# L3D-Pose: Lifting Pose for 3D Avatars from a Single Camera in the Wild

arXiv: https://arxiv.org/abs/2501.01174 · HTML: https://mlsanity.com/paper/2501.01174/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 21 of its 38 references that are in the map.
- First posted on arXiv 2 Jan 2025.

## Builds on (most cited first, 21 of 21)

- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [Semi-Supervised Classification with Graph Convolutional Networks](https://mlsanity.com/paper/1609.02907/) (2016)
- [ViTPose: Simple Vision Transformer Baselines for Human Pose Estimation](https://mlsanity.com/paper/2204.12484/) (2022)
- [3D human pose estimation in video with temporal convolutions and semi-supervised training](https://mlsanity.com/paper/1811.11742/) (2018)
- [A simple yet effective baseline for 3d human pose estimation](https://mlsanity.com/paper/1705.03098/) (2017)
- [Integral Human Pose Regression](https://mlsanity.com/paper/1711.08229/) (2017)
- [Coarse-to-Fine Volumetric Prediction for Single-Image 3D Human Pose](https://mlsanity.com/paper/1611.07828/) (2016)
- [CrowdPose: Efficient Crowded Scenes Pose Estimation and A New Benchmark](https://mlsanity.com/paper/1812.00324/) (2018)
- [Markerless tracking of user-defined features with deep learning](https://mlsanity.com/paper/1804.03142/) (2018)
- [RTMPose: Real-Time Multi-Person Pose Estimation based on MMPose](https://mlsanity.com/paper/2303.07399/) (2023)
- [Camera Distance-aware Top-down Approach for 3D Multi-person Pose Estimation from a Single RGB Image](https://mlsanity.com/paper/1907.11346/) (2019)
- [3D Human Pose Estimation = 2D Pose Estimation + Matching](https://mlsanity.com/paper/1612.06524/) (2016)
- [Motion Guided 3D Pose Estimation from Videos](https://mlsanity.com/paper/2004.13985/) (2020)
- [3D Human Pose Estimation from a Single Image via Distance Matrix Regression](https://mlsanity.com/paper/1611.09010/) (2016)
- [ViTPose++: Vision Transformer for Generic Body Pose Estimation](https://mlsanity.com/paper/2212.04246/) (2022)
- [APT-36K: A Large-scale Benchmark for Animal Pose Estimation and Tracking](https://mlsanity.com/paper/2206.05683/) (2022)
- [HEMlets Pose: Learning Part-Centric Heatmap Triplets for Accurate 3D Human Pose Estimation](https://mlsanity.com/paper/1910.12032/) (2019)
- [Pretraining boosts out-of-domain robustness for pose estimation](https://mlsanity.com/paper/1909.11229/) (2019)
- [GraphMLP: A Graph MLP-Like Architecture for 3D Human Pose Estimation](https://mlsanity.com/paper/2206.06420/) (2022)
- [LInKs "Lifting Independent Keypoints" -- Partial Pose Lifting for Occlusion Handling with Improved Accuracy in 2D-3D Human Pose Estimation](https://mlsanity.com/paper/2309.07243/) (2023)
- [2D-3D Pose Consistency-based Conditional Random Fields for 3D Human Pose Estimation](https://mlsanity.com/paper/1704.03986/) (2017)

## Built on by (most cited first, 1 of 1)

- [BigMaQ: A Big Macaque Motion and Animation Dataset Bridging Image and 3D Pose Representations](https://mlsanity.com/paper/2602.19874/) (2026)

## Abstract (arXiv)

While 2D pose estimation has advanced our ability to interpret body movements in animals and primates, it is limited by the lack of depth information, constraining its application range. 3D pose estimation provides a more comprehensive solution by incorporating spatial depth, yet creating extensive 3D pose datasets for animals is challenging due to their dynamic and unpredictable behaviours in natural settings. To address this, we propose a hybrid approach that utilizes rigged avatars and the pipeline to generate synthetic datasets to acquire the necessary 3D annotations for training. Our method introduces a simple attention-based MLP network for converting 2D poses to 3D, designed to be independent of the input image to ensure scalability for poses in natural environments. Additionally, we identify that existing anatomical keypoint detectors are insufficient for accurate pose retargeting onto arbitrary avatars. To overcome this, we present a lookup table based on a deep pose estimation method using a synthetic collection of diverse actions rigged avatars perform. Our experiments demonstrate the effectiveness and efficiency of this lookup table-based retargeting approach. Overall, we propose a comprehensive framework with systematically synthesized datasets for lifting poses from 2D to 3D and then utilize this to re-target motion from wild settings onto arbitrary avatars.
