# NeuralSVG: An Implicit Representation for Text-to-Vector Generation

arXiv: https://arxiv.org/abs/2501.03992 · HTML: https://mlsanity.com/paper/2501.03992/

## Key facts

- Cited by 17 papers in the map (data through 14 Oct 2026).
- Builds on 45 of its 60 references that are in the map.
- First posted on arXiv 7 Jan 2025.

## Builds on (most cited first, 30 of 45)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [LoRA: Low-Rank Adaptation of Large Language Models](https://mlsanity.com/paper/2106.09685/) (2021)
- [Hierarchical Text-Conditional Image Generation with CLIP Latents](https://mlsanity.com/paper/2204.06125/) (2022)
- [Photorealistic Text-to-Image Diffusion Models with Deep Language Understanding](https://mlsanity.com/paper/2205.11487/) (2022)
- [GLIDE: Towards Photorealistic Image Generation and Editing with Text-Guided Diffusion Models](https://mlsanity.com/paper/2112.10741/) (2021)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [Fourier Features Let Networks Learn High Frequency Functions in Low Dimensional Domains](https://mlsanity.com/paper/2006.10739/) (2020)
- [Magic3D: High-Resolution Text-to-3D Content Creation](https://mlsanity.com/paper/2211.10440/) (2022)
- [ProlificDreamer: High-Fidelity and Diverse Text-to-3D Generation with Variational Score Distillation](https://mlsanity.com/paper/2305.16213/) (2023)
- [eDiff-I: Text-to-Image Diffusion Models with an Ensemble of Expert Denoisers](https://mlsanity.com/paper/2211.01324/) (2022)
- [A Survey on Multimodal Large Language Models](https://mlsanity.com/paper/2306.13549/) (2023)
- [Score Jacobian Chaining: Lifting Pretrained 2D Diffusion Models for 3D Generation](https://mlsanity.com/paper/2212.00774/) (2022)
- [Latent-NeRF for Shape-Guided Generation of 3D Shapes and Textures](https://mlsanity.com/paper/2211.07600/) (2022)
- [A Neural Representation of Sketch Drawings](https://mlsanity.com/paper/1704.03477/) (2017)
- [CogView2: Faster and Better Text-to-Image Generation via Hierarchical Transformers](https://mlsanity.com/paper/2204.14217/) (2022)
- [TEXTure: Text-Guided Texturing of 3D Shapes](https://mlsanity.com/paper/2302.01721/) (2023)
- [CLIPDraw: Exploring Text-to-Drawing Synthesis through Language-Image Encoders](https://mlsanity.com/paper/2106.14843/) (2021)
- [DeepSVG: A Hierarchical Generative Network for Vector Graphics Animation](https://mlsanity.com/paper/2007.11301/) (2020)
- [State of the Art on Diffusion Models for Visual Computing](https://mlsanity.com/paper/2310.07204/) (2023)
- [A Neural Space-Time Representation for Text-to-Image Personalization](https://mlsanity.com/paper/2305.15391/) (2023)
- [Im2Vec: Synthesizing Vector Graphics without Vector Supervision](https://mlsanity.com/paper/2102.02798/) (2021)
- [VectorFusion: Text-to-SVG by Abstracting Pixel-Based Diffusion Models](https://mlsanity.com/paper/2211.11319/) (2022)
- [A Learned Representation for Scalable Vector Graphics](https://mlsanity.com/paper/1904.02632/) (2019)
- [Learning Ordered Representations with Nested Dropout](https://mlsanity.com/paper/1402.0915/) (2014)
- [Towards Layer-wise Image Vectorization](https://mlsanity.com/paper/2206.04655/) (2022)
- [SVGDreamer: Text Guided SVG Generation with Diffusion Model](https://mlsanity.com/paper/2312.16476/) (2023)
- [IconShop: Text-Guided Vector Icon Synthesis with Autoregressive Transformers](https://mlsanity.com/paper/2304.14400/) (2023)
- [Synthesizing Programs for Images using Reinforced Adversarial Learning](https://mlsanity.com/paper/1804.01118/) (2018)
- [CLIPascene: Scene Sketching with Different Types and Levels of Abstraction](https://mlsanity.com/paper/2211.17256/) (2022)

