# RAIN: Real-time Animation of Infinite Video Stream

arXiv: https://arxiv.org/abs/2412.19489 · HTML: https://mlsanity.com/paper/2412.19489/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Placed in Video generation, one of 14 directions in Diffusion models.
- Builds on 10 of its 53 references that are in the map.
- First posted on arXiv 27 Dec 2024.

## Placed in

- Diffusion models / [Video generation](https://mlsanity.com/diffusion/video-generation/)

## Builds on (most cited first, 10 of 10)

- [LoRA: Low-Rank Adaptation of Large Language Models](https://mlsanity.com/paper/2106.09685/) (2021)
- [The 2017 DAVIS Challenge on Video Object Segmentation](https://mlsanity.com/paper/1704.00675/) (2017)
- [Animate Anyone: Consistent and Controllable Image-to-Video Synthesis for Character Animation](https://mlsanity.com/paper/2311.17117/) (2023)
- [DIRE for Diffusion-Generated Image Detection](https://mlsanity.com/paper/2303.09295/) (2023)
- [DisCo: Disentangled Control for Realistic Human Dance Generation](https://mlsanity.com/paper/2307.00040/) (2023)
- [MagicPose: Realistic Human Poses and Facial Expressions Retargeting with Identity-aware Diffusion](https://mlsanity.com/paper/2311.12052/) (2023)
- [DwNet: Dense warp-based network for pose-guided human video generation](https://mlsanity.com/paper/1910.09139/) (2019)
- [Progressive Distillation for Fast Sampling of Diffusion Models](https://mlsanity.com/paper/2202.00512/) (2022)
- [AnimateLCM: Computation-Efficient Personalized Style Video Generation without Personalized Video Data](https://mlsanity.com/paper/2402.00769/) (2024)
- [Looking Backward: Streaming Video-to-Video Translation with Feature Banks](https://mlsanity.com/paper/2405.15757/) (2024)

## Built on by (most cited first, 2 of 2)

- [A Survey on Cache Methods in Diffusion Models: Toward Efficient Multi-Modal Generation](https://mlsanity.com/paper/2510.19755/) (2025)
- [PersonaLive! Expressive Portrait Image Animation for Live Streaming](https://mlsanity.com/paper/2512.11253/) (2025)

## Abstract (arXiv)

Live animation has gained immense popularity for enhancing online engagement, yet achieving high-quality, real-time, and stable animation with diffusion models remains challenging, especially on consumer-grade GPUs. Existing methods struggle with generating long, consistent video streams efficiently, often being limited by latency issues and degraded visual quality over extended periods. In this paper, we introduce RAIN, a pipeline solution capable of animating infinite video streams in real-time with low latency using a single RTX 4090 GPU. The core idea of RAIN is to efficiently compute frame-token attention across different noise levels and long time-intervals while simultaneously denoising a significantly larger number of frame-tokens than previous stream-based methods. This design allows RAIN to generate video frames with much shorter latency and faster speed, while maintaining long-range attention over extended video streams, resulting in enhanced continuity and consistency. Consequently, a Stable Diffusion model fine-tuned with RAIN in just a few epochs can produce video streams in real-time and low latency without much compromise in quality or consistency, up to infinite long. Despite its advanced capabilities, the RAIN only introduces a few additional 1D attention blocks, imposing minimal additional burden. Experiments in benchmark datasets and generating super-long videos demonstrating that RAIN can animate characters in real-time with much better quality, accuracy, and consistency than competitors while costing less latency. All code and models will be made publicly available.
