# Embodied VideoAgent: Persistent Memory from Egocentric Videos and Embodied Sensors Enables Dynamic Scene Understanding

arXiv: https://arxiv.org/abs/2501.00358 · HTML: https://mlsanity.com/paper/2501.00358/

## Key facts

- Cited by 24 papers in the map (data through 14 Oct 2026).
- Builds on 59 of its 69 references that are in the map.
- First posted on arXiv 31 Dec 2024.

## Builds on (most cited first, 30 of 59)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [The Llama 3 Herd of Models](https://mlsanity.com/paper/2407.21783/) (2024)
- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [Visual Instruction Tuning](https://mlsanity.com/paper/2304.08485/) (2023)
- [Improved Baselines with Visual Instruction Tuning](https://mlsanity.com/paper/2310.03744/) (2023)
- [Gemini 1.5: Unlocking multimodal understanding across millions of tokens of context](https://mlsanity.com/paper/2403.05530/) (2024)
- [SAM 2: Segment Anything in Images and Videos](https://mlsanity.com/paper/2408.00714/) (2024)
- [DUSt3R: Geometric 3D Vision Made Easy](https://mlsanity.com/paper/2312.14132/) (2023)
- [Ego4D: Around the World in 3,000 Hours of Egocentric Video](https://mlsanity.com/paper/2110.07058/) (2021)
- [Video-LLaMA: An Instruction-tuned Audio-Visual Language Model for Video Understanding](https://mlsanity.com/paper/2306.02858/) (2023)
- [Video-LLaVA: Learning United Visual Representation by Alignment Before Projection](https://mlsanity.com/paper/2311.10122/) (2023)
- [Habitat: A Platform for Embodied AI Research](https://mlsanity.com/paper/1904.01201/) (2019)
- [Video-ChatGPT: Towards Detailed Video Understanding via Large Vision and Language Models](https://mlsanity.com/paper/2306.05424/) (2023)
- [HowTo100M: Learning a Text-Video Embedding by Watching Hundred Million Narrated Video Clips](https://mlsanity.com/paper/1906.03327/) (2019)
- [Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representations](https://mlsanity.com/paper/1906.01618/) (2019)
- [EgoSchema: A Diagnostic Benchmark for Very Long-form Video Language Understanding](https://mlsanity.com/paper/2308.09126/) (2023)
- [Visual ChatGPT: Talking, Drawing and Editing with Visual Foundation Models](https://mlsanity.com/paper/2303.04671/) (2023)
- [ViperGPT: Visual Inference via Python Execution for Reasoning](https://mlsanity.com/paper/2303.08128/) (2023)
- [LLaMA-VID: An Image is Worth 2 Tokens in Large Language Models](https://mlsanity.com/paper/2311.17043/) (2023)
- [Rescaling Egocentric Vision](https://mlsanity.com/paper/2006.13256/) (2020)
- [Visual Programming: Compositional visual reasoning without training](https://mlsanity.com/paper/2211.11559/) (2022)
- [Habitat 2.0: Training Home Assistants to Rearrange their Habitat](https://mlsanity.com/paper/2106.14405/) (2021)
- [YOLO-World: Real-Time Open-Vocabulary Object Detection](https://mlsanity.com/paper/2401.17270/) (2024)
- [Describe, Explain, Plan and Select: Interactive Planning with Large Language Models Enables Open-World Multi-Task Agents](https://mlsanity.com/paper/2302.01560/) (2023)
- [An Embodied Generalist Agent in 3D World](https://mlsanity.com/paper/2311.12871/) (2023)
- [SQA3D: Situated Question Answering in 3D Scenes](https://mlsanity.com/paper/2210.07474/) (2022)
- [MovieQA: Understanding Stories in Movies through Question-Answering](https://mlsanity.com/paper/1512.02902/) (2015)
- [ConceptFusion: Open-set Multimodal 3D Mapping](https://mlsanity.com/paper/2302.07241/) (2023)
- [Egocentric Video-Language Pretraining](https://mlsanity.com/paper/2206.01670/) (2022)

