# Materialist: Physically Based Editing Using Single-Image Inverse Rendering

arXiv: https://arxiv.org/abs/2501.03717 · HTML: https://mlsanity.com/paper/2501.03717/

## Key facts

- Cited by 10 papers in the map (data through 14 Oct 2026).
- Builds on 63 of its 97 references that are in the map.
- First posted on arXiv 7 Jan 2025.

## Builds on (most cited first, 30 of 63)

- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [SAM 2: Segment Anything in Images and Videos](https://mlsanity.com/paper/2408.00714/) (2024)
- [InstructPix2Pix: Learning to Follow Image Editing Instructions](https://mlsanity.com/paper/2211.09800/) (2022)
- [Prompt-to-Prompt Image Editing with Cross Attention Control](https://mlsanity.com/paper/2208.01626/) (2022)
- [SDEdit: Guided Image Synthesis and Editing with Stochastic Differential Equations](https://mlsanity.com/paper/2108.01073/) (2021)
- [Vision Transformers for Dense Prediction](https://mlsanity.com/paper/2103.13413/) (2021)
- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [Depth Anything: Unleashing the Power of Large-Scale Unlabeled Data](https://mlsanity.com/paper/2401.10891/) (2024)
- [Depth Map Prediction from a Single Image using a Multi-Scale Deep Network](https://mlsanity.com/paper/1406.2283/) (2014)
- [Null-text Inversion for Editing Real Images using Guided Diffusion Models](https://mlsanity.com/paper/2211.09794/) (2022)
- [Real-ESRGAN: Training Real-World Blind Super-Resolution with Pure Synthetic Data](https://mlsanity.com/paper/2107.10833/) (2021)
- [Open3D: A Modern Library for 3D Data Processing](https://mlsanity.com/paper/1801.09847/) (2018)
- [Wonder3D: Single Image to 3D using Cross-Domain Diffusion](https://mlsanity.com/paper/2310.15008/) (2023)
- [Mip-Splatting: Alias-free 3D Gaussian Splatting](https://mlsanity.com/paper/2311.16493/) (2023)
- [ZoeDepth: Zero-shot Transfer by Combining Relative and Metric Depth](https://mlsanity.com/paper/2302.12288/) (2023)
- [SyncDreamer: Generating Multiview-consistent Images from a Single-view Image](https://mlsanity.com/paper/2309.03453/) (2023)
- [SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering](https://mlsanity.com/paper/2311.12775/) (2023)
- [Zero123++: a Single Image to Consistent Multi-view Diffusion Base Model](https://mlsanity.com/paper/2310.15110/) (2023)
- [MonoSDF: Exploring Monocular Geometric Cues for Neural Implicit Surface Reconstruction](https://mlsanity.com/paper/2206.00665/) (2022)
- [MoGe: Unlocking Accurate Monocular Geometry Estimation for Open-Domain Images with Optimal Training Supervision](https://mlsanity.com/paper/2410.19115/) (2024)
- [DragDiffusion: Harnessing Diffusion Models for Interactive Point-based Image Editing](https://mlsanity.com/paper/2306.14435/) (2023)
- [Learning to Predict 3D Objects with an Interpolation-based Differentiable Renderer](https://mlsanity.com/paper/1908.01210/) (2019)
- [Drag Your GAN: Interactive Point-based Manipulation on the Generative Image Manifold](https://mlsanity.com/paper/2305.10973/) (2023)
- [3D Photography using Context-aware Layered Depth Inpainting](https://mlsanity.com/paper/2004.04727/) (2020)
- [Inverse Rendering for Complex Indoor Scenes: Shape, Spatially-Varying Lighting and SVBRDF from a Single Image](https://mlsanity.com/paper/1905.02722/) (2019)
- [MiDaS v3.1 -- A Model Zoo for Robust Monocular Relative Depth Estimation](https://mlsanity.com/paper/2307.14460/) (2023)
- [Shape, Light, and Material Decomposition from Images using Monte Carlo Rendering and Denoising](https://mlsanity.com/paper/2206.03380/) (2022)
- [RGBleftrightarrowX: Image decomposition and synthesis using material- and lighting-aware diffusion models](https://mlsanity.com/paper/2405.00666/) (2024)

## Built on by (most cited first, 10 of 10)

- [ePBR: Extended PBR Materials in Image Synthesis](https://mlsanity.com/paper/2504.17062/) (2025)
- [SeeClear: Reliable Transparent Object Depth Estimation via Generative Opacification](https://mlsanity.com/paper/2603.19547/) (2026)
- [ReLumix: Extending Image Relighting to Video via Video Diffusion Models](https://mlsanity.com/paper/2509.23769/) (2025)
- [VENI: Variational Encoder for Natural Illumination](https://mlsanity.com/paper/2601.14079/) (2026)
- [An evaluation of SVBRDF Prediction from Generative Image Models for Appearance Modeling of 3D Scenes](https://mlsanity.com/paper/2512.13950/) (2025)
- [Under One Sun: Multi-Object Generative Perception of Materials and Illumination](https://mlsanity.com/paper/2603.19226/) (2026)
- [LightMover: Generative Light Movement with Color and Intensity Controls](https://mlsanity.com/paper/2603.27209/) (2026)
- [WildRelight: A Real-World Benchmark and Physics-Guided Adaptation for Single-Image Relighting](https://mlsanity.com/paper/2605.11696/) (2026)
- [PhysEditBench: A Protocol-Conditioned Benchmark for Dense Physical-Map Prediction with Image Editors](https://mlsanity.com/paper/2605.13493/) (2026)
- [RoomLight: A 2.5D Illumination Prior for Indoor Environments](https://mlsanity.com/paper/2609.28300/) (2026)

## Abstract (arXiv)

Achieving physically consistent image editing remains a significant challenge in computer vision. Existing image editing methods typically rely on neural networks, which struggle to accurately handle shadows and refractions. Conversely, physics-based inverse rendering often requires multi-view optimization, limiting its practicality in single-image scenarios. In this paper, we propose Materialist, a neural-initialized physically based rendering pipeline for single-image inverse rendering. Unlike previous hybrid methods that use physics to guide neural generation, our method leverages neural networks to predict initial material properties, which are then rigorously optimized via progressive differentiable rendering. Our approach enables a range of applications, including material editing, object insertion, and relighting, while also introducing an effective method for editing material transparency via ray-traced refraction without requiring full scene geometry. Furthermore, our envmap estimation method also achieves competitive performance, further enhancing the accuracy of image editing task. Experiments demonstrate strong performance across synthetic and real-world datasets, excelling even on challenging out-of-domain images.
