# Human-Inspired Multi-Level Reinforcement Learning

arXiv: https://arxiv.org/abs/2501.07502 · HTML: https://mlsanity.com/paper/2501.07502/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in RL training of language and agent models, one of 15 directions in Deep reinforcement learning methods.
- Builds on 11 of its 21 references that are in the map.
- First posted on arXiv 13 Jan 2025.

## Placed in

- Deep reinforcement learning methods / [RL training of language and agent models](https://mlsanity.com/deeprl/rl-training-of-language-and-agent-models/)

## Builds on (most cited first, 11 of 11)

- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [DeepMind Control Suite](https://mlsanity.com/paper/1801.00690/) (2018)
- [Behavioral Cloning from Observation](https://mlsanity.com/paper/1805.01954/) (2018)
- [Overcoming Exploration in Reinforcement Learning with Demonstrations](https://mlsanity.com/paper/1709.10089/) (2017)
- [Leveraging Demonstrations for Deep Reinforcement Learning on Robotics Problems with Sparse Rewards](https://mlsanity.com/paper/1707.08817/) (2017)
- [Deep Reinforcement Learning for Robotics: A Survey of Real-World Successes](https://mlsanity.com/paper/2408.03539/) (2024)
- [Reinforcement Learning from Imperfect Demonstrations](https://mlsanity.com/paper/1802.05313/) (2018)
- [Rating-based Reinforcement Learning](https://mlsanity.com/paper/2307.16348/) (2023)
- [Crowd-PrefRL: Preference-Based Reward Learning from Crowds](https://mlsanity.com/paper/2401.10941/) (2024)

## Built on by (most cited first, 1 of 1)

- [Multi-Task Reward Learning from Human Ratings](https://mlsanity.com/paper/2506.09183/) (2025)

## Abstract (arXiv)

Reinforcement learning (RL), a common tool in decision making, learns control policies from various experiences based on the associated cumulative return/rewards without treating them differently. Humans, on the contrary, often learn to distinguish from discrete levels of performance and extract the underlying insights/information (beyond reward signals) towards their decision optimization. For instance, when learning to play tennis, a human player does not treat all unsuccessful attempts equally. Missing the ball completely signals a more severe mistake than hitting it out of bounds (although the cumulative rewards can be similar for both cases). Learning effectively from multi-level experiences is essential in human decision making. This motivates us to develop a novel multi-level RL method that learns from multi-level experiences via extracting multi-level information. At the low level of information extraction, we utilized the existing rating-based reinforcement learning to infer inherent reward signals that illustrate the value of states or state-action pairs accordingly. At the high level of information extraction, we propose to extract important directional information from different-level experiences so that policies can be updated towards desired deviation from these different levels of experiences. Specifically, we propose a new policy loss function that penalizes distribution similarities between the current policy and different-level experiences, and assigns different weights to the penalty terms based on the performance levels. Furthermore, the integration of the two levels towards multi-level RL guides the agent toward policy improvements that benefit both reward improvement and policy improvement, hence yielding a similar learning mechanism as humans.
