# CG-MER: A Card Game-based Multimodal dataset for Emotion Recognition

arXiv: https://arxiv.org/abs/2501.08182 · HTML: https://mlsanity.com/paper/2501.08182/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 6 of its 28 references that are in the map.
- First posted on arXiv 14 Jan 2025.

## Builds on (most cited first, 6 of 6)

- [MELD: A Multimodal Multi-Party Dataset for Emotion Recognition in Conversations](https://mlsanity.com/paper/1810.02508/) (2018)
- [AffectNet: A Database for Facial Expression, Valence, and Arousal Computing in the Wild](https://mlsanity.com/paper/1708.03985/) (2017)
- [Challenges in Representation Learning: A report on three machine learning contests](https://mlsanity.com/paper/1307.0414/) (2013)
- [BlazePose: On-device Real-time Body Pose tracking](https://mlsanity.com/paper/2006.10204/) (2020)
- [Survey on Emotional Body Gesture Recognition](https://mlsanity.com/paper/1801.07481/) (2018)
- [K-EmoCon, a multimodal sensor dataset for continuous emotion recognition in naturalistic conversations](https://mlsanity.com/paper/2005.04120/) (2020)

## Abstract (arXiv)

The field of affective computing has seen significant advancements in exploring the relationship between emotions and emerging technologies. This paper presents a novel and valuable contribution to this field with the introduction of a comprehensive French multimodal dataset designed specifically for emotion recognition. The dataset encompasses three primary modalities: facial expressions, speech, and gestures, providing a holistic perspective on emotions. Moreover, the dataset has the potential to incorporate additional modalities, such as Natural Language Processing (NLP) to expand the scope of emotion recognition research. The dataset was curated through engaging participants in card game sessions, where they were prompted to express a range of emotions while responding to diverse questions. The study included 10 sessions with 20 participants (9 females and 11 males). The dataset serves as a valuable resource for furthering research in emotion recognition and provides an avenue for exploring the intricate connections between human emotions and digital technologies.
