# FDPP: Fine-tune Diffusion Policy with Human Preference

arXiv: https://arxiv.org/abs/2501.08259 · HTML: https://mlsanity.com/paper/2501.08259/

## Key facts

- Cited by 15 papers in the map (data through 14 Oct 2026).
- Placed in Diffusion and flow policies for robotics, one of 14 directions in Diffusion models.
- Builds on 30 of its 39 references that are in the map.
- First posted on arXiv 14 Jan 2025.

## Placed in

- Diffusion models / [Diffusion and flow policies for robotics](https://mlsanity.com/diffusion/diffusion-and-flow-policies-for-robotics/)
- Offline RL and imitation learning from data / [Robot manipulation imitation learning](https://mlsanity.com/offlinerl/robot-manipulation-imitation-learning/)

## Builds on (most cited first, 30 of 30)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Denoising Diffusion Implicit Models](https://mlsanity.com/paper/2010.02502/) (2020)
- [Score-Based Generative Modeling through Stochastic Differential Equations](https://mlsanity.com/paper/2011.13456/) (2020)
- [Deep Unsupervised Learning using Nonequilibrium Thermodynamics](https://mlsanity.com/paper/1503.03585/) (2015)
- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [Diffusion Policy: Visuomotor Policy Learning via Action Diffusion](https://mlsanity.com/paper/2303.04137/) (2023)
- [Learning to summarize from human feedback](https://mlsanity.com/paper/2009.01325/) (2020)
- [Planning with Diffusion for Flexible Behavior Synthesis](https://mlsanity.com/paper/2205.09991/) (2022)
- [Training Diffusion Models with Reinforcement Learning](https://mlsanity.com/paper/2305.13301/) (2023)
- [Implicit Behavioral Cloning](https://mlsanity.com/paper/2109.00137/) (2021)
- [Aligning Text-to-Image Models using Human Feedback](https://mlsanity.com/paper/2302.12192/) (2023)
- [MimicGen: A Data Generation System for Scalable Robot Learning using Human Demonstrations](https://mlsanity.com/paper/2310.17596/) (2023)
- [PEBBLE: Feedback-Efficient Interactive Reinforcement Learning via Relabeling Experience and Unsupervised Pre-training](https://mlsanity.com/paper/2106.05091/) (2021)
- [Diffusion Policy Policy Optimization](https://mlsanity.com/paper/2409.00588/) (2024)
- [Extrapolating Beyond Suboptimal Demonstrations via Inverse Reinforcement Learning from Observations](https://mlsanity.com/paper/1904.06387/) (2019)
- [Learning Agile Robotic Locomotion Skills by Imitating Animals](https://mlsanity.com/paper/2004.00784/) (2020)
- [MimicPlay: Long-Horizon Imitation Learning by Watching Human Play](https://mlsanity.com/paper/2302.12422/) (2023)
- [DexMV: Imitation Learning for Dexterous Manipulation from Human Videos](https://mlsanity.com/paper/2108.05877/) (2021)
- [RL-VLM-F: Reinforcement Learning from Vision Language Foundation Model Feedback](https://mlsanity.com/paper/2402.03681/) (2024)
- [3D Diffusion Policy: Generalizable Visuomotor Policy Learning via Simple 3D Representations](https://mlsanity.com/paper/2403.03954/) (2024)
- [GNFactor: Multi-Task Real Robot Learning with Generalizable Neural Feature Fields](https://mlsanity.com/paper/2308.16891/) (2023)
- [Batch Active Preference-Based Learning of Reward Functions](https://mlsanity.com/paper/1810.04303/) (2018)
- [Optimizing DDPM Sampling with Shortcut Fine-Tuning](https://mlsanity.com/paper/2301.13362/) (2023)
- [Dexterous Imitation Made Easy: A Learning-Based Framework for Efficient Dexterous Manipulation](https://mlsanity.com/paper/2203.13251/) (2022)
- [Benchmarks and Algorithms for Offline Preference-Based Reward Learning](https://mlsanity.com/paper/2301.01392/) (2023)
- [What Matters to You? Towards Visual Representation Alignment for Robot Learning](https://mlsanity.com/paper/2310.07932/) (2023)
- [Time-Efficient Reward Learning via Visually Assisted Cluster Ranking](https://mlsanity.com/paper/2212.00169/) (2022)
- [Diffusion-Reinforcement Learning Hierarchical Motion Planning in Multi-agent Adversarial Games](https://mlsanity.com/paper/2403.10794/) (2024)

## Built on by (most cited first, 15 of 15)

- [Residual Off-Policy RL for Finetuning Behavior Cloning Policies](https://mlsanity.com/paper/2509.19301/) (2025)
- [ReinboT: Amplifying Robot Visual-Language Manipulation with Reinforcement Learning](https://mlsanity.com/paper/2505.07395/) (2025)
- [Parallels Between VLA Model Post-Training and Human Motor Learning: Progress, Challenges, and Trends](https://mlsanity.com/paper/2506.20966/) (2025)
- [Balancing Signal and Variance: Adaptive Offline RL Post-Training for VLA Flow Models](https://mlsanity.com/paper/2509.04063/) (2025)
- [EvolvingGrasp: Evolutionary Grasp Generation via Efficient Preference Alignment](https://mlsanity.com/paper/2503.14329/) (2025)
- [D2PPO: Diffusion Policy Policy Optimization with Dispersive Loss](https://mlsanity.com/paper/2508.02644/) (2025)
- [RoDiF: Robust Direct Fine-Tuning of Diffusion Policies with Corrupted Human Feedback](https://mlsanity.com/paper/2602.00886/) (2026)
- [PPGuide: Steering Diffusion Policies with Performance Predictive Guidance](https://mlsanity.com/paper/2603.10980/) (2026)
- [How to Peel with a Knife: Aligning Fine-Grained Manipulation with Human Preference](https://mlsanity.com/paper/2603.03280/) (2026)
- [Set-Supervised Diffusion Policy: Learning Action-Chunking Diffusion through Corrections](https://mlsanity.com/paper/2606.01865/) (2026)
- [Behavior Uncloning: Distilling Mode Redirection into Policy Weights without Inference-Time Steering](https://mlsanity.com/paper/2606.29201/) (2026)
- [RoamFlow: Reinforcement-Aligned One-Step Action MeanFlow Policy for Image-Goal Navigation](https://mlsanity.com/paper/2606.29934/) (2026)
- [Logic-VLA: A Temporal Logic Conditioned Vision-Language-Action Model](https://mlsanity.com/paper/2608.20556/) (2026)
- [Latent evolving World Action Model](https://mlsanity.com/paper/2609.27455/) (2026)
- [PrefPI: Preference-Guided Steering into Out-of-Distribution Behaviors](https://mlsanity.com/paper/2609.40165/) (2026)

## Abstract (arXiv)

Imitation learning from human demonstrations enables robots to perform complex manipulation tasks and has recently witnessed huge success. However, these techniques often struggle to adapt behavior to new preferences or changes in the environment. To address these limitations, we propose Fine-tuning Diffusion Policy with Human Preference (FDPP). FDPP learns a reward function through preference-based learning. This reward is then used to fine-tune the pre-trained policy with reinforcement learning (RL), resulting in alignment of pre-trained policy with new human preferences while still solving the original task. Our experiments across various robotic tasks and preferences demonstrate that FDPP effectively customizes policy behavior without compromising performance. Additionally, we show that incorporating Kullback-Leibler (KL) regularization during fine-tuning prevents over-fitting and helps maintain the competencies of the initial policy.
