# VINGS-Mono: Visual-Inertial Gaussian Splatting Monocular SLAM in Large Scenes

arXiv: https://arxiv.org/abs/2501.08286 · HTML: https://mlsanity.com/paper/2501.08286/

## Key facts

- Cited by 11 papers in the map (data through 14 Oct 2026).
- Builds on 39 of its 79 references that are in the map.
- First posted on arXiv 14 Jan 2025.

## Builds on (most cited first, 30 of 39)

- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes](https://mlsanity.com/paper/1702.04405/) (2017)
- [RAFT: Recurrent All-Pairs Field Transforms for Optical Flow](https://mlsanity.com/paper/2003.12039/) (2020)
- [4D Gaussian Splatting for Real-Time Dynamic Scene Rendering](https://mlsanity.com/paper/2310.08528/) (2023)
- [2D Gaussian Splatting for Geometrically Accurate Radiance Fields](https://mlsanity.com/paper/2403.17888/) (2024)
- [The Replica Dataset: A Digital Replica of Indoor Spaces](https://mlsanity.com/paper/1906.05797/) (2019)
- [Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesis](https://mlsanity.com/paper/2308.09713/) (2023)
- [DROID-SLAM: Deep Visual SLAM for Monocular, Stereo, and RGB-D Cameras](https://mlsanity.com/paper/2108.10869/) (2021)
- [NICE-SLAM: Neural Implicit Scalable Encoding for SLAM](https://mlsanity.com/paper/2112.12130/) (2021)
- [Point Transformer V3: Simpler, Faster, Stronger](https://mlsanity.com/paper/2312.10035/) (2023)
- [KITTI-360: A Novel Dataset and Benchmarks for Urban Scene Understanding in 2D and 3D](https://mlsanity.com/paper/2109.13410/) (2021)
- [From Coarse to Fine: Robust Hierarchical Localization at Large Scale](https://mlsanity.com/paper/1812.03506/) (2018)
- [iMAP: Implicit Mapping and Positioning in Real-Time](https://mlsanity.com/paper/2103.12352/) (2021)
- [VINS-Mono: A Robust and Versatile Monocular Visual-Inertial State Estimator](https://mlsanity.com/paper/1708.03852/) (2017)
- [Mega-NeRF: Scalable Construction of Large-Scale NeRFs for Virtual Fly-Throughs](https://mlsanity.com/paper/2112.10703/) (2021)
- [SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAM](https://mlsanity.com/paper/2312.02126/) (2023)
- [Metric3D: Towards Zero-shot Metric 3D Prediction from A Single Image](https://mlsanity.com/paper/2307.10984/) (2023)
- [Fast Segment Anything](https://mlsanity.com/paper/2306.12156/) (2023)
- [GS-SLAM: Dense Visual SLAM with 3D Gaussian Splatting](https://mlsanity.com/paper/2311.11700/) (2023)
- [Taming 3DGS: High-Quality Radiance Fields with Limited Resources](https://mlsanity.com/paper/2406.15643/) (2024)
- [NeRF-SLAM: Real-Time Dense Monocular SLAM with Neural Radiance Fields](https://mlsanity.com/paper/2210.13641/) (2022)
- [ReFusion: 3D Reconstruction in Dynamic Environments for RGB-D Cameras Exploiting Residuals](https://mlsanity.com/paper/1905.02082/) (2019)
- [NICER-SLAM: Neural Implicit Scene Encoding for RGB SLAM](https://mlsanity.com/paper/2302.03594/) (2023)
- [Gaussian-SLAM: Photo-realistic Dense SLAM with Gaussian Splatting](https://mlsanity.com/paper/2312.10070/) (2023)
- [Optimal Transport Aggregation for Visual Place Recognition](https://mlsanity.com/paper/2311.15937/) (2023)
- [Periodic Vibration Gaussian: Dynamic Urban Scene Reconstruction and Real-time Rendering](https://mlsanity.com/paper/2311.18561/) (2023)
- [Refusion: Enabling Large-Size Realistic Image Restoration with Latent-Space Diffusion Models](https://mlsanity.com/paper/2304.08291/) (2023)
- [RGBD GS-ICP SLAM](https://mlsanity.com/paper/2403.12550/) (2024)
- [PLGSLAM: Progressive Neural Scene Represenation with Local to Global Bundle Adjustment](https://mlsanity.com/paper/2312.09866/) (2023)

