# QoE-oriented Communication Service Provision for Annotation Rendering in Mobile Augmented Reality

arXiv: https://arxiv.org/abs/2501.07127 · HTML: https://mlsanity.com/paper/2501.07127/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 13 Jan 2025.

## Built on by (most cited first, 1 of 1)

- [QoE-Aware Service Provision for Mobile AR Rendering: An Agent-Driven Approach](https://mlsanity.com/paper/2508.08627/) (2025)

## Abstract (arXiv)

As mobile augmented reality (MAR) continues to evolve, future 6G networks will play a pivotal role in supporting immersive and personalized user experiences. In this paper, we address the communication service provision problem for annotation rendering in edge-assisted MAR, with the objective of optimizing spectrum resource utilization while ensuring the required quality of experience (QoE) for MAR users. To overcome the challenges of user-specific uplink data traffic patterns and the complex operational mechanisms of annotation rendering, we propose a digital twin (DT)-based approach. We first design a DT specifically tailored for MAR applications to learn key annotation rendering mechanisms, enabling the network controller to access MAR application-specific information. Then, we develop a DT based QoE modeling approach to capture the unique relationship between individual user QoE and spectrum resource demands. Finally, we propose a QoE-oriented resource allocation algorithm that decreases resource utilization compared to conventional net work slicing-based approaches. Simulation results demonstrate that our DT-based approach outperforms benchmark approaches in the accuracy and granularity of QoE modeling.
