# Deformable Gaussian Splatting for Efficient and High-Fidelity Reconstruction of Surgical Scenes

arXiv: https://arxiv.org/abs/2501.01101 · HTML: https://mlsanity.com/paper/2501.01101/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Builds on 21 of its 28 references that are in the map.
- First posted on arXiv 2 Jan 2025.

## Builds on (most cited first, 21 of 21)

- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Advances in Neural Rendering](https://mlsanity.com/paper/2111.05849/) (2021)
- [Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesis](https://mlsanity.com/paper/2312.16812/) (2023)
- [State of the Art on Neural Rendering](https://mlsanity.com/paper/2004.03805/) (2020)
- [SparseNeRF: Distilling Depth Ranking for Few-shot Novel View Synthesis](https://mlsanity.com/paper/2303.16196/) (2023)
- [EfficientSAM: Leveraged Masked Image Pretraining for Efficient Segment Anything](https://mlsanity.com/paper/2312.00863/) (2023)
- [Neural Rendering for Stereo 3D Reconstruction of Deformable Tissues in Robotic Surgery](https://mlsanity.com/paper/2206.15255/) (2022)
- [Endo-Depth-and-Motion: Reconstruction and Tracking in Endoscopic Videos using Depth Networks and Photometric Constraints](https://mlsanity.com/paper/2103.16525/) (2021)
- [EndoSurf: Neural Surface Reconstruction of Deformable Tissues with Stereo Endoscope Videos](https://mlsanity.com/paper/2307.11307/) (2023)
- [PLGSLAM: Progressive Neural Scene Represenation with Local to Global Bundle Adjustment](https://mlsanity.com/paper/2312.09866/) (2023)
- [Learning How To Robustly Estimate Camera Pose in Endoscopic Videos](https://mlsanity.com/paper/2304.08023/) (2023)
- [Neural LerPlane Representations for Fast 4D Reconstruction of Deformable Tissues](https://mlsanity.com/paper/2305.19906/) (2023)
- [Deform3DGS: Flexible Deformation for Fast Surgical Scene Reconstruction with Gaussian Splatting](https://mlsanity.com/paper/2405.17835/) (2024)
- [GaussianPrediction: Dynamic 3D Gaussian Prediction for Motion Extrapolation and Free View Synthesis](https://mlsanity.com/paper/2405.19745/) (2024)
- [LightNeuS: Neural Surface Reconstruction in Endoscopy using Illumination Decline](https://mlsanity.com/paper/2309.02777/) (2023)
- [LGS: A Light-weight 4D Gaussian Splatting for Efficient Surgical Scene Reconstruction](https://mlsanity.com/paper/2406.16073/) (2024)
- [Efficient Deformable Tissue Reconstruction via Orthogonal Neural Plane](https://mlsanity.com/paper/2312.15253/) (2023)
- [EndoSparse: Real-Time Sparse View Synthesis of Endoscopic Scenes using Gaussian Splatting](https://mlsanity.com/paper/2407.01029/) (2024)
- [SurgicalGaussian: Deformable 3D Gaussians for High-Fidelity Surgical Scene Reconstruction](https://mlsanity.com/paper/2407.05023/) (2024)
- [Learning a Room with the Occ-SDF Hybrid: Signed Distance Function Mingled with Occupancy Aids Scene Representation](https://mlsanity.com/paper/2303.09152/) (2023)

## Built on by (most cited first, 6 of 6)

- [E-4DGS: High-Fidelity Dynamic Reconstruction from the Multi-view Event Cameras](https://mlsanity.com/paper/2508.09912/) (2025)
- [Sparse4DGS: 4D Gaussian Splatting for Sparse-Frame Dynamic Scene Reconstruction](https://mlsanity.com/paper/2511.07122/) (2025)
- [NRGS-SLAM: Monocular Non-Rigid SLAM for Endoscopy via Deformation-Aware 3D Gaussian Splatting](https://mlsanity.com/paper/2602.17182/) (2026)
- [Dynamic Novel View Synthesis in High Dynamic Range](https://mlsanity.com/paper/2509.21853/) (2025)
- [DeGenseGS: Geometrically and Semantically Decoupled Surgical Scene Understanding in 4D Gaussian Splatting](https://mlsanity.com/paper/2607.04761/) (2026)
- [ExtraGS: Enhancing Endoscopic View Extrapolation via Diffusion-Guided 3D Gaussian Splatting](https://mlsanity.com/paper/2607.12785/) (2026)

## Abstract (arXiv)

Efficient and high-fidelity reconstruction of deformable surgical scenes is a critical yet challenging task. Building on recent advancements in 3D Gaussian splatting, current methods have seen significant improvements in both reconstruction quality and rendering speed. However, two major limitations remain: (1) difficulty in handling irreversible dynamic changes, such as tissue shearing, which are common in surgical scenes; and (2) the lack of hierarchical modeling for surgical scene deformation, which reduces rendering speed. To address these challenges, we introduce EH-SurGS, an efficient and high-fidelity reconstruction algorithm for deformable surgical scenes. We propose a deformation modeling approach that incorporates the life cycle of 3D Gaussians, effectively capturing both regular and irreversible deformations, thus enhancing reconstruction quality. Additionally, we present an adaptive motion hierarchy strategy that distinguishes between static and deformable regions within the surgical scene. This strategy reduces the number of 3D Gaussians passing through the deformation field, thereby improving rendering speed. Extensive experiments demonstrate that our method surpasses existing state-of-the-art approaches in both reconstruction quality and rendering speed. Ablation studies further validate the effectiveness and necessity of our proposed components. We will open-source our code upon acceptance of the paper.