## Built on by (most cited first, 11 of 11)

- [GS-LIVO: Real-Time LiDAR, Inertial, and Visual Multi-sensor Fused Odometry with Gaussian Mapping](https://mlsanity.com/paper/2501.08672/) (2025)
- [VIGS-SLAM: Visual Inertial Gaussian Splatting SLAM](https://mlsanity.com/paper/2512.02293/) (2025)
- [Towards Next-Generation SLAM: A Survey on 3DGS-SLAM Focusing on Performance, Robustness, and Future Directions](https://mlsanity.com/paper/2602.04251/) (2026)
- [SCE-SLAM: Scale-Consistent Monocular SLAM via Scene Coordinate Embeddings](https://mlsanity.com/paper/2601.09665/) (2026)
- [MOGS: Monocular Object-guided Gaussian Splatting in Large Scenes](https://mlsanity.com/paper/2509.06685/) (2025)
- [Rad-GS: Radar-Vision Integration for 3D Gaussian Splatting SLAM in Outdoor Environments](https://mlsanity.com/paper/2511.16091/) (2025)
- [Robust and Efficient Monocular 3D Gaussian SLAM for Kilometer-Scale Outdoor Scenes](https://mlsanity.com/paper/2606.30436/) (2026)
- [GLAM-SLAM: Real-time Gaussian Large-scale Mapping via Flow Densification and Spatial Decomposition](https://mlsanity.com/paper/2607.21416/) (2026)
- [RoofGS: Roofline-Guided End-to-End Acceleration of 3D Gaussian Splatting](https://mlsanity.com/paper/2608.15785/) (2026)
- [LightSplat: Real-Time High-Fidelity 3D Gaussian SLAM with Loop Closure](https://mlsanity.com/paper/2609.07274/) (2026)
- [PanoGS-SLAM: Panoramic 3D Gaussian Splatting SLAM](https://mlsanity.com/paper/2609.17387/) (2026)

## Abstract (arXiv)

VINGS-Mono is a monocular (inertial) Gaussian Splatting (GS) SLAM framework designed for large scenes. The framework comprises four main components: VIO Front End, 2D Gaussian Map, NVS Loop Closure, and Dynamic Eraser. In the VIO Front End, RGB frames are processed through dense bundle adjustment and uncertainty estimation to extract scene geometry and poses. Based on this output, the mapping module incrementally constructs and maintains a 2D Gaussian map. Key components of the 2D Gaussian Map include a Sample-based Rasterizer, Score Manager, and Pose Refinement, which collectively improve mapping speed and localization accuracy. This enables the SLAM system to handle large-scale urban environments with up to 50 million Gaussian ellipsoids. To ensure global consistency in large-scale scenes, we design a Loop Closure module, which innovatively leverages the Novel View Synthesis (NVS) capabilities of Gaussian Splatting for loop closure detection and correction of the Gaussian map. Additionally, we propose a Dynamic Eraser to address the inevitable presence of dynamic objects in real-world outdoor scenes. Extensive evaluations in indoor and outdoor environments demonstrate that our approach achieves localization performance on par with Visual-Inertial Odometry while surpassing recent GS/NeRF SLAM methods. It also significantly outperforms all existing methods in terms of mapping and rendering quality. Furthermore, we developed a mobile app and verified that our framework can generate high-quality Gaussian maps in real time using only a smartphone camera and a low-frequency IMU sensor. To the best of our knowledge, VINGS-Mono is the first monocular Gaussian SLAM method capable of operating in outdoor environments and supporting kilometer-scale large scenes.
