# Object-Centric 2D Gaussian Splatting: Background Removal and Occlusion-Aware Pruning for Compact Object Models

arXiv: https://arxiv.org/abs/2501.08174 · HTML: https://mlsanity.com/paper/2501.08174/

## Key facts

- Cited by 9 papers in the map (data through 14 Oct 2026).
- Builds on 13 of its 23 references that are in the map.
- First posted on arXiv 14 Jan 2025.

## Builds on (most cited first, 13 of 13)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [SAM 2: Segment Anything in Images and Videos](https://mlsanity.com/paper/2408.00714/) (2024)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [2D Gaussian Splatting for Geometrically Accurate Radiance Fields](https://mlsanity.com/paper/2403.17888/) (2024)
- [Volume Rendering of Neural Implicit Surfaces](https://mlsanity.com/paper/2106.12052/) (2021)
- [SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering](https://mlsanity.com/paper/2311.12775/) (2023)
- [Baking Neural Radiance Fields for Real-Time View Synthesis](https://mlsanity.com/paper/2103.14645/) (2021)
- [PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamics](https://mlsanity.com/paper/2311.12198/) (2023)
- [BakedSDF: Meshing Neural SDFs for Real-Time View Synthesis](https://mlsanity.com/paper/2302.14859/) (2023)
- [MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenes](https://mlsanity.com/paper/2302.12249/) (2023)
- [GaussianObject: High-Quality 3D Object Reconstruction from Four Views with Gaussian Splatting](https://mlsanity.com/paper/2402.10259/) (2024)

## Built on by (most cited first, 9 of 9)

- [GHOST: Fast Category-agnostic Hand-Object Interaction Reconstruction from RGB Videos using Gaussian Splatting](https://mlsanity.com/paper/2603.18912/) (2026)
- [TRAN-D: 2D Gaussian Splatting-based Sparse-view Transparent Object Depth Reconstruction via Physics Simulation for Scene Update](https://mlsanity.com/paper/2507.11069/) (2025)
- [Fix False Transparency by Noise Guided Splatting](https://mlsanity.com/paper/2510.15736/) (2025)
- [Object-Centric 3D Gaussian Splatting for Strawberry Plant Reconstruction and Phenotyping](https://mlsanity.com/paper/2511.02207/) (2025)
- [ROI-GS: Interest-based Local Quality 3D Gaussian Splatting](https://mlsanity.com/paper/2510.01978/) (2025)
- [DiffBMP: Differentiable Rendering with Bitmap Primitives](https://mlsanity.com/paper/2602.22625/) (2026)
- [Structured 3D Latents Are Surprisingly Powerful: Unleashing Generalizable Style with 2D Diffusion](https://mlsanity.com/paper/2605.04412/) (2026)
- [MooMIns -- Monocular 3D Reconstruction and Object Pose Estimation from Multiple Instances](https://mlsanity.com/paper/2606.14389/) (2026)
- [ObjectSplat: Improving Mesh Fidelity and Interactivity for 3D Scenes via Object-Level Mesh Splatting](https://mlsanity.com/paper/2608.30423/) (2026)

## Abstract (arXiv)

Current Gaussian Splatting approaches are effective for reconstructing entire scenes but lack the option to target specific objects, making them computationally expensive and unsuitable for object-specific applications. We propose a novel approach that leverages object masks to enable targeted reconstruction, resulting in object-centric models. Additionally, we introduce an occlusion-aware pruning strategy to minimize the number of Gaussians without compromising quality. Our method reconstructs compact object models, yielding object-centric Gaussian and mesh representations that are up to 96% smaller and up to 71% faster to train compared to the baseline while retaining competitive quality. These representations are immediately usable for downstream applications such as appearance editing and physics simulation without additional processing.
