# Matching-Free Depth Recovery from Structured Light

arXiv: https://arxiv.org/abs/2501.07113 · HTML: https://mlsanity.com/paper/2501.07113/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 24 of its 60 references that are in the map.
- First posted on arXiv 13 Jan 2025.

## Builds on (most cited first, 24 of 24)

- [ShapeNet: An Information-Rich 3D Model Repository](https://mlsanity.com/paper/1512.03012/) (2015)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [pixelNeRF: Neural Radiance Fields from One or Few Images](https://mlsanity.com/paper/2012.02190/) (2020)
- [Volume Rendering of Neural Implicit Surfaces](https://mlsanity.com/paper/2106.12052/) (2021)
- [Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstruction](https://mlsanity.com/paper/2111.11215/) (2021)
- [PlenOctrees for Real-time Rendering of Neural Radiance Fields](https://mlsanity.com/paper/2103.14024/) (2021)
- [NeRF++: Analyzing and Improving Neural Radiance Fields](https://mlsanity.com/paper/2010.07492/) (2020)
- [RegNeRF: Regularizing Neural Radiance Fields for View Synthesis from Sparse Inputs](https://mlsanity.com/paper/2112.00724/) (2021)
- [FastNeRF: High-Fidelity Neural Rendering at 200FPS](https://mlsanity.com/paper/2103.10380/) (2021)
- [Baking Neural Radiance Fields for Real-Time View Synthesis](https://mlsanity.com/paper/2103.14645/) (2021)
- [Unsupervised CNN for Single View Depth Estimation: Geometry to the Rescue](https://mlsanity.com/paper/1603.04992/) (2016)
- [BungeeNeRF: Progressive Neural Radiance Field for Extreme Multi-scale Scene Rendering](https://mlsanity.com/paper/2112.05504/) (2021)
- [Improving neural implicit surfaces geometry with patch warping](https://mlsanity.com/paper/2112.09648/) (2021)
- [VoxGRAF: Fast 3D-Aware Image Synthesis with Sparse Voxel Grids](https://mlsanity.com/paper/2206.07695/) (2022)
- [Intel RealSense Stereoscopic Depth Cameras](https://mlsanity.com/paper/1705.05548/) (2017)
- [ActiveStereoNet: End-to-End Self-Supervised Learning for Active Stereo Systems](https://mlsanity.com/paper/1807.06009/) (2018)
- [Continual Neural Mapping: Learning An Implicit Scene Representation from Sequential Observations](https://mlsanity.com/paper/2108.05851/) (2021)
- [Single-Photon Structured Light](https://mlsanity.com/paper/2204.05300/) (2022)
- [High-speed and high-efficiency three-dimensional shape measurement based on Gray-coded light](https://mlsanity.com/paper/2001.06790/) (2020)
- [Reliable Image Dehazing by NeRF](https://mlsanity.com/paper/2303.09153/) (2023)
- [Depth Reconstruction with Neural Signed Distance Fields in Structured Light Systems](https://mlsanity.com/paper/2405.12006/) (2024)
- [TIDE: Temporally Incremental Disparity Estimation via Pattern Flow in Structured Light System](https://mlsanity.com/paper/2310.08932/) (2023)

## Abstract (arXiv)

We introduce a novel approach for depth estimation using images obtained from monocular structured light systems. In contrast to many existing methods that depend on image matching, our technique employs a density voxel grid to represent scene geometry. This grid is trained through self-supervised differentiable volume rendering. Our method leverages color fields derived from the projected patterns in structured light systems during the rendering process, facilitating the isolated optimization of the geometry field. This innovative approach leads to faster convergence and high-quality results. Additionally, we integrate normalized device coordinates (NDC), a distortion loss, and a distinctive surface-based color loss to enhance geometric fidelity. Experimental results demonstrate that our method outperforms current matching-based techniques in terms of geometric performance in few-shot scenarios, achieving an approximately 30% reduction in average estimated depth errors for both synthetic scenes and real-world captured scenes. Moreover, our approach allows for rapid training, being approximately three times faster than previous matching-free methods that utilize implicit representations.
