# DEGSTalk: Decomposed Per-Embedding Gaussian Fields for Hair-Preserving Talking Face Synthesis

arXiv: https://arxiv.org/abs/2412.20148 · HTML: https://mlsanity.com/paper/2412.20148/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- Builds on 24 of its 35 references that are in the map.
- First posted on arXiv 28 Dec 2024.

## Builds on (most cited first, 24 of 24)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Image-to-Image Translation with Conditional Adversarial Networks](https://mlsanity.com/paper/1611.07004/) (2016)
- [A Lip Sync Expert Is All You Need for Speech to Lip Generation In The Wild](https://mlsanity.com/paper/2008.10010/) (2020)
- [SadTalker: Learning Realistic 3D Motion Coefficients for Stylized Audio-Driven Single Image Talking Face Animation](https://mlsanity.com/paper/2211.12194/) (2022)
- [AD-NeRF: Audio Driven Neural Radiance Fields for Talking Head Synthesis](https://mlsanity.com/paper/2103.11078/) (2021)
- [MakeItTalk: Speaker-Aware Talking-Head Animation](https://mlsanity.com/paper/2004.12992/) (2020)
- [Hallo: Hierarchical Audio-Driven Visual Synthesis for Portrait Image Animation](https://mlsanity.com/paper/2406.08801/) (2024)
- [Lip Movements Generation at a Glance](https://mlsanity.com/paper/1803.10404/) (2018)
- [DiffTalk: Crafting Diffusion Models for Generalized Audio-Driven Portraits Animation](https://mlsanity.com/paper/2301.03786/) (2023)
- [GeneFace: Generalized and High-Fidelity Audio-Driven 3D Talking Face Synthesis](https://mlsanity.com/paper/2301.13430/) (2023)
- [Semantic-Aware Implicit Neural Audio-Driven Video Portrait Generation](https://mlsanity.com/paper/2201.07786/) (2022)
- [Identity-Preserving Talking Face Generation with Landmark and Appearance Priors](https://mlsanity.com/paper/2305.08293/) (2023)
- [SyncTalk: The Devil is in the Synchronization for Talking Head Synthesis](https://mlsanity.com/paper/2311.17590/) (2023)
- [SMIRK: 3D Facial Expressions through Analysis-by-Neural-Synthesis](https://mlsanity.com/paper/2404.04104/) (2024)
- [Real-time Neural Radiance Talking Portrait Synthesis via Audio-spatial Decomposition](https://mlsanity.com/paper/2211.12368/) (2022)
- [Efficient Region-Aware Neural Radiance Fields for High-Fidelity Talking Portrait Synthesis](https://mlsanity.com/paper/2307.09323/) (2023)
- [TalkingGaussian: Structure-Persistent 3D Talking Head Synthesis via Gaussian Splatting](https://mlsanity.com/paper/2404.15264/) (2024)
- [GeneFace++: Generalized and Stable Real-Time Audio-Driven 3D Talking Face Generation](https://mlsanity.com/paper/2305.00787/) (2023)
- [GaussianTalker: Speaker-specific Talking Head Synthesis via 3D Gaussian Splatting](https://mlsanity.com/paper/2404.14037/) (2024)
- [DiffCLIP: Leveraging Stable Diffusion for Language Grounded 3D Classification](https://mlsanity.com/paper/2305.15957/) (2023)
- [GSTalker: Real-time Audio-Driven Talking Face Generation via Deformable Gaussian Splatting](https://mlsanity.com/paper/2404.19040/) (2024)

## Built on by (most cited first, 7 of 7)

- [REACT 2025: the Third Multiple Appropriate Facial Reaction Generation Challenge](https://mlsanity.com/paper/2505.17223/) (2025)
- [Few-Shot Identity Adaptation for 3D Talking Heads via Global Gaussian Field](https://mlsanity.com/paper/2506.22044/) (2025)
- [Uncertainty-Aware 3D Emotional Talking Face Synthesis with Emotion Prior Distillation](https://mlsanity.com/paper/2601.19112/) (2026)
- [EmbedTalk: Talking Head Synthesis using Gaussian Embeddings](https://mlsanity.com/paper/2603.07604/) (2026)
- [SDTalk: Structured Facial Priors and Dual-Branch Motion Fields for Generalizable Gaussian Talking Head Synthesis](https://mlsanity.com/paper/2605.09956/) (2026)
- [Conversational Human Audio-visual Talking Dialogue Generation](https://mlsanity.com/paper/2607.02799/) (2026)
- [Talking Head Synthesis with Facial Landmark Guidance via 3D Gaussian Splatting](https://mlsanity.com/paper/2609.17422/) (2026)

## Abstract (arXiv)

Accurately synthesizing talking face videos and capturing fine facial features for individuals with long hair presents a significant challenge. To tackle these challenges in existing methods, we propose a decomposed per-embedding Gaussian fields (DEGSTalk), a 3D Gaussian Splatting (3DGS)-based talking face synthesis method for generating realistic talking faces with long hairs. Our DEGSTalk employs Deformable Pre-Embedding Gaussian Fields, which dynamically adjust pre-embedding Gaussian primitives using implicit expression coefficients. This enables precise capture of dynamic facial regions and subtle expressions. Additionally, we propose a Dynamic Hair-Preserving Portrait Rendering technique to enhance the realism of long hair motions in the synthesized videos. Results show that DEGSTalk achieves improved realism and synthesis quality compared to existing approaches, particularly in handling complex facial dynamics and hair preservation. Our code will be publicly available at https://github.com/CVI-SZU/DEGSTalk.
