# Dispider: Enabling Video LLMs with Active Real-Time Interaction via Disentangled Perception, Decision, and Reaction

arXiv: https://arxiv.org/abs/2501.03218 · HTML: https://mlsanity.com/paper/2501.03218/

## Key facts

- Cited by 127 papers in the map (data through 14 Oct 2026).
- Builds on 56 of its 69 references that are in the map.
- First posted on arXiv 6 Jan 2025.

## Builds on (most cited first, 30 of 56)

- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [Exploring the Limits of Transfer Learning with a Unified Text-to-Text Transformer](https://mlsanity.com/paper/1910.10683/) (2019)
- [LLaMA: Open and Efficient Foundation Language Models](https://mlsanity.com/paper/2302.13971/) (2023)
- [PaLM: Scaling Language Modeling with Pathways](https://mlsanity.com/paper/2204.02311/) (2022)
- [Improved Baselines with Visual Instruction Tuning](https://mlsanity.com/paper/2310.03744/) (2023)
- [Flamingo: a Visual Language Model for Few-Shot Learning](https://mlsanity.com/paper/2204.14198/) (2022)
- [Training a Helpful and Harmless Assistant with Reinforcement Learning from Human Feedback](https://mlsanity.com/paper/2204.05862/) (2022)
- [Gemini 1.5: Unlocking multimodal understanding across millions of tokens of context](https://mlsanity.com/paper/2403.05530/) (2024)
- [Mistral 7B](https://mlsanity.com/paper/2310.06825/) (2023)
- [Sigmoid Loss for Language Image Pre-Training](https://mlsanity.com/paper/2303.15343/) (2023)
- [LLaVA-OneVision: Easy Visual Task Transfer](https://mlsanity.com/paper/2408.03326/) (2024)
- [InternVL: Scaling up Vision Foundation Models and Aligning for Generic Visual-Linguistic Tasks](https://mlsanity.com/paper/2312.14238/) (2023)
- [Video-MME: The First-Ever Comprehensive Evaluation Benchmark of Multi-modal LLMs in Video Analysis](https://mlsanity.com/paper/2405.21075/) (2024)
- [Video-LLaVA: Learning United Visual Representation by Alignment Before Projection](https://mlsanity.com/paper/2311.10122/) (2023)
- [MVBench: A Comprehensive Multi-modal Video Understanding Benchmark](https://mlsanity.com/paper/2311.17005/) (2023)
- [Video-ChatGPT: Towards Detailed Video Understanding via Large Vision and Language Models](https://mlsanity.com/paper/2306.05424/) (2023)
- [VideoChat: Chat-Centric Video Understanding](https://mlsanity.com/paper/2305.06355/) (2023)
- [VideoLLaMA 2: Advancing Spatial-Temporal Modeling and Audio Understanding in Video-LLMs](https://mlsanity.com/paper/2406.07476/) (2024)
- [Yi: Open Foundation Models by 01.AI](https://mlsanity.com/paper/2403.04652/) (2024)
- [EgoSchema: A Diagnostic Benchmark for Very Long-form Video Language Understanding](https://mlsanity.com/paper/2308.09126/) (2023)
- [mPLUG-Owl2: Revolutionizing Multi-modal Large Language Model with Modality Collaboration](https://mlsanity.com/paper/2311.04257/) (2023)
- [LLaMA-VID: An Image is Worth 2 Tokens in Large Language Models](https://mlsanity.com/paper/2311.17043/) (2023)
- [MovieChat: From Dense Token to Sparse Memory for Long Video Understanding](https://mlsanity.com/paper/2307.16449/) (2023)
- [Long Context Transfer from Language to Vision](https://mlsanity.com/paper/2406.16852/) (2024)
- [TimeChat: A Time-sensitive Multimodal Large Language Model for Long Video Understanding](https://mlsanity.com/paper/2312.02051/) (2023)
- [InternLM2 Technical Report](https://mlsanity.com/paper/2403.17297/) (2024)
- [ShareGPT4Video: Improving Video Understanding and Generation with Better Captions](https://mlsanity.com/paper/2406.04325/) (2024)
- [Chat-UniVi: Unified Visual Representation Empowers Large Language Models with Image and Video Understanding](https://mlsanity.com/paper/2311.08046/) (2023)

