# No-regret learning in harmonic games: Extrapolation in the face of conflicting interests

arXiv: https://arxiv.org/abs/2412.20203 · HTML: https://mlsanity.com/paper/2412.20203/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 25 of its 63 references that are in the map.
- First posted on arXiv 28 Dec 2024.

## Builds on (most cited first, 25 of 25)

- [Optimization, Learning, and Games with Predictable Sequences](https://mlsanity.com/paper/1311.1869/) (2013)
- [Fast Convergence of Regularized Learning in Games](https://mlsanity.com/paper/1507.00407/) (2015)
- [A Variational Inequality Perspective on Generative Adversarial Networks](https://mlsanity.com/paper/1802.10551/) (2018)
- [Optimistic mirror descent in saddle-point problems: Going the extra (gradient) mile](https://mlsanity.com/paper/1807.02629/) (2018)
- [Cycles in adversarial regularized learning](https://mlsanity.com/paper/1709.02738/) (2017)
- [Last-Iterate Convergence: Zero-Sum Games and Constrained Min-Max Optimization](https://mlsanity.com/paper/1807.04252/) (2018)
- [On the convergence of single-call stochastic extra-gradient methods](https://mlsanity.com/paper/1908.08465/) (2019)
- [Near-Optimal No-Regret Learning in General Games](https://mlsanity.com/paper/2108.06924/) (2021)
- [Learning in games with continuous action sets and unknown payoff functions](https://mlsanity.com/paper/1608.07310/) (2016)
- [Hedging in games: Faster convergence of external and swap regrets](https://mlsanity.com/paper/2006.04953/) (2020)
- [Adaptive Learning in Continuous Games: Optimal Regret Bounds and Convergence to Nash Equilibrium](https://mlsanity.com/paper/2104.12761/) (2021)
- [No-regret learning and mixed Nash equilibria: They do not mix](https://mlsanity.com/paper/2010.09514/) (2020)
- [Tight last-iterate convergence rates for no-regret learning in multi-player games](https://mlsanity.com/paper/2010.13724/) (2020)
- [Last-Iterate Convergence of Optimistic Gradient Method for Monotone Variational Inequalities](https://mlsanity.com/paper/2205.08446/) (2022)
- [Finite-Time Last-Iterate Convergence for Multi-Agent Learning in Games](https://mlsanity.com/paper/2002.09806/) (2020)
- [Near-Optimal No-Regret Learning Dynamics for General Convex Games](https://mlsanity.com/paper/2206.08742/) (2022)
- [A unified stochastic approximation framework for learning in games](https://mlsanity.com/paper/2206.03922/) (2022)
- [Multi-Agent Online Optimization with Delays: Asynchronicity, Adaptivity, and Optimism](https://mlsanity.com/paper/2012.11579/) (2020)
- [Riemannian game dynamics](https://mlsanity.com/paper/1603.09173/) (2016)
- [Tight Last-Iterate Convergence of the Extragradient and the Optimistic Gradient Descent-Ascent Algorithm for Constrained Monotone Variational Inequalities](https://mlsanity.com/paper/2204.09228/) (2022)
- [No-Regret Learning in Games with Noisy Feedback: Faster Rates and Adaptivity via Learning Rate Separation](https://mlsanity.com/paper/2206.06015/) (2022)
- [A continuous-time approach to online optimization](https://mlsanity.com/paper/1401.6956/) (2014)
- [Forward Looking Best-Response Multiplicative Weights Update Methods for Bilinear Zero-sum Games](https://mlsanity.com/paper/2106.03579/) (2021)
- [Decomposition of games: some strategic considerations](https://mlsanity.com/paper/1901.06048/) (2019)
- [A geometric decomposition of finite games: Convergence vs. recurrence under exponential weights](https://mlsanity.com/paper/2405.07224/) (2024)

## Built on by (most cited first, 4 of 4)

- [The Stability of Online Algorithms in Performative Prediction](https://mlsanity.com/paper/2602.24207/) (2026)
- [Scale-Invariant Regret Matching and Online Learning with Optimal Convergence: Bridging Theory and Practice in Zero-Sum Games](https://mlsanity.com/paper/2510.04407/) (2025)
- [The impact of uncertainty on regularized learning in games](https://mlsanity.com/paper/2506.13286/) (2025)
- [Constant regret in general games via higher-order optimism](https://mlsanity.com/paper/2609.04113/) (2026)

## Abstract (arXiv)

The long-run behavior of multi-agent learning - and, in particular, no-regret learning - is relatively well-understood in potential games, where players have aligned interests. By contrast, in harmonic games - the strategic counterpart of potential games, where players have conflicting interests - very little is known outside the narrow subclass of 2-player zero-sum games with a fully-mixed equilibrium. Our paper seeks to partially fill this gap by focusing on the full class of (generalized) harmonic games and examining the convergence properties of follow-the-regularized-leader (FTRL), the most widely studied class of no-regret learning schemes. As a first result, we show that the continuous-time dynamics of FTRL are Poincar'e recurrent, that is, they return arbitrarily close to their starting point infinitely often, and hence fail to converge. In discrete time, the standard, "vanilla" implementation of FTRL may lead to even worse outcomes, eventually trapping the players in a perpetual cycle of best-responses. However, if FTRL is augmented with a suitable extrapolation step - which includes as special cases the optimistic and mirror-prox variants of FTRL - we show that learning converges to a Nash equilibrium from any initial condition, and all players are guaranteed at most O(1) regret. These results provide an in-depth understanding of no-regret learning in harmonic games, nesting prior work on 2-player zero-sum games, and showing at a high level that harmonic games are the canonical complement of potential games, not only from a strategic, but also from a dynamic viewpoint.
