# Vinci: A Real-time Embodied Smart Assistant based on Egocentric Vision-Language Model

arXiv: https://arxiv.org/abs/2412.21080 · HTML: https://mlsanity.com/paper/2412.21080/

## Key facts

- Cited by 19 papers in the map (data through 14 Oct 2026).
- Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models.
- Builds on 67 of its 91 references that are in the map.
- First posted on arXiv 30 Dec 2024.

## Placed in

- Multimodal LLMs / vision-language models / [Embodied and 3D vision-language models](https://mlsanity.com/mllm/embodied-and-3d-vision-language-models/)

## Builds on (most cited first, 30 of 67)

- [Qwen2-VL: Enhancing Vision-Language Model's Perception of the World at Any Resolution](https://mlsanity.com/paper/2409.12191/) (2024)
- [InternVL: Scaling up Vision Foundation Models and Aligning for Generic Visual-Linguistic Tasks](https://mlsanity.com/paper/2312.14238/) (2023)
- [Qwen-VL: A Versatile Vision-Language Model for Understanding, Localization, Text Reading, and Beyond](https://mlsanity.com/paper/2308.12966/) (2023)
- [VBench: Comprehensive Benchmark Suite for Video Generative Models](https://mlsanity.com/paper/2311.17982/) (2023)
- [Expanding Performance Boundaries of Open-Source Multimodal Models with Model, Data, and Test-Time Scaling](https://mlsanity.com/paper/2412.05271/) (2024)
- [Ego4D: Around the World in 3,000 Hours of Egocentric Video](https://mlsanity.com/paper/2110.07058/) (2021)
- [HowTo100M: Learning a Text-Video Embedding by Watching Hundred Million Narrated Video Clips](https://mlsanity.com/paper/1906.03327/) (2019)
- [VideoChat: Chat-Centric Video Understanding](https://mlsanity.com/paper/2305.06355/) (2023)
- [Scaling Egocentric Vision: The EPIC-KITCHENS Dataset](https://mlsanity.com/paper/1804.02748/) (2018)
- [Latte: Latent Diffusion Transformer for Video Generation](https://mlsanity.com/paper/2401.03048/) (2024)
- [Rescaling Egocentric Vision](https://mlsanity.com/paper/2006.13256/) (2020)
- [Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person Perspectives](https://mlsanity.com/paper/2311.18259/) (2023)
- [LAVIE: High-Quality Video Generation with Cascaded Latent Diffusion Models](https://mlsanity.com/paper/2309.15103/) (2023)
- [InternVideo2: Scaling Foundation Models for Multimodal Video Understanding](https://mlsanity.com/paper/2403.15377/) (2024)
- [Assembly101: A Large-Scale Multi-View Video Dataset for Understanding Procedural Activities](https://mlsanity.com/paper/2203.14712/) (2022)
- [Understanding Human Hands in Contact at Internet Scale](https://mlsanity.com/paper/2006.06669/) (2020)
- [SEINE: Short-to-Long Video Diffusion Model for Generative Transition and Prediction](https://mlsanity.com/paper/2310.20700/) (2023)
- [Egocentric Video-Language Pretraining](https://mlsanity.com/paper/2206.01670/) (2022)
- [EPIC-Fusion: Audio-Visual Temporal Binding for Egocentric Action Recognition](https://mlsanity.com/paper/1908.08498/) (2019)
- [VideoLLM-online: Online Video Large Language Model for Streaming Video](https://mlsanity.com/paper/2406.11816/) (2024)
- [Learning Video Representations from Large Language Models](https://mlsanity.com/paper/2212.04501/) (2022)
- [UniVTG: Towards Unified Video-Language Temporal Grounding](https://mlsanity.com/paper/2307.16715/) (2023)
- [Flash-VStream: Memory-Based Real-Time Understanding for Long Video Streams](https://mlsanity.com/paper/2406.08085/) (2024)
- [Streaming Long Video Understanding with Large Language Models](https://mlsanity.com/paper/2405.16009/) (2024)
- [H+O: Unified Egocentric Recognition of 3D Hand-Object Poses and Interactions](https://mlsanity.com/paper/1904.05349/) (2019)
- [EgoBody: Human Body Shape and Motion of Interacting People from Head-Mounted Devices](https://mlsanity.com/paper/2112.07642/) (2021)
- [EgoVLPv2: Egocentric Video-Language Pre-training with Fusion in the Backbone](https://mlsanity.com/paper/2307.05463/) (2023)
- [Charades-Ego: A Large-Scale Dataset of Paired Third and First Person Videos](https://mlsanity.com/paper/1804.09626/) (2018)
- [VideoLLM: Modeling Video Sequence with Large Language Models](https://mlsanity.com/paper/2305.13292/) (2023)
- [Video Mamba Suite: State Space Model as a Versatile Alternative for Video Understanding](https://mlsanity.com/paper/2403.09626/) (2024)

