# Provably Efficient Exploration in Reward Machines with Low Regret

arXiv: https://arxiv.org/abs/2412.19194 · HTML: https://mlsanity.com/paper/2412.19194/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in RL theory and sample complexity, one of 15 directions in Deep reinforcement learning methods.
- Builds on 7 of its 54 references that are in the map.
- First posted on arXiv 26 Dec 2024.

## Placed in

- Deep reinforcement learning methods / [RL theory and sample complexity](https://mlsanity.com/deeprl/rl-theory-and-sample-complexity/)

## Builds on (most cited first, 7 of 7)

- [Environment-Independent Task Specifications via GLTL](https://mlsanity.com/paper/1704.04341/) (2017)
- [Improved Analysis of UCRL2 with Empirical Bernstein Inequality](https://mlsanity.com/paper/2007.05456/) (2020)
- [Achieving Tractable Minimax Optimal Regret in Average Reward MDPs](https://mlsanity.com/paper/2406.01234/) (2024)
- [Joint Learning of Reward Machines and Policies in Environments with Partially Known Semantics](https://mlsanity.com/paper/2204.11833/) (2022)
- [Learning Task Automata for Reinforcement Learning using Hidden Markov Models](https://mlsanity.com/paper/2208.11838/) (2022)
- [Model-Based Reinforcement Learning Exploiting State-Action Equivalence](https://mlsanity.com/paper/1910.04077/) (2019)
- [Efficient Reinforcement Learning in Probabilistic Reward Machines](https://mlsanity.com/paper/2408.10381/) (2024)

## Built on by (most cited first, 1 of 1)

- [Model-Based Reinforcement Learning in Discrete-Action Non-Markovian Reward Decision Processes](https://mlsanity.com/paper/2512.14617/) (2025)

## Abstract (arXiv)

We study reinforcement learning (RL) for decision processes with non-Markovian reward, in which high-level knowledge of the task in the form of reward machines is available to the learner. We consider probabilistic reward machines with initially unknown dynamics, and investigate RL under the average-reward criterion, where the learning performance is assessed through the notion of regret. Our main algorithmic contribution is a model-based RL algorithm for decision processes involving probabilistic reward machines that is capable of exploiting the structure induced by such machines. We further derive high-probability and non-asymptotic bounds on its regret and demonstrate the gain in terms of regret over existing algorithms that could be applied, but obliviously to the structure. We also present a regret lower bound for the studied setting. To the best of our knowledge, the proposed algorithm constitutes the first attempt to tailor and analyze regret specifically for RL with probabilistic reward machines.
