# Toward Interactive Multi-User Extended Reality Using Millimeter-Wave Networking

arXiv: https://arxiv.org/abs/2501.08100 · HTML: https://mlsanity.com/paper/2501.08100/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 14 Jan 2025.

## Built on by (most cited first, 2 of 2)

- [Millimeter-Wave Gesture Recognition in ISAC: Does Reducing Sensing Airtime Hamper Accuracy?](https://mlsanity.com/paper/2601.10733/) (2026)
- [Integrated Sensing and Communications for Real-time Avatar Control in XR over 5G](https://mlsanity.com/paper/2606.23771/) (2026)

## Abstract (arXiv)

Extended Reality (XR) enables a plethora of novel interactive shared experiences. Ideally, users are allowed to roam around freely, while audiovisual content is delivered wirelessly to their Head-Mounted Displays (HMDs). Therefore, truly immersive experiences will require massive amounts of data, in the range of tens of gigabits per second, to be delivered reliably at extremely low latencies. We identify Millimeter-Wave (mmWave) communications, at frequencies between 24 and 300 GHz, as a key enabler for such experiences. In this article, we show how the mmWave state of the art does not yet achieve sufficient performance, and identify several key active research directions expected to eventually pave the way for extremely-high-quality mmWave-enabled interactive multi-user XR.
