# Harnessing Large Language Model for Virtual Reality Exploration Testing: A Case Study

arXiv: https://arxiv.org/abs/2501.05625 · HTML: https://mlsanity.com/paper/2501.05625/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 9 Jan 2025.

## Built on by (most cited first, 1 of 1)

- [ExploreAI: Agentic Exploration Knowledge Bases for Reproducible Observable-Regression Testing of Black-Box VR and 3D Applications](https://mlsanity.com/paper/2608.21628/) (2026)

## Abstract (arXiv)

As the Virtual Reality (VR) industry expands, the need for automated GUI testing is growing rapidly. Large Language Models (LLMs), capable of retaining information long-term and analyzing both visual and textual data, are emerging as a potential key to deciphering the complexities of VR's evolving user interfaces. In this paper, we conduct a case study to investigate the capability of using LLMs, particularly GPT-4o, for field of view (FOV) analysis in VR exploration testing. Specifically, we validate that LLMs can identify test entities in FOVs and that prompt engineering can effectively enhance the accuracy of test entity identification from 41.67% to 71.30%. Our study also shows that LLMs can accurately describe identified entities' features with at least a 90% accuracy rate. We further find out that the core features that effectively represent an entity are color, placement, and shape. Furthermore, the combination of the three features can especially be used to improve the accuracy of determining identical entities in multiple FOVs with the highest F1-score of 0.70. Additionally, our study demonstrates that LLMs are capable of scene recognition and spatial understanding in VR with precisely designed structured prompts. Finally, we find that LLMs fail to label the identified test entities, and we discuss potential solutions as future research directions.
