# Dual-Level Precision Edges Guided Multi-View Stereo with Accurate Planarization

arXiv: https://arxiv.org/abs/2412.20328 · HTML: https://mlsanity.com/paper/2412.20328/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 8 of its 27 references that are in the map.
- First posted on arXiv 29 Dec 2024.

## Builds on (most cited first, 8 of 8)

- [Cascade Cost Volume for High-Resolution Multi-View Stereo and Stereo Matching](https://mlsanity.com/paper/1912.06378/) (2019)
- [PatchmatchNet: Learned Multi-View Patchmatch Stereo](https://mlsanity.com/paper/2012.01411/) (2020)
- [TransMVSNet: Global Context-aware Multi-view Stereo Network with Transformers](https://mlsanity.com/paper/2111.14600/) (2021)
- [Multi-Scale Geometric Consistency Guided Multi-View Stereo](https://mlsanity.com/paper/1904.08103/) (2019)
- [AA-RMVSNet: Adaptive Aggregation Recurrent Multi-view Stereo Network](https://mlsanity.com/paper/2108.03824/) (2021)
- [Planar Prior Assisted PatchMatch Multi-View Stereo](https://mlsanity.com/paper/1912.11744/) (2019)
- [TAPA-MVS: Textureless-Aware PAtchMatch Multi-View Stereo](https://mlsanity.com/paper/1903.10929/) (2019)
- [SD-MVS: Segmentation-Driven Deformation Multi-View Stereo with Spherical Refinement and EM optimization](https://mlsanity.com/paper/2401.06385/) (2024)

## Built on by (most cited first, 4 of 4)

- [SIRI-Bench: Challenging VLMs' Spatial Intelligence through Complex Reasoning Tasks](https://mlsanity.com/paper/2506.14512/) (2025)
- [DVP-MVS++: Synergize Depth-Normal-Edge and Harmonized Visibility Prior for Multi-View Stereo](https://mlsanity.com/paper/2506.13215/) (2025)
- [MetroGS: Efficient and Stable Reconstruction of Geometrically Accurate High-Fidelity Large-Scale Scenes](https://mlsanity.com/paper/2511.19172/) (2025)
- [A 3D Reconstruction Benchmark for Asset Inspection](https://mlsanity.com/paper/2603.17358/) (2026)

## Abstract (arXiv)

The reconstruction of low-textured areas is a prominent research focus in multi-view stereo (MVS). In recent years, traditional MVS methods have performed exceptionally well in reconstructing low-textured areas by constructing plane models. However, these methods often encounter issues such as crossing object boundaries and limited perception ranges, which undermine the robustness of plane model construction. Building on previous work (APD-MVS), we propose the DPE-MVS method. By introducing dual-level precision edge information, including fine and coarse edges, we enhance the robustness of plane model construction, thereby improving reconstruction accuracy in low-textured areas. Furthermore, by leveraging edge information, we refine the sampling strategy in conventional PatchMatch MVS and propose an adaptive patch size adjustment approach to optimize matching cost calculation in both stochastic and low-textured areas. This additional use of edge information allows for more precise and robust matching. Our method achieves state-of-the-art performance on the ETH3D and Tanks & Temples benchmarks. Notably, our method outperforms all published methods on the ETH3D benchmark.
