# NVS-SQA: Exploring Self-Supervised Quality Representation Learning for Neurally Synthesized Scenes without References

arXiv: https://arxiv.org/abs/2501.06488 · HTML: https://mlsanity.com/paper/2501.06488/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Builds on 46 of its 76 references that are in the map.
- First posted on arXiv 11 Jan 2025.

## Builds on (most cited first, 30 of 46)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [A Simple Framework for Contrastive Learning of Visual Representations](https://mlsanity.com/paper/2002.05709/) (2020)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Representation Learning with Contrastive Predictive Coding](https://mlsanity.com/paper/1807.03748/) (2018)
- [Momentum Contrast for Unsupervised Visual Representation Learning](https://mlsanity.com/paper/1911.05722/) (2019)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [What Uncertainties Do We Need in Bayesian Deep Learning for Computer Vision?](https://mlsanity.com/paper/1703.04977/) (2017)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [TensoRF: Tensorial Radiance Fields](https://mlsanity.com/paper/2203.09517/) (2022)
- [2D Gaussian Splatting for Geometrically Accurate Radiance Fields](https://mlsanity.com/paper/2403.17888/) (2024)
- [Exploring CLIP for Assessing the Look and Feel of Images](https://mlsanity.com/paper/2207.12396/) (2022)
- [Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstruction](https://mlsanity.com/paper/2111.11215/) (2021)
- [Image Quality Assessment: Unifying Structure and Texture Similarity](https://mlsanity.com/paper/2004.07728/) (2020)
- [K-Planes: Explicit Radiance Fields in Space, Time, and Appearance](https://mlsanity.com/paper/2301.10241/) (2023)
- [IBRNet: Learning Multi-View Image-Based Rendering](https://mlsanity.com/paper/2102.13090/) (2021)
- [Mip-Splatting: Alias-free 3D Gaussian Splatting](https://mlsanity.com/paper/2311.16493/) (2023)
- [Nerfstudio: A Modular Framework for Neural Radiance Field Development](https://mlsanity.com/paper/2302.04264/) (2023)
- [Exploring Video Quality Assessment on User Generated Contents from Aesthetic and Technical Perspectives](https://mlsanity.com/paper/2211.04894/) (2022)
- [NeX: Real-time View Synthesis with Neural Basis Expansion](https://mlsanity.com/paper/2103.05606/) (2021)
- [Gradient Magnitude Similarity Deviation: A Highly Efficient Perceptual Image Quality Index](https://mlsanity.com/paper/1308.3052/) (2013)
- [FAST-VQA: Efficient End-to-end Video Quality Assessment with Fragment Sampling](https://mlsanity.com/paper/2207.02595/) (2022)
- [Improving neural implicit surfaces geometry with patch warping](https://mlsanity.com/paper/2112.09648/) (2021)
- [Is Attention All That NeRF Needs?](https://mlsanity.com/paper/2207.13298/) (2022)
- [Light Field Neural Rendering](https://mlsanity.com/paper/2112.09687/) (2021)
- [Re-IQA: Unsupervised Learning for Image Quality Assessment in the Wild](https://mlsanity.com/paper/2304.00451/) (2023)

## Built on by (most cited first, 5 of 5)

- [Non-Aligned Reference Image Quality Assessment for Novel View Synthesis](https://mlsanity.com/paper/2511.08155/) (2025)
- [Aes3D: Aesthetic Assessment in 3D Gaussian Splatting](https://mlsanity.com/paper/2605.05155/) (2026)
- [3DGSI-Assessor: A Large-Scale Dataset and An LMM-based Method for 3D Gaussian Splatting Image Quality Assessment](https://mlsanity.com/paper/2608.03279/) (2026)
- [From Explicit References to Scene Manifolds: Distributional Fidelity and Realism for Radiance Field Quality Assessment](https://mlsanity.com/paper/2609.07346/) (2026)
- [YUBI-Real2Sim: 3DGS Scene Verification for Reliable Policy Evaluation](https://mlsanity.com/paper/2610.17521/) (2026)

## Abstract (arXiv)

Neural View Synthesis (NVS), such as NeRF and 3D Gaussian Splatting, effectively creates photorealistic scenes from sparse viewpoints, typically evaluated by quality assessment methods like PSNR, SSIM, and LPIPS. However, these full-reference methods, which compare synthesized views to reference views, may not fully capture the perceptual quality of neurally synthesized scenes (NSS), particularly due to the limited availability of dense reference views. Furthermore, the challenges in acquiring human perceptual labels hinder the creation of extensive labeled datasets, risking model overfitting and reduced generalizability. To address these issues, we propose NVS-SQA, a NSS quality assessment method to learn no-reference quality representations through self-supervision without reliance on human labels. Traditional self-supervised learning predominantly relies on the "same instance, similar representation" assumption and extensive datasets. However, given that these conditions do not apply in NSS quality assessment, we employ heuristic cues and quality scores as learning objectives, along with a specialized contrastive pair preparation process to improve the effectiveness and efficiency of learning. The results show that NVS-SQA outperforms 17 no-reference methods by a large margin (i.e., on average 109.5% in SRCC, 98.6% in PLCC, and 91.5% in KRCC over the second best) and even exceeds 16 full-reference methods across all evaluation metrics (i.e., 22.9% in SRCC, 19.1% in PLCC, and 18.6% in KRCC over the second best).
