# Enhancing Online Reinforcement Learning with Meta-Learned Objective from Offline Data

arXiv: https://arxiv.org/abs/2501.07346 · HTML: https://mlsanity.com/paper/2501.07346/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Imitation learning methods, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 21 of its 28 references that are in the map.
- First posted on arXiv 13 Jan 2025.

## Placed in

- Offline RL and imitation learning from data / [Imitation learning methods](https://mlsanity.com/offlinerl/imitation-learning-methods/)
- Deep reinforcement learning methods / [RL for robot locomotion and manipulation](https://mlsanity.com/deeprl/rl-for-robot-locomotion-and-manipulation/)

## Builds on (most cited first, 21 of 21)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [Visualizing the Loss Landscape of Neural Nets](https://mlsanity.com/paper/1712.09913/) (2017)
- [A Minimalist Approach to Offline Reinforcement Learning](https://mlsanity.com/paper/2106.06860/) (2021)
- [Meta-Gradient Reinforcement Learning](https://mlsanity.com/paper/1805.09801/) (2018)
- [Parrot: Data-Driven Behavioral Priors for Reinforcement Learning](https://mlsanity.com/paper/2011.10024/) (2020)
- [On Learning Intrinsic Rewards for Policy Gradient Methods](https://mlsanity.com/paper/1804.06459/) (2018)
- [Reinforcement Learning with Sparse Rewards using Guidance from Offline Demonstration](https://mlsanity.com/paper/2202.04628/) (2022)
- [Meta-Gradient Reinforcement Learning with an Objective Discovered Online](https://mlsanity.com/paper/2007.08433/) (2020)
- [Pre-training Contextualized World Models with In-the-wild Videos for Reinforcement Learning](https://mlsanity.com/paper/2305.18499/) (2023)
- [Learning to Teach with Dynamic Loss Functions](https://mlsanity.com/paper/1810.12081/) (2018)
- [Hierarchical Few-Shot Imitation with Skill Transition Models](https://mlsanity.com/paper/2107.08981/) (2021)
- [Learning a Prior over Intent via Meta-Inverse Reinforcement Learning](https://mlsanity.com/paper/1805.12573/) (2018)
- [Addressing the Loss-Metric Mismatch with Adaptive Loss Alignment](https://mlsanity.com/paper/1905.05895/) (2019)
- [Guided Meta-Policy Search](https://mlsanity.com/paper/1904.00956/) (2019)
- [Online Meta-Critic Learning for Off-Policy Actor-Critic Methods](https://mlsanity.com/paper/2003.05334/) (2020)
- [No-Regret Online Reinforcement Learning with Adversarial Losses and Transitions](https://mlsanity.com/paper/2305.17380/) (2023)
- [No-Regret Learning with Unbounded Losses: The Case of Logarithmic Pooling](https://mlsanity.com/paper/2202.11219/) (2022)
- [CEIP: Combining Explicit and Implicit Priors for Reinforcement Learning with Demonstrations](https://mlsanity.com/paper/2210.09496/) (2022)
- [L2T-DLN: Learning to Teach with Dynamic Loss Network](https://mlsanity.com/paper/2310.19313/) (2023)

## Abstract (arXiv)

A major challenge in Reinforcement Learning (RL) is the difficulty of learning an optimal policy from sparse rewards. Prior works enhance online RL with conventional Imitation Learning (IL) via a handcrafted auxiliary objective, at the cost of restricting the RL policy to be sub-optimal when the offline data is generated by a non-expert policy. Instead, to better leverage valuable information in offline data, we develop Generalized Imitation Learning from Demonstration (GILD), which meta-learns an objective that distills knowledge from offline data and instills intrinsic motivation towards the optimal policy. Distinct from prior works that are exclusive to a specific RL algorithm, GILD is a flexible module intended for diverse vanilla off-policy RL algorithms. In addition, GILD introduces no domain-specific hyperparameter and minimal increase in computational cost. In four challenging MuJoCo tasks with sparse rewards, we show that three RL algorithms enhanced with GILD significantly outperform state-of-the-art methods.
