# ReNeg: Learning Negative Embedding with Reward Guidance

arXiv: https://arxiv.org/abs/2412.19637 · HTML: https://mlsanity.com/paper/2412.19637/

## Key facts

- Cited by 9 papers in the map (data through 14 Oct 2026).
- Placed in Diffusion and multimodal model alignment, one of 10 directions in LLM alignment / RLHF / preference optimisation.
- Builds on 38 of its 42 references that are in the map.
- First posted on arXiv 27 Dec 2024.

## Placed in

- LLM alignment / RLHF / preference optimisation / [Diffusion and multimodal model alignment](https://mlsanity.com/alignment/diffusion-and-multimodal-model-alignment/)

## Builds on (most cited first, 30 of 38)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [LoRA: Low-Rank Adaptation of Large Language Models](https://mlsanity.com/paper/2106.09685/) (2021)
- [Denoising Diffusion Implicit Models](https://mlsanity.com/paper/2010.02502/) (2020)
- [Score-Based Generative Modeling through Stochastic Differential Equations](https://mlsanity.com/paper/2011.13456/) (2020)
- [Diffusion Models Beat GANs on Image Synthesis](https://mlsanity.com/paper/2105.05233/) (2021)
- [Direct Preference Optimization: Your Language Model is Secretly a Reward Model](https://mlsanity.com/paper/2305.18290/) (2023)
- [Hierarchical Text-Conditional Image Generation with CLIP Latents](https://mlsanity.com/paper/2204.06125/) (2022)
- [Classifier-Free Diffusion Guidance](https://mlsanity.com/paper/2207.12598/) (2022)
- [Adding Conditional Control to Text-to-Image Diffusion Models](https://mlsanity.com/paper/2302.05543/) (2023)
- [LAION-5B: An open large-scale dataset for training next generation image-text models](https://mlsanity.com/paper/2210.08402/) (2022)
- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasets](https://mlsanity.com/paper/2311.15127/) (2023)
- [BLOOM: A 176B-Parameter Open-Access Multilingual Language Model](https://mlsanity.com/paper/2211.05100/) (2022)
- [VBench: Comprehensive Benchmark Suite for Video Generative Models](https://mlsanity.com/paper/2311.17982/) (2023)
- [AnimateDiff: Animate Your Personalized Text-to-Image Diffusion Models without Specific Tuning](https://mlsanity.com/paper/2307.04725/) (2023)
- [Scaling Autoregressive Models for Content-Rich Text-to-Image Generation](https://mlsanity.com/paper/2206.10789/) (2022)
- [ImageReward: Learning and Evaluating Human Preferences for Text-to-Image Generation](https://mlsanity.com/paper/2304.05977/) (2023)
- [Training Diffusion Models with Reinforcement Learning](https://mlsanity.com/paper/2305.13301/) (2023)
- [Pick-a-Pic: An Open Dataset of User Preferences for Text-to-Image Generation](https://mlsanity.com/paper/2305.01569/) (2023)
- [Tune-A-Video: One-Shot Tuning of Image Diffusion Models for Text-to-Video Generation](https://mlsanity.com/paper/2212.11565/) (2022)
- [Human Preference Score v2: A Solid Benchmark for Evaluating Human Preferences of Text-to-Image Synthesis](https://mlsanity.com/paper/2306.09341/) (2023)
- [Diffusion Model Alignment Using Direct Preference Optimization](https://mlsanity.com/paper/2311.12908/) (2023)
- [VideoCrafter2: Overcoming Data Limitations for High-Quality Video Diffusion Models](https://mlsanity.com/paper/2401.09047/) (2024)
- [Directly Fine-Tuning Diffusion Models on Differentiable Rewards](https://mlsanity.com/paper/2309.17400/) (2023)
- [FastComposer: Tuning-Free Multi-Subject Image Generation with Localized Attention](https://mlsanity.com/paper/2305.10431/) (2023)
- [Show-1: Marrying Pixel and Latent Diffusion Models for Text-to-Video Generation](https://mlsanity.com/paper/2309.15818/) (2023)
- [Human Preference Score: Better Aligning Text-to-Image Models with Human Preference](https://mlsanity.com/paper/2303.14420/) (2023)
- [Optimizing Prompts for Text-to-Image Generation](https://mlsanity.com/paper/2212.09611/) (2022)

## Built on by (most cited first, 9 of 9)

- [Taming Preference Mode Collapse via Directional Decoupling Alignment in Diffusion Reinforcement Learning](https://mlsanity.com/paper/2512.24146/) (2025)
- [Embedding-perturbed Exploration Preference Optimization for Flow Models](https://mlsanity.com/paper/2605.15803/) (2026)
- [A Minimalist Method for Fine-tuning Text-to-Image Diffusion Models](https://mlsanity.com/paper/2506.12036/) (2025)
- [Layout-Conditioned Autoregressive Text-to-Image Generation via Structured Masking](https://mlsanity.com/paper/2509.12046/) (2025)
- [Preference Score Distillation: Leveraging 2D Rewards to Align Text-to-3D Generation with Human Preference](https://mlsanity.com/paper/2603.01594/) (2026)
- [SIDiffAgent: Self-Improving Diffusion Agent](https://mlsanity.com/paper/2602.02051/) (2026)
- [IPGO: Indirect Prompt Gradient Optimization for Parameter-Efficient Prompt-level Fine-Tuning on Text-to-Image Models](https://mlsanity.com/paper/2503.21812/) (2025)
- [PortraitGen: Exemplar-Driven GRPO with Dual-Reward Guidance for Photorealistic Portrait Generation](https://mlsanity.com/paper/2606.26930/) (2026)
- [Quality-Aware Modulation for Diffusion Transformers](https://mlsanity.com/paper/2606.30934/) (2026)

## Abstract (arXiv)

In text-to-image (T2I) generation applications, negative embeddings have proven to be a simple yet effective approach for enhancing generation quality. Typically, these negative embeddings are derived from user-defined negative prompts, which, while being functional, are not necessarily optimal. In this paper, we introduce ReNeg, an end-to-end method designed to learn improved Negative embeddings guided by a Reward model. We employ a reward feedback learning framework and integrate classifier-free guidance (CFG) into the training process, which was previously utilized only during inference, thus enabling the effective learning of negative embeddings. We also propose two strategies for learning both global and per-sample negative embeddings. Extensive experiments show that the learned negative embedding significantly outperforms null-text and handcrafted counterparts, achieving substantial improvements in human preference alignment. Additionally, the negative embedding learned within the same text embedding space exhibits strong generalization capabilities. For example, using the same CLIP text encoder, the negative embedding learned on SD1.5 can be seamlessly transferred to text-to-image or even text-to-video models such as ControlNet, ZeroScope, and VideoCrafter2, resulting in consistent performance improvements across the board.
