# Vid2Sim: Realistic and Interactive Simulation from Video for Urban Navigation

arXiv: https://arxiv.org/abs/2501.06693 · HTML: https://mlsanity.com/paper/2501.06693/

## Key facts

- Cited by 30 papers in the map (data through 14 Oct 2026).
- Builds on 60 of its 74 references that are in the map.
- First posted on arXiv 12 Jan 2025.

## Builds on (most cited first, 30 of 60)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [Denoising Diffusion Implicit Models](https://mlsanity.com/paper/2010.02502/) (2020)
- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [CARLA: An Open Urban Driving Simulator](https://mlsanity.com/paper/1711.03938/) (2017)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [DUSt3R: Geometric 3D Vision Made Easy](https://mlsanity.com/paper/2312.14132/) (2023)
- [Domain Randomization for Transferring Deep Neural Networks from Simulation to the Real World](https://mlsanity.com/paper/1703.06907/) (2017)
- [Depth Anything V2](https://mlsanity.com/paper/2406.09414/) (2024)
- [Depth Anything: Unleashing the Power of Large-Scale Unlabeled Data](https://mlsanity.com/paper/2401.10891/) (2024)
- [NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collections](https://mlsanity.com/paper/2008.02268/) (2020)
- [Habitat: A Platform for Embodied AI Research](https://mlsanity.com/paper/1904.01201/) (2019)
- [2D Gaussian Splatting for Geometrically Accurate Radiance Fields](https://mlsanity.com/paper/2403.17888/) (2024)
- [Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learning](https://mlsanity.com/paper/2108.10470/) (2021)
- [Grounding Image Matching in 3D with MASt3R](https://mlsanity.com/paper/2406.09756/) (2024)
- [QT-Opt: Scalable Deep Reinforcement Learning for Vision-Based Robotic Manipulation](https://mlsanity.com/paper/1806.10293/) (2018)
- [Sim-to-Real Transfer of Robotic Control with Dynamics Randomization](https://mlsanity.com/paper/1710.06537/) (2017)
- [SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering](https://mlsanity.com/paper/2311.12775/) (2023)
- [RegNeRF: Regularizing Neural Radiance Fields for View Synthesis from Sparse Inputs](https://mlsanity.com/paper/2112.00724/) (2021)
- [On Evaluation of Embodied Navigation Agents](https://mlsanity.com/paper/1807.06757/) (2018)
- [Habitat 2.0: Training Home Assistants to Rearrange their Habitat](https://mlsanity.com/paper/2106.14405/) (2021)
- [Evaluating Real-World Robot Manipulation Policies in Simulation](https://mlsanity.com/paper/2405.05941/) (2024)
- [Gibson Env: Real-World Perception for Embodied Agents](https://mlsanity.com/paper/1808.10654/) (2018)
- [Neuralangelo: High-Fidelity Neural Surface Reconstruction](https://mlsanity.com/paper/2306.03092/) (2023)
- [Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesis](https://mlsanity.com/paper/2104.00677/) (2021)
- [Segment Anything in High Quality](https://mlsanity.com/paper/2306.01567/) (2023)
- [Sim-to-Real: Learning Agile Locomotion For Quadruped Robots](https://mlsanity.com/paper/1804.10332/) (2018)

