# SALE-Based Offline Reinforcement Learning with Ensemble Q-Networks

arXiv: https://arxiv.org/abs/2501.03676 · HTML: https://mlsanity.com/paper/2501.03676/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Offline RL algorithms, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 21 of its 29 references that are in the map.
- First posted on arXiv 7 Jan 2025.

## Placed in

- Offline RL and imitation learning from data / [Offline RL algorithms](https://mlsanity.com/offlinerl/offline-rl-algorithms/)

## Builds on (most cited first, 21 of 21)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [Conservative Q-Learning for Offline Reinforcement Learning](https://mlsanity.com/paper/2006.04779/) (2020)
- [OpenAI Gym](https://mlsanity.com/paper/1606.01540/) (2016)
- [Decision Transformer: Reinforcement Learning via Sequence Modeling](https://mlsanity.com/paper/2106.01345/) (2021)
- [D4RL: Datasets for Deep Data-Driven Reinforcement Learning](https://mlsanity.com/paper/2004.07219/) (2020)
- [Offline Reinforcement Learning with Implicit Q-Learning](https://mlsanity.com/paper/2110.06169/) (2021)
- [A Minimalist Approach to Offline Reinforcement Learning](https://mlsanity.com/paper/2106.06860/) (2021)
- [Diffusion Policies as an Expressive Policy Class for Offline Reinforcement Learning](https://mlsanity.com/paper/2208.06193/) (2022)
- [Behavioral Cloning from Observation](https://mlsanity.com/paper/1805.01954/) (2018)
- [Uncertainty-Based Offline Reinforcement Learning with Diversified Q-Ensemble](https://mlsanity.com/paper/2110.01548/) (2021)
- [Distributed Prioritized Experience Replay](https://mlsanity.com/paper/1803.00933/) (2018)
- [A Survey on Offline Reinforcement Learning: Taxonomy, Review, and Open Problems](https://mlsanity.com/paper/2203.01387/) (2022)
- [Benchmarking Batch Deep Reinforcement Learning Algorithms](https://mlsanity.com/paper/1910.01708/) (2019)
- [RORL: Robust Offline Reinforcement Learning via Conservative Smoothing](https://mlsanity.com/paper/2206.02829/) (2022)
- [For SALE: State-Action Representation Learning for Deep Reinforcement Learning](https://mlsanity.com/paper/2306.02451/) (2023)
- [Anti-Exploration by Random Network Distillation](https://mlsanity.com/paper/2301.13616/) (2023)
- [An Equivalence between Loss Functions and Non-Uniform Sampling in Experience Replay](https://mlsanity.com/paper/2007.06049/) (2020)
- [Balancing policy constraint and ensemble size in uncertainty-based offline reinforcement learning](https://mlsanity.com/paper/2303.14716/) (2023)

## Abstract (arXiv)

In this work, we build upon the offline reinforcement learning algorithm TD7, which incorporates State-Action Learned Embeddings (SALE) and a prioritized experience replay buffer (LAP). We propose a model-free actor-critic algorithm that integrates ensemble Q-networks and a gradient diversity penalty from EDAC. The ensemble Q-networks introduce penalties to guide the actor network toward in-distribution actions, effectively addressing the challenge of out-of-distribution actions. Meanwhile, the gradient diversity penalty encourages diverse Q-value gradients, further suppressing overestimation for out-of-distribution actions. Additionally, our method retains an adjustable behavior cloning (BC) term that directs the actor network toward dataset actions during early training stages, while gradually reducing its influence as the precision of the Q-ensemble improves. These enhancements work synergistically to improve the stability and precision of the training. Experimental results on the D4RL MuJoCo benchmarks demonstrate that our algorithm achieves higher convergence speed, stability, and performance compared to existing methods.