## Built on by (most cited first, 19 of 19)

- [Eagle 2.5: Boosting Long-Context Post-Training for Frontier Vision-Language Models](https://mlsanity.com/paper/2504.15271/) (2025)
- [Retrieval Augmented Generation and Understanding in Vision: A Survey and New Outlook](https://mlsanity.com/paper/2503.18016/) (2025)
- [EgoExoBench: A Benchmark for First- and Third-person View Video Understanding in MLLMs](https://mlsanity.com/paper/2507.18342/) (2025)
- [EOC-Bench: Can MLLMs Identify, Recall, and Forecast Objects in an Egocentric World?](https://mlsanity.com/paper/2506.05287/) (2025)
- [Modeling Fine-Grained Hand-Object Dynamics for Egocentric Video Representation Learning](https://mlsanity.com/paper/2503.00986/) (2025)
- [EgoExo-Gen: Ego-centric Video Prediction by Watching Exo-centric Videos](https://mlsanity.com/paper/2504.11732/) (2025)
- [X-LeBench: A Benchmark for Extremely Long Egocentric Video Understanding](https://mlsanity.com/paper/2501.06835/) (2025)
- [Learning Streaming Video Representation via Multitask Training](https://mlsanity.com/paper/2504.20041/) (2025)
- [Bridging Perspectives: A Survey on Cross-view Collaborative Intelligence with Egocentric-Exocentric Vision](https://mlsanity.com/paper/2506.06253/) (2025)
- [MICA: Multi-Agent Industrial Coordination Assistant](https://mlsanity.com/paper/2509.15237/) (2025)
- [EgoSAT: A Comprehensive Benchmark of Egocentric Streaming Interaction Understanding](https://mlsanity.com/paper/2606.24422/) (2026)
- [Building Egocentric Procedural AI Assistant: Methods, Benchmarks, and Challenges](https://mlsanity.com/paper/2511.13261/) (2025)
- [Vinci2: Providing Proactive Assistance in Continuous Egocentric Videos](https://mlsanity.com/paper/2607.11523/) (2026)
- [STRIDE: When to Speak Meets Sequence Denoising for Streaming Video Understanding](https://mlsanity.com/paper/2603.27593/) (2026)
- [Egocentric Action-aware Inertial Localization in Point Clouds with Vision-Language Guidance](https://mlsanity.com/paper/2505.14346/) (2025)
- [Memento: Towards Proactive Visualization of Everyday Memories with Personal Wearable AR Assistant](https://mlsanity.com/paper/2601.17622/) (2026)
- [GLIMPSE : Real-Time Text Recognition and Contextual Understanding for VQA in Wearables](https://mlsanity.com/paper/2602.13479/) (2026)
- [Living the Novel: A System for Generating Self-Training Timeline-Aware Conversational Agents from Novels](https://mlsanity.com/paper/2512.07474/) (2025)
- [Global Commander and Local Operative: A Dual-Agent Framework for Scene Navigation](https://mlsanity.com/paper/2602.18941/) (2026)

## Abstract (arXiv)

We introduce Vinci, a real-time embodied smart assistant built upon an egocentric vision-language model. Designed for deployment on portable devices such as smartphones and wearable cameras, Vinci operates in an "always on" mode, continuously observing the environment to deliver seamless interaction and assistance. Users can wake up the system and engage in natural conversations to ask questions or seek assistance, with responses delivered through audio for hands-free convenience. With its ability to process long video streams in real-time, Vinci can answer user queries about current observations and historical context while also providing task planning based on past interactions. To further enhance usability, Vinci integrates a video generation module that creates step-by-step visual demonstrations for tasks that require detailed guidance. We hope that Vinci can establish a robust framework for portable, real-time egocentric AI systems, empowering users with contextual and actionable insights. We release the complete implementation for the development of the device in conjunction with a demo web platform to test uploaded videos at https://github.com/OpenGVLab/vinci.
