# Contrastive Learning from Exploratory Actions: Leveraging Natural Interactions for Preference Elicitation

arXiv: https://arxiv.org/abs/2501.01367 · HTML: https://mlsanity.com/paper/2501.01367/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 46 of its 94 references that are in the map.
- First posted on arXiv 2 Jan 2025.

## Builds on (most cited first, 30 of 46)

- [Distributed Representations of Words and Phrases and their Compositionality](https://mlsanity.com/paper/1310.4546/) (2013)
- [Recurrent World Models Facilitate Policy Evolution](https://mlsanity.com/paper/1809.01999/) (2018)
- [CURL: Contrastive Unsupervised Representations for Reinforcement Learning](https://mlsanity.com/paper/2004.04136/) (2020)
- [AST: Audio Spectrogram Transformer](https://mlsanity.com/paper/2104.01778/) (2021)
- [A Brief Survey of Deep Reinforcement Learning](https://mlsanity.com/paper/1708.05866/) (2017)
- [Deep metric learning using Triplet network](https://mlsanity.com/paper/1412.6622/) (2014)
- [PEBBLE: Feedback-Efficient Interactive Reinforcement Learning via Relabeling Experience and Unsupervised Pre-training](https://mlsanity.com/paper/2106.05091/) (2021)
- [X-CLIP: End-to-End Multi-grained Contrastive Learning for Video-Text Retrieval](https://mlsanity.com/paper/2207.07285/) (2022)
- [Extrapolating Beyond Suboptimal Demonstrations via Inverse Reinforcement Learning from Observations](https://mlsanity.com/paper/1904.06387/) (2019)
- [Inverse Reward Design](https://mlsanity.com/paper/1711.02827/) (2017)
- [Deep k-Nearest Neighbors: Towards Confident, Interpretable and Robust Deep Learning](https://mlsanity.com/paper/1803.04765/) (2018)
- [Generating Visual Explanations](https://mlsanity.com/paper/1603.08507/) (2016)
- [RL-VLM-F: Reinforcement Learning from Vision Language Foundation Model Feedback](https://mlsanity.com/paper/2402.03681/) (2024)
- [Person Search with Natural Language Description](https://mlsanity.com/paper/1702.05729/) (2017)
- [Weakly supervised causal representation learning](https://mlsanity.com/paper/2203.16437/) (2022)
- [RoboCLIP: One Demonstration is Enough to Learn Robot Policies](https://mlsanity.com/paper/2310.07899/) (2023)
- [Learning Language-Conditioned Robot Behavior from Offline Data and Crowd-Sourced Annotation](https://mlsanity.com/paper/2109.01115/) (2021)
- [Representation Matters: Offline Pretraining for Sequential Decision Making](https://mlsanity.com/paper/2102.05815/) (2021)
- [Learning from Suboptimal Demonstration via Self-Supervised Reward Regression](https://mlsanity.com/paper/2010.11723/) (2020)
- [Self-Supervised Pretraining Improves Self-Supervised Pretraining](https://mlsanity.com/paper/2103.12718/) (2021)
- [The Bayesian Case Model: A Generative Approach for Case-Based Reasoning and Prototype Classification](https://mlsanity.com/paper/1503.01161/) (2015)
- [Safe Imitation Learning via Fast Bayesian Reward Inference from Preferences](https://mlsanity.com/paper/2002.09089/) (2020)
- [Active Preference-Based Gaussian Process Regression for Reward Learning](https://mlsanity.com/paper/2005.02575/) (2020)
- [Learning Reward Functions from Diverse Sources of Human Feedback: Optimally Integrating Demonstrations and Preferences](https://mlsanity.com/paper/2006.14091/) (2020)
- [Asking Easy Questions: A User-Friendly Approach to Active Reward Learning](https://mlsanity.com/paper/1910.04365/) (2019)
- [Grounding Complex Natural Language Commands for Temporal Tasks in Unseen Environments](https://mlsanity.com/paper/2302.11649/) (2023)
- [Learning Multimodal Rewards from Rankings](https://mlsanity.com/paper/2109.12750/) (2021)
- [The EMPATHIC Framework for Task Learning from Implicit Human Feedback](https://mlsanity.com/paper/2009.13649/) (2020)
- [Approximating Gradients for Differentiable Quality Diversity in Reinforcement Learning](https://mlsanity.com/paper/2202.03666/) (2022)
- [Dataset search: a survey](https://mlsanity.com/paper/1901.00735/) (2019)

## Built on by (most cited first, 3 of 3)

- [QuickLAP: Quick Language-Action Preference Learning for Semi-Autonomous Agents](https://mlsanity.com/paper/2511.17855/) (2025)
- [Improving through Interaction: Searching Behavioral Representation Spaces with CMA-ES-IG](https://mlsanity.com/paper/2603.09011/) (2026)
- [Rethinking the Implications of Human Feedback for Preference Learning in Human-Robot Collaboration](https://mlsanity.com/paper/2609.13982/) (2026)

## Abstract (arXiv)

People have a variety of preferences for how robots behave. To understand and reason about these preferences, robots aim to learn a reward function that describes how aligned robot behaviors are with a user's preferences. Good representations of a robot's behavior can significantly reduce the time and effort required for a user to teach the robot their preferences. Specifying these representations -- what "features" of the robot's behavior matter to users -- remains a difficult problem; Features learned from raw data lack semantic meaning and features learned from user data require users to engage in tedious labeling processes. Our key insight is that users tasked with customizing a robot are intrinsically motivated to produce labels through exploratory search; they explore behaviors that they find interesting and ignore behaviors that are irrelevant. To harness this novel data source of exploratory actions, we propose contrastive learning from exploratory actions (CLEA) to learn trajectory features that are aligned with features that users care about. We learned CLEA features from exploratory actions users performed in an open-ended signal design activity (N=25) with a Kuri robot, and evaluated CLEA features through a second user study with a different set of users (N=42). CLEA features outperformed self-supervised features when eliciting user preferences over four metrics: completeness, simplicity, minimality, and explainability.
