# GSplatLoc: Ultra-Precise Camera Localization via 3D Gaussian Splatting

arXiv: https://arxiv.org/abs/2412.20056 · HTML: https://mlsanity.com/paper/2412.20056/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 18 of its 39 references that are in the map.
- First posted on arXiv 28 Dec 2024.

## Builds on (most cited first, 18 of 18)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [PlenOctrees for Real-time Rendering of Neural Radiance Fields](https://mlsanity.com/paper/2103.14024/) (2021)
- [The Replica Dataset: A Digital Replica of Indoor Spaces](https://mlsanity.com/paper/1906.05797/) (2019)
- [ORB-SLAM3: An Accurate Open-Source Library for Visual, Visual-Inertial and Multi-Map SLAM](https://mlsanity.com/paper/2007.11898/) (2020)
- [ORB-SLAM2: an Open-Source SLAM System for Monocular, Stereo and RGB-D Cameras](https://mlsanity.com/paper/1610.06475/) (2016)
- [NICE-SLAM: Neural Implicit Scalable Encoding for SLAM](https://mlsanity.com/paper/2112.12130/) (2021)
- [FastNeRF: High-Fidelity Neural Rendering at 200FPS](https://mlsanity.com/paper/2103.10380/) (2021)
- [Direct Sparse Odometry](https://mlsanity.com/paper/1607.02565/) (2016)
- [iMAP: Implicit Mapping and Positioning in Real-Time](https://mlsanity.com/paper/2103.12352/) (2021)
- [SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAM](https://mlsanity.com/paper/2312.02126/) (2023)
- [INeRF: Inverting Neural Radiance Fields for Pose Estimation](https://mlsanity.com/paper/2012.05877/) (2020)
- [Point-SLAM: Dense Neural Point Cloud-based SLAM](https://mlsanity.com/paper/2304.04278/) (2023)
- [Gaussian-SLAM: Photo-realistic Dense SLAM with Gaussian Splatting](https://mlsanity.com/paper/2312.10070/) (2023)
- [RGBD GS-ICP SLAM](https://mlsanity.com/paper/2403.12550/) (2024)
- [CG-SLAM: Efficient Dense RGB-D SLAM in a Consistent Uncertainty-aware 3D Gaussian Field](https://mlsanity.com/paper/2403.16095/) (2024)

## Built on by (most cited first, 4 of 4)

- [A Guide to Structureless Visual Localization](https://mlsanity.com/paper/2504.17636/) (2025)
- [3DGS_LSR:Large_Scale Relocation for Autonomous Driving Based on 3D Gaussian Splatting](https://mlsanity.com/paper/2507.05661/) (2025)
- [Adam SLAM - the last mile of camera calibration with 3DGS](https://mlsanity.com/paper/2508.20526/) (2025)
- [Wrivinder: Towards Spatial Intelligence for Geo-locating Ground Images onto Satellite Imagery](https://mlsanity.com/paper/2602.14929/) (2026)

## Abstract (arXiv)

We present GSplatLoc, a camera localization method that leverages the differentiable rendering capabilities of 3D Gaussian splatting for ultra-precise pose estimation. By formulating pose estimation as a gradient-based optimization problem that minimizes discrepancies between rendered depth maps from a pre-existing 3D Gaussian scene and observed depth images, GSplatLoc achieves translational errors within 0.01 cm and near-zero rotational errors on the Replica dataset - significantly outperforming existing methods. Evaluations on the Replica and TUM RGB-D datasets demonstrate the method's robustness in challenging indoor environments with complex camera motions. GSplatLoc sets a new benchmark for localization in dense mapping, with important implications for applications requiring accurate real-time localization, such as robotics and augmented reality.
