# Exploiting Hybrid Policy in Reinforcement Learning for Interpretable Temporal Logic Manipulation

arXiv: https://arxiv.org/abs/2412.20338 · HTML: https://mlsanity.com/paper/2412.20338/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Placed in Interpretable and logic-guided RL, one of 15 directions in Deep reinforcement learning methods.
- Builds on 15 of its 27 references that are in the map.
- First posted on arXiv 29 Dec 2024.

## Placed in

- Deep reinforcement learning methods / [Interpretable and logic-guided RL](https://mlsanity.com/deeprl/interpretable-and-logic-guided-rl/)

## Builds on (most cited first, 15 of 15)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Augmenting Reinforcement Learning with Behavior Primitives for Diverse Manipulation Tasks](https://mlsanity.com/paper/2110.03655/) (2021)
- [LTL2Action: Generalizing LTL Instructions for Multi-Task RL](https://mlsanity.com/paper/2102.06858/) (2021)
- [Reinforcement Learning with Parameterized Actions](https://mlsanity.com/paper/1509.01644/) (2015)
- [DTC: Deep Tracking Control](https://mlsanity.com/paper/2309.15462/) (2023)
- [Hybrid Actor-Critic Reinforcement Learning in Parameterized Action Space](https://mlsanity.com/paper/1903.01344/) (2019)
- [Mobile Robot Path Planning in Dynamic Environments through Globally Guided Reinforcement Learning](https://mlsanity.com/paper/2005.05420/) (2020)
- [Encoding formulas as deep networks: Reinforcement learning for zero-shot execution of LTL formulas](https://mlsanity.com/paper/2006.01110/) (2020)
- [LEAGUE: Guided Skill Learning and Abstraction for Long-Horizon Manipulation](https://mlsanity.com/paper/2210.12631/) (2022)
- [Value Function Spaces: Skill-Centric State Abstractions for Long-Horizon Reasoning](https://mlsanity.com/paper/2111.03189/) (2021)
- [Optimal Probabilistic Motion Planning with Potential Infeasible LTL Constraints](https://mlsanity.com/paper/2007.14325/) (2020)
- [Learning to Follow Instructions in Text-Based Games](https://mlsanity.com/paper/2211.04591/) (2022)
- [Exploiting Transformer in Sparse Reward Reinforcement Learning for Interpretable Temporal Logic Motion Planning](https://mlsanity.com/paper/2209.13220/) (2022)
- [Meta-Learning Parameterized Skills](https://mlsanity.com/paper/2206.03597/) (2022)

## Built on by (most cited first, 3 of 3)

- [PlatoLTL: Scaling LTL-Guided Multi-Task RL](https://mlsanity.com/paper/2601.22891/) (2026)
- [Temporal Logic Guided Universal Task Representations for Reinforcement Learning](https://mlsanity.com/paper/2608.15509/) (2026)
- [Jaxolotl: A Unified High-Performance Benchmark Suite for LTL-Based Multi-Task RL](https://mlsanity.com/paper/2609.38065/) (2026)

## Abstract (arXiv)

Reinforcement Learning (RL) based methods have been increasingly explored for robot learning. However, RL based methods often suffer from low sampling efficiency in the exploration phase, especially for long-horizon manipulation tasks, and generally neglect the semantic information from the task level, resulted in a delayed convergence or even tasks failure. To tackle these challenges, we propose a Temporal-Logic-guided Hybrid policy framework (HyTL) which leverages three-level decision layers to improve the agent's performance. Specifically, the task specifications are encoded via linear temporal logic (LTL) to improve performance and offer interpretability. And a waypoints planning module is designed with the feedback from the LTL-encoded task level as a high-level policy to improve the exploration efficiency. The middle-level policy selects which behavior primitives to execute, and the low-level policy specifies the corresponding parameters to interact with the environment. We evaluate HyTL on four challenging manipulation tasks, which demonstrate its effectiveness and interpretability. Our project is available at: https://sites.google.com/view/hytl-0257/.
