# Bootstrapped Reward Shaping

arXiv: https://arxiv.org/abs/2501.00989 · HTML: https://mlsanity.com/paper/2501.00989/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 16 of its 33 references that are in the map.
- First posted on arXiv 2 Jan 2025.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 16 of 16)

- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [Soft Actor-Critic Algorithms and Applications](https://mlsanity.com/paper/1812.05905/) (2018)
- [Gradient Descent on Neural Networks Typically Occurs at the Edge of Stability](https://mlsanity.com/paper/2103.00065/) (2021)
- [Learning to Utilize Shaping Rewards: A New Approach of Reward Shaping](https://mlsanity.com/paper/2011.02669/) (2020)
- [Quantifying Differences in Reward Functions](https://mlsanity.com/paper/2006.13900/) (2020)
- [Unpacking Reward Shaping: Understanding the Benefits of Reward Engineering on Sample Complexity](https://mlsanity.com/paper/2210.09579/) (2022)
- [On the Importance of Hyperparameter Optimization for Model-based Reinforcement Learning](https://mlsanity.com/paper/2102.13651/) (2021)
- [Identifiability in inverse reinforcement learning](https://mlsanity.com/paper/2106.03498/) (2021)
- [Discount Factor as a Regularizer in Reinforcement Learning](https://mlsanity.com/paper/2007.02040/) (2020)
- [Temporal-Logic-Based Reward Shaping for Continuing Reinforcement Learning Tasks](https://mlsanity.com/paper/2007.01498/) (2020)
- [Highly Efficient Self-Adaptive Reward Shaping for Reinforcement Learning](https://mlsanity.com/paper/2408.03029/) (2024)
- [Dynamics-Aware Comparison of Learned Reward Functions](https://mlsanity.com/paper/2201.10081/) (2022)
- [Calculus on MDPs: Potential Shaping as a Gradient](https://mlsanity.com/paper/2208.09570/) (2022)
- [Boosting Soft Q-Learning by Bounding](https://mlsanity.com/paper/2406.18033/) (2024)
- [Soft Action Priors: Towards Robust Policy Transfer](https://mlsanity.com/paper/2209.09882/) (2022)
- [Toward Computationally Efficient Inverse Reinforcement Learning via Reward Shaping](https://mlsanity.com/paper/2312.09983/) (2023)

## Built on by (most cited first, 3 of 3)

- [SLOPE: Optimistic Potential Landscape Shaping for Model-based Reinforcement Learning](https://mlsanity.com/paper/2602.03201/) (2026)
- [Learning Process Rewards via Success Visitation Matching for Efficient RL](https://mlsanity.com/paper/2606.23640/) (2026)
- [STO-RL: Offline RL under Sparse Rewards via LLM-Guided Subgoal Temporal Order](https://mlsanity.com/paper/2601.08107/) (2026)

## Abstract (arXiv)

In reinforcement learning, especially in sparse-reward domains, many environment steps are required to observe reward information. In order to increase the frequency of such observations, "potential-based reward shaping" (PBRS) has been proposed as a method of providing a more dense reward signal while leaving the optimal policy invariant. However, the required "potential function" must be carefully designed with task-dependent knowledge to not deter training performance. In this work, we propose a "bootstrapped" method of reward shaping, termed BSRS, in which the agent's current estimate of the state-value function acts as the potential function for PBRS. We provide convergence proofs for the tabular setting, give insights into training dynamics for deep RL, and show that the proposed method improves training speed in the Atari suite.