## Built on by (most cited first, 30 of 127)

- [OVO-Bench: How Far is Your Video-LLMs from Real-World Online Video Understanding?](https://mlsanity.com/paper/2501.05510/) (2025)
- [TimeChat-Online: 80% Visual Tokens are Naturally Redundant in Streaming Videos](https://mlsanity.com/paper/2504.17343/) (2025)
- [StreamForest: Efficient Online Video Understanding with Persistent Event Memory](https://mlsanity.com/paper/2509.24871/) (2025)
- [VideoRoPE: What Makes for Good Video Rotary Position Embedding?](https://mlsanity.com/paper/2502.05173/) (2025)
- [StreamBridge: Turning Your Offline Video Large Language Model into a Proactive Streaming Assistant](https://mlsanity.com/paper/2505.05467/) (2025)
- [HoliTom: Holistic Token Merging for Fast Video Large Language Models](https://mlsanity.com/paper/2505.21334/) (2025)
- [StreamMem: Query-Agnostic KV Cache Memory for Streaming Video Understanding](https://mlsanity.com/paper/2508.15717/) (2025)
- [LiveVLM: Efficient Online Video Understanding via Streaming-Oriented KV Cache and Retrieval](https://mlsanity.com/paper/2505.15269/) (2025)
- [StreamingTOM: Streaming Token Compression for Efficient Video Understanding](https://mlsanity.com/paper/2510.18269/) (2025)
- [ViSpeak: Visual Instruction Feedback in Streaming Videos](https://mlsanity.com/paper/2503.12769/) (2025)
- [HERMES: KV Cache as Hierarchical Memory for Efficient Streaming Video Understanding](https://mlsanity.com/paper/2601.14724/) (2026)
- [Accelerating Streaming Video Large Language Models via Hierarchical Token Compression](https://mlsanity.com/paper/2512.00891/) (2025)
- [StreamAgent: Towards Anticipatory Agents for Streaming Video Understanding](https://mlsanity.com/paper/2508.01875/) (2025)
- [A Simple Baseline for Streaming Video Understanding](https://mlsanity.com/paper/2604.02317/) (2026)
- [FluxMem: Adaptive Hierarchical Memory for Streaming Video Understanding](https://mlsanity.com/paper/2603.02096/) (2026)
- [ProactiveVideoQA: A Comprehensive Benchmark Evaluating Proactive Interactions in Video Large Language Models](https://mlsanity.com/paper/2507.09313/) (2025)
- [Advancing Complex Video Object Segmentation via Progressive Concept Construction](https://mlsanity.com/paper/2507.15852/) (2025)
- [StreamKV: Streaming Video Question-Answering with Segment-based KV Cache Retrieval and Compression](https://mlsanity.com/paper/2511.07278/) (2025)
- [Streaming Video Instruction Tuning](https://mlsanity.com/paper/2512.21334/) (2025)
- [MMDuet2: Enhancing Proactive Interaction of Video MLLMs with Multi-Turn Reinforcement Learning](https://mlsanity.com/paper/2512.06810/) (2025)
- [Video Streaming Thinking: VideoLLMs Can Watch and Think Simultaneously](https://mlsanity.com/paper/2603.12262/) (2026)
- [RTV-Bench: Benchmarking MLLM Continuous Perception, Understanding and Reasoning through Real-Time Video](https://mlsanity.com/paper/2505.02064/) (2025)
- [AI for Service: Proactive Assistance with AI Glasses](https://mlsanity.com/paper/2510.14359/) (2025)
- [StreamReady: Learning What to Answer and When in Long Streaming Videos](https://mlsanity.com/paper/2603.08620/) (2026)
- [VideoSeek: Long-Horizon Video Agent with Tool-Guided Seeking](https://mlsanity.com/paper/2603.20185/) (2026)
- [Thinking in Streaming Video](https://mlsanity.com/paper/2603.12938/) (2026)
- [AURA: Always-On Understanding and Real-Time Assistance via Video Streams](https://mlsanity.com/paper/2604.04184/) (2026)
- [Proact-VL: A Proactive VideoLLM for Real-Time AI Companions](https://mlsanity.com/paper/2603.03447/) (2026)
- [JoyAI-VL-Interaction: Real-Time Vision-Language Interaction Intelligence](https://mlsanity.com/paper/2606.14777/) (2026)
- [StreamEQA: Towards Streaming Video Understanding for Embodied Scenarios](https://mlsanity.com/paper/2512.04451/) (2025)

## Abstract (arXiv)

Active Real-time interaction with video LLMs introduces a new paradigm for human-computer interaction, where the model not only understands user intent but also responds while continuously processing streaming video on the fly. Unlike offline video LLMs, which analyze the entire video before answering questions, active real-time interaction requires three capabilities: 1) Perception: real-time video monitoring and interaction capturing. 2) Decision: raising proactive interaction in proper situations, 3) Reaction: continuous interaction with users. However, inherent conflicts exist among the desired capabilities. The Decision and Reaction require a contrary Perception scale and grain, and the autoregressive decoding blocks the real-time Perception and Decision during the Reaction. To unify the conflicted capabilities within a harmonious system, we present Dispider, a system that disentangles Perception, Decision, and Reaction. Dispider features a lightweight proactive streaming video processing module that tracks the video stream and identifies optimal moments for interaction. Once the interaction is triggered, an asynchronous interaction module provides detailed responses, while the processing module continues to monitor the video in the meantime. Our disentangled and asynchronous design ensures timely, contextually accurate, and computationally efficient responses, making Dispider ideal for active real-time interaction for long-duration video streams. Experiments show that Dispider not only maintains strong performance in conventional video QA tasks, but also significantly surpasses previous online models in streaming scenario responses, thereby validating the effectiveness of our architecture. The code and model are released at urlhttps://github.com/Mark12Ding/Dispider.
