where agents communicate over a switching topology communication network. Our distributed method, DNA-MARL, uses a consensus mechanism for local communication and gradient descent for local computation. DNA-MARL increases the range of the possible applications of networked agents, being well-suited for real world domains that impose privacy and where the messages may not reach their recipients. We evaluate DNA-MARL across benchmark MARL scenarios. Our results highlight the superior performance of DNA-MARL over previous methods.