## Built on by (most cited first, 17 of 17)

- [TikZero: Zero-Shot Text-Guided Graphics Program Synthesis](https://mlsanity.com/paper/2503.11509/) (2025)
- [SwiftSketch: A Diffusion Model for Image-to-Vector Sketch Generation](https://mlsanity.com/paper/2502.08642/) (2025)
- [MoVer: Motion Verification for Motion Graphics Animations](https://mlsanity.com/paper/2502.13372/) (2025)
- [Reason-SVG: Enhancing Structured Reasoning for Vector Graphics Generation with Reinforcement Learning](https://mlsanity.com/paper/2505.24499/) (2025)
- [Symbolic Graphics Programming with Large Language Models](https://mlsanity.com/paper/2509.05208/) (2025)
- [Beyond NL2Code: A Structured Survey of Multimodal Code Intelligence](https://mlsanity.com/paper/2606.15932/) (2026)
- [Stroke of Surprise: Progressive Semantic Illusions in Vector Sketching](https://mlsanity.com/paper/2602.12280/) (2026)
- [GeoLoom: High-quality Geometric Diagram Generation from Textual Input](https://mlsanity.com/paper/2512.08180/) (2025)
- [MultiMat: Multimodal Program Synthesis for Procedural Materials using Large Multimodal Models](https://mlsanity.com/paper/2509.22151/) (2025)
- [Illustrator's Depth: Monocular Layer Index Prediction for Image Decomposition](https://mlsanity.com/paper/2511.17454/) (2025)
- [Learning Sewing Patterns via Latent Flow Matching of Implicit Fields](https://mlsanity.com/paper/2601.17740/) (2026)
- [Self-Consistency for LLM-Based Motion Trajectory Generation and Verification](https://mlsanity.com/paper/2603.29301/) (2026)
- [Structural Evaluation Metrics for SVG Generation via Leave-One-Out Analysis](https://mlsanity.com/paper/2604.08809/) (2026)
- [A Scalable Vector Graphics Latent Space](https://mlsanity.com/paper/2608.21893/) (2026)
- [SketchFlow: Zero-Shot Vector Sketch Generation via GMM Prior Flow in CLIP Latent Space](https://mlsanity.com/paper/2608.21659/) (2026)
- [SVG-Score: Human-Aligned Evaluation of Text-to-SVG Generation](https://mlsanity.com/paper/2609.03806/) (2026)
- [MSTypography: Multi-character Semantic Typography via Balancing Word Legibility and Object Recognizability](https://mlsanity.com/paper/2609.37141/) (2026)

## Abstract (arXiv)

Vector graphics are essential in design, providing artists with a versatile medium for creating resolution-independent and highly editable visual content. Recent advancements in vision-language and diffusion models have fueled interest in text-to-vector graphics generation. However, existing approaches often suffer from over-parameterized outputs or treat the layered structure - a core feature of vector graphics - as a secondary goal, diminishing their practical use. Recognizing the importance of layered SVG representations, we propose NeuralSVG, an implicit neural representation for generating vector graphics from text prompts. Inspired by Neural Radiance Fields (NeRFs), NeuralSVG encodes the entire scene into the weights of a small MLP network, optimized using Score Distillation Sampling (SDS). To encourage a layered structure in the generated SVG, we introduce a dropout-based regularization technique that strengthens the standalone meaning of each shape. We additionally demonstrate that utilizing a neural representation provides an added benefit of inference-time control, enabling users to dynamically adapt the generated SVG based on user-provided inputs, all with a single learned representation. Through extensive qualitative and quantitative evaluations, we demonstrate that NeuralSVG outperforms existing methods in generating structured and flexible SVG.