## Built on by (most cited first, 24 of 24)

- [Memory in the Age of AI Agents](https://mlsanity.com/paper/2512.13564/) (2025)
- [Seeing, Listening, Remembering, and Reasoning: A Multimodal Agent with Long-Term Memory](https://mlsanity.com/paper/2508.09736/) (2025)
- [Move to Understand a 3D Scene: Bridging Visual Grounding and Exploration for Efficient and Versatile Embodied Navigation](https://mlsanity.com/paper/2507.04047/) (2025)
- [Iterative Tool Usage Exploration for Multimodal Agents via Step-wise Preference Tuning](https://mlsanity.com/paper/2504.21561/) (2025)
- [AI Meets Brain: Memory Systems from Cognitive Neuroscience to Autonomous Agents](https://mlsanity.com/paper/2512.23343/) (2025)
- [Neural Brain: A Neuroscience-inspired Framework for Embodied Agents](https://mlsanity.com/paper/2505.07634/) (2025)
- [Dense360: Dense Understanding from Omnidirectional Panoramas](https://mlsanity.com/paper/2506.14471/) (2025)
- [Building Egocentric Procedural AI Assistant: Methods, Benchmarks, and Challenges](https://mlsanity.com/paper/2511.13261/) (2025)
- [D3D-VLP: Dynamic 3D Vision-Language-Planning Model for Embodied Grounding and Navigation](https://mlsanity.com/paper/2512.12622/) (2025)
- [EGOSTREAM: A Diagnostic Benchmark for Streaming Episodic Memory in Egocentric Vision](https://mlsanity.com/paper/2605.31557/) (2026)
- [From Objects to Anywhere: A Holistic Benchmark for Multi-level Visual Grounding in 3D Scenes](https://mlsanity.com/paper/2506.04897/) (2025)
- [FocusGraph: Graph-Structured Frame Selection for Embodied Long Video Question Answering](https://mlsanity.com/paper/2603.04349/) (2026)
- [Kamera: Unified Position-Invariant Multimodal KV Cache for Training-Free Reuse](https://mlsanity.com/paper/2606.23581/) (2026)
- [P3: Toward Versatile Embodied Agents](https://mlsanity.com/paper/2508.07033/) (2025)
- [X-CoT: Explainable Text-to-Video Retrieval via LLM-based Chain-of-Thought Reasoning](https://mlsanity.com/paper/2509.21559/) (2025)
- [ObsGraph: Hierarchical Observation Representation for Embodied Reasoning and Exploration](https://mlsanity.com/paper/2606.24068/) (2026)
- [Learning to Evolve Scenes: Reasoning about Human Activities with Scene Graphs](https://mlsanity.com/paper/2607.02425/) (2026)
- [Agentic Collaborative Cognition for Zero-Shot 3D Understanding](https://mlsanity.com/paper/2606.24649/) (2026)
- [ViSAGE: Constructing Self-Correcting Memories for Long-Form Video Understanding](https://mlsanity.com/paper/2607.28678/) (2026)
- [Active Spatial Inspection for Effective and Efficient Embodied Exploration](https://mlsanity.com/paper/2609.22385/) (2026)
- [Agentic Video Understanding: A Survey](https://mlsanity.com/paper/2609.31713/) (2026)
- [Simple Agentic Memory for Generalist Robot Policies](https://mlsanity.com/paper/2609.36595/) (2026)
- [Beyond the Timeline: Augmenting Long-Video Memory with Grounded Entity Biographies](https://mlsanity.com/paper/2609.38155/) (2026)
- [Uruqi: Learning Spatial Cognition from Visual Experience](https://mlsanity.com/paper/2609.39195/) (2026)

## Abstract (arXiv)

This paper investigates the problem of understanding dynamic 3D scenes from egocentric observations, a key challenge in robotics and embodied AI. Unlike prior studies that explored this as long-form video understanding and utilized egocentric video only, we instead propose an LLM-based agent, Embodied VideoAgent, which constructs scene memory from both egocentric video and embodied sensory inputs (e.g. depth and pose sensing). We further introduce a VLM-based approach to automatically update the memory when actions or activities over objects are perceived. Embodied VideoAgent attains significant advantages over counterparts in challenging reasoning and planning tasks in 3D scenes, achieving gains of 4.9% on Ego4D-VQ3D, 5.8% on OpenEQA, and 11.7% on EnvQA. We have also demonstrated its potential in various embodied AI tasks including generating embodied interactions and perception for robot manipulation. The code and demo will be made public.
