# Toward Information Theoretic Active Inverse Reinforcement Learning

arXiv: https://arxiv.org/abs/2501.00381 · HTML: https://mlsanity.com/paper/2501.00381/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Inverse reinforcement learning, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 2 of its 23 references that are in the map.
- First posted on arXiv 31 Dec 2024.

## Placed in

- Offline RL and imitation learning from data / [Inverse reinforcement learning](https://mlsanity.com/offlinerl/inverse-reinforcement-learning/)
- Deep reinforcement learning methods / [RL for robot locomotion and manipulation](https://mlsanity.com/deeprl/rl-for-robot-locomotion-and-manipulation/)

## Builds on (most cited first, 2 of 2)

- [A Tutorial on Bayesian Optimization](https://mlsanity.com/paper/1807.02811/) (2018)
- [Modern Bayesian Experimental Design](https://mlsanity.com/paper/2302.14545/) (2023)

## Abstract (arXiv)

As AI systems become increasingly autonomous, aligning their decision-making to human preferences is essential. In domains like autonomous driving or robotics, it is impossible to write down the reward function representing these preferences by hand. Inverse reinforcement learning (IRL) offers a promising approach to infer the unknown reward from demonstrations. However, obtaining human demonstrations can be costly. Active IRL addresses this challenge by strategically selecting the most informative scenarios for human demonstration, reducing the amount of required human effort. Where most prior work allowed querying the human for an action at one state at a time, we motivate and analyse scenarios where we collect longer trajectories. We provide an information-theoretic acquisition function, propose an efficient approximation scheme, and illustrate its performance through a set of gridworld experiments as groundwork for future work expanding to more general settings.
