# Proposing Hierarchical Goal-Conditioned Policy Planning in Multi-Goal Reinforcement Learning

arXiv: https://arxiv.org/abs/2501.01727 · HTML: https://mlsanity.com/paper/2501.01727/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 18 of its 35 references that are in the map.
- First posted on arXiv 3 Jan 2025.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 18 of 18)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Hierarchical Deep Reinforcement Learning: Integrating Temporal Abstraction and Intrinsic Motivation](https://mlsanity.com/paper/1604.06057/) (2016)
- [Goal-Conditioned Reinforcement Learning: Problems and Solutions](https://mlsanity.com/paper/2201.08299/) (2022)
- [Improving Exploration in Evolution Strategies for Deep Reinforcement Learning via a Population of Novelty-Seeking Agents](https://mlsanity.com/paper/1712.06560/) (2017)
- [A Deeper Look at Experience Replay](https://mlsanity.com/paper/1712.01275/) (2017)
- [Autotelic Agents with Intrinsically Motivated Goal-Conditioned Reinforcement Learning: a Short Survey](https://mlsanity.com/paper/2012.09830/) (2020)
- [Long-Horizon Visual Planning with Goal-Conditioned Hierarchical Predictors](https://mlsanity.com/paper/2006.13205/) (2020)
- [Hierarchical Planning Through Goal-Conditioned Offline Reinforcement Learning](https://mlsanity.com/paper/2205.11790/) (2022)
- [Learning to Perform Physics Experiments via Deep Reinforcement Learning](https://mlsanity.com/paper/1611.01843/) (2016)
- [Mapping State Space using Landmarks for Universal Goal Reaching](https://mlsanity.com/paper/1908.05451/) (2019)
- [Planning to Practice: Efficient Online Fine-Tuning by Composing Goals in Latent Space](https://mlsanity.com/paper/2205.08129/) (2022)
- [Learning Goal-Conditioned Policies Offline with Self-Supervised Reward Shaping](https://mlsanity.com/paper/2301.02099/) (2023)
- [What Can I Do Here? Learning New Skills by Imagining Visual Affordances](https://mlsanity.com/paper/2106.00671/) (2021)
- [Probabilistic Subgoal Representations for Hierarchical Reinforcement learning](https://mlsanity.com/paper/2406.16707/) (2024)
- [Stein Variational Goal Generation for adaptive Exploration in Multi-Goal Reinforcement Learning](https://mlsanity.com/paper/2206.06719/) (2022)
- [Goal Space Abstraction in Hierarchical Reinforcement Learning via Set-Based Reachability Analysis](https://mlsanity.com/paper/2309.07675/) (2023)

## Abstract (arXiv)

Humanoid robots must master numerous tasks with sparse rewards, posing a challenge for reinforcement learning (RL). We propose a method combining RL and automated planning to address this. Our approach uses short goal-conditioned policies (GCPs) organized hierarchically, with Monte Carlo Tree Search (MCTS) planning using high-level actions (HLAs). Instead of primitive actions, the planning process generates HLAs. A single plan-tree, maintained during the agent's lifetime, holds knowledge about goal achievement. This hierarchy enhances sample efficiency and speeds up reasoning by reusing HLAs and anticipating future actions. Our Hierarchical Goal-Conditioned Policy Planning (HGCPP) framework uniquely integrates GCPs, MCTS, and hierarchical RL, potentially improving exploration and planning in complex tasks.
