# OV-HHIR: Open Vocabulary Human Interaction Recognition Using Cross-modal Integration of Large Language Models

arXiv: https://arxiv.org/abs/2501.00432 · HTML: https://mlsanity.com/paper/2501.00432/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 30 of its 39 references that are in the map.
- First posted on arXiv 31 Dec 2024.

## Builds on (most cited first, 30 of 30)

- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [LoRA: Low-Rank Adaptation of Large Language Models](https://mlsanity.com/paper/2106.09685/) (2021)
- [LLaMA: Open and Efficient Foundation Language Models](https://mlsanity.com/paper/2302.13971/) (2023)
- [Llama 2: Open Foundation and Fine-Tuned Chat Models](https://mlsanity.com/paper/2307.09288/) (2023)
- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [BLIP-2: Bootstrapping Language-Image Pre-training with Frozen Image Encoders and Large Language Models](https://mlsanity.com/paper/2301.12597/) (2023)
- [Code Llama: Open Foundation Models for Code](https://mlsanity.com/paper/2308.12950/) (2023)
- [The Kinetics Human Action Video Dataset](https://mlsanity.com/paper/1705.06950/) (2017)
- [Video-LLaMA: An Instruction-tuned Audio-Visual Language Model for Video Understanding](https://mlsanity.com/paper/2306.02858/) (2023)
- [Tokens-to-Token ViT: Training Vision Transformers from Scratch on ImageNet](https://mlsanity.com/paper/2101.11986/) (2021)
- [Gemma: Open Models Based on Gemini Research and Technology](https://mlsanity.com/paper/2403.08295/) (2024)
- [CodeGen: An Open Large Language Model for Code with Multi-Turn Program Synthesis](https://mlsanity.com/paper/2203.13474/) (2022)
- [VideoLLaMA 2: Advancing Spatial-Temporal Modeling and Audio Understanding in Video-LLMs](https://mlsanity.com/paper/2406.07476/) (2024)
- [NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understanding](https://mlsanity.com/paper/1905.04757/) (2019)
- [ViTPose: Simple Vision Transformer Baselines for Human Pose Estimation](https://mlsanity.com/paper/2204.12484/) (2022)
- [Track Anything: Segment Anything Meets Videos](https://mlsanity.com/paper/2304.11968/) (2023)
- [BLIVA: A Simple Multimodal LLM for Better Handling of Text-Rich Visual Questions](https://mlsanity.com/paper/2308.09936/) (2023)
- [Instruct2Act: Mapping Multi-modality Instructions to Robotic Actions with Large Language Model](https://mlsanity.com/paper/2305.11176/) (2023)
- [Caption Anything: Interactive Image Description with Diverse Multimodal Controls](https://mlsanity.com/paper/2305.02677/) (2023)
- [Language-Grounded Dynamic Scene Graphs for Interactive Object Search with Mobile Manipulation](https://mlsanity.com/paper/2403.08605/) (2024)
- [HARGPT: Are LLMs Zero-Shot Human Activity Recognizers?](https://mlsanity.com/paper/2403.02727/) (2024)
- [Interaction Relational Network for Mutual Action Recognition](https://mlsanity.com/paper/1910.04963/) (2019)
- [SportsHHI: A Dataset for Human-Human Interaction Detection in Sports Videos](https://mlsanity.com/paper/2404.04565/) (2024)
- [Unsupervised Human Activity Recognition through Two-stage Prompting with ChatGPT](https://mlsanity.com/paper/2306.02140/) (2023)
- [AIR-Act2Act: Human-human interaction dataset for teaching non-verbal social behaviors to robots](https://mlsanity.com/paper/2009.02041/) (2020)
- [Human-to-Human Interaction Detection](https://mlsanity.com/paper/2307.00464/) (2023)
- [A Two-stream Hybrid CNN-Transformer Network for Skeleton-based Human Interaction Recognition](https://mlsanity.com/paper/2401.00409/) (2023)
- [Text me the data: Generating Ground Pressure Sequence from Textual Descriptions for HAR](https://mlsanity.com/paper/2402.14427/) (2024)
- [MuJo: Multimodal Joint Feature Space Learning for Human Activity Recognition](https://mlsanity.com/paper/2406.03857/) (2024)

## Abstract (arXiv)

Understanding human-to-human interactions, especially in contexts like public security surveillance, is critical for monitoring and maintaining safety. Traditional activity recognition systems are limited by fixed vocabularies, predefined labels, and rigid interaction categories that often rely on choreographed videos and overlook concurrent interactive groups. These limitations make such systems less adaptable to real-world scenarios, where interactions are diverse and unpredictable. In this paper, we propose an open vocabulary human-to-human interaction recognition (OV-HHIR) framework that leverages large language models to generate open-ended textual descriptions of both seen and unseen human interactions in open-world settings without being confined to a fixed vocabulary. Additionally, we create a comprehensive, large-scale human-to-human interaction dataset by standardizing and combining existing public human interaction datasets into a unified benchmark. Extensive experiments demonstrate that our method outperforms traditional fixed-vocabulary classification systems and existing cross-modal language models for video understanding, setting the stage for more intelligent and adaptable visual understanding systems in surveillance and beyond.