## Built on by (most cited first, 30 of 30)

- [SimScale: Learning to Drive via Real-World Simulation at Scale](https://mlsanity.com/paper/2511.23369/) (2025)
- [VR-Robo: A Real-to-Sim-to-Real Framework for Visual Robot Navigation and Locomotion](https://mlsanity.com/paper/2502.01536/) (2025)
- [MTGS: Multi-Traversal Gaussian Splatting](https://mlsanity.com/paper/2503.12552/) (2025)
- [Synthetic Video Enhances Physical Fidelity in Video Synthesis](https://mlsanity.com/paper/2503.20822/) (2025)
- [Position: Interactive Generative Video as Next-Generation Game Engine](https://mlsanity.com/paper/2503.17359/) (2025)
- [From Seeing to Experiencing: Scaling Navigation Foundation Models with Reinforcement Learning](https://mlsanity.com/paper/2507.22028/) (2025)
- [Model-Based Policy Adaptation for Closed-Loop End-to-End Autonomous Driving](https://mlsanity.com/paper/2511.21584/) (2025)
- [CapNav: Benchmarking Vision Language Models on Capability-conditioned Indoor Navigation](https://mlsanity.com/paper/2602.18424/) (2026)
- [Dreamland: Controllable World Creation with Simulator and Generative Models](https://mlsanity.com/paper/2506.08006/) (2025)
- [B'ezierGS: Dynamic Urban Scene Reconstruction with B'ezier Curve Gaussian Splatting](https://mlsanity.com/paper/2506.22099/) (2025)
- [UrbanVerse: Scaling Urban Simulation by Watching City-Tour Videos](https://mlsanity.com/paper/2510.15018/) (2025)
- [ReaDy-Go: Real-to-Sim Dynamic 3D Gaussian Splatting Simulation for Environment-Specific Visual Navigation with Moving Obstacles](https://mlsanity.com/paper/2602.11575/) (2026)
- [Wanderland: Geometrically Grounded Simulation for Open-World Embodied AI](https://mlsanity.com/paper/2511.20620/) (2025)
- [VLD: Visual Language Goal Distance for Reinforcement Learning Navigation](https://mlsanity.com/paper/2512.07976/) (2025)
- [Visually-grounded Humanoid Agents](https://mlsanity.com/paper/2604.08509/) (2026)
- [CARLA-GS: Decoupling Representation, Reasoning, and Physics Simulation for Autonomous Driving Corner-Case Synthesis](https://mlsanity.com/paper/2607.07601/) (2026)
- [SLAT-Phys: Fast Material Property Field Prediction from Structured 3D Latents](https://mlsanity.com/paper/2603.23973/) (2026)
- [Streaming Video Generation with Streaming Force Control](https://mlsanity.com/paper/2606.07508/) (2026)
- [Image2Sim: Scaling Embodied Navigation via Generative Neural Simulator](https://mlsanity.com/paper/2607.05765/) (2026)
- [X-NavDP: Generalizing Navigation Diffusion Policy to Novel Behavior and Embodiments with Group Q-score Reweighted Matching](https://mlsanity.com/paper/2607.28560/) (2026)
- [R2S-EGO: Dual-Proxy Refinement for Sparse-Capture Real-to-Sim](https://mlsanity.com/paper/2608.06827/) (2026)
- [360CityArena: A Realistic Virtual Urban Navigation Benchmark for Embodied Agents](https://mlsanity.com/paper/2608.08814/) (2026)
- [YOPO-Nav: Visual Navigation using 3DGS Graphs from One-Pass Videos](https://mlsanity.com/paper/2512.09903/) (2025)
- [XDen-1K: A Density Field Dataset of Real-World Objects](https://mlsanity.com/paper/2512.10668/) (2025)
- [Stereo4DWalker: Learning 4D-aware Embodied Urban Navigation from Internet Stereo Videos](https://mlsanity.com/paper/2512.10956/) (2025)
- [Shell-Supervised Gaussian Splatting for Urban Real-to-Sim Reconstruction](https://mlsanity.com/paper/2606.30014/) (2026)
- [MV2: Multi-View Multi-Vehicle Driving Dataset for Novel View Synthesis](https://mlsanity.com/paper/2608.12442/) (2026)
- [Distilling Privileged Control Barrier Functions into RGB-Only Safety Filters for Dynamic Visual Navigation](https://mlsanity.com/paper/2609.36520/) (2026)
- [Learning Social Navigation from Internet Videos in the Policy State Space](https://mlsanity.com/paper/2609.37476/) (2026)
- [WorldAuditBench: Interactive 3D World Auditing with Multimodal Agents](https://mlsanity.com/paper/2609.40325/) (2026)

## Abstract (arXiv)

Sim-to-real gap has long posed a significant challenge for robot learning in simulation, preventing the deployment of learned models in the real world. Previous work has primarily focused on domain randomization and system identification to mitigate this gap. However, these methods are often limited by the inherent constraints of the simulation and graphics engines. In this work, we propose Vid2Sim, a novel framework that effectively bridges the sim2real gap through a scalable and cost-efficient real2sim pipeline for neural 3D scene reconstruction and simulation. Given a monocular video as input, Vid2Sim can generate photorealistic and physically interactable 3D simulation environments to enable the reinforcement learning of visual navigation agents in complex urban environments. Extensive experiments demonstrate that Vid2Sim significantly improves the performance of urban navigation in the digital twins and real world by 31.2% and 68.3% in success rate compared with agents trained with prior simulation methods.
