# Humans as a Calibration Pattern: Dynamic 3D Scene Reconstruction from Unsynchronized and Uncalibrated Videos

arXiv: https://arxiv.org/abs/2412.19089 · HTML: https://mlsanity.com/paper/2412.19089/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Builds on 37 of its 54 references that are in the map.
- First posted on arXiv 26 Dec 2024.

## Builds on (most cited first, 30 of 37)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [Expressive Body Capture: 3D Hands, Face, and Body from a Single Image](https://mlsanity.com/paper/1904.05866/) (2019)
- [DUSt3R: Geometric 3D Vision Made Easy](https://mlsanity.com/paper/2312.14132/) (2023)
- [D-NeRF: Neural Radiance Fields for Dynamic Scenes](https://mlsanity.com/paper/2011.13961/) (2020)
- [AMASS: Archive of Motion Capture as Surface Shapes](https://mlsanity.com/paper/1904.03278/) (2019)
- [NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collections](https://mlsanity.com/paper/2008.02268/) (2020)
- [Nerfies: Deformable Neural Radiance Fields](https://mlsanity.com/paper/2011.12948/) (2020)
- [End-to-end Recovery of Human Shape and Pose](https://mlsanity.com/paper/1712.06584/) (2017)
- [Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenes](https://mlsanity.com/paper/2011.13084/) (2020)
- [K-Planes: Explicit Radiance Fields in Space, Time, and Appearance](https://mlsanity.com/paper/2301.10241/) (2023)
- [Keep it SMPL: Automatic Estimation of 3D Human Pose and Shape from a Single Image](https://mlsanity.com/paper/1607.08128/) (2016)
- [DROID-SLAM: Deep Visual SLAM for Monocular, Stereo, and RGB-D Cameras](https://mlsanity.com/paper/2108.10869/) (2021)
- [BARF: Bundle-Adjusting Neural Radiance Fields](https://mlsanity.com/paper/2104.06405/) (2021)
- [VIBE: Video Inference for Human Body Pose and Shape Estimation](https://mlsanity.com/paper/1912.05656/) (2019)
- [HexPlane: A Fast Representation for Dynamic Scenes](https://mlsanity.com/paper/2301.09632/) (2023)
- [INeRF: Inverting Neural Radiance Fields for Pose Estimation](https://mlsanity.com/paper/2012.05877/) (2020)
- [Learning 3D Human Dynamics from Video](https://mlsanity.com/paper/1812.01601/) (2018)
- [Self-Calibrating Neural Radiance Fields](https://mlsanity.com/paper/2108.13826/) (2021)
- [Monocular Dynamic View Synthesis: A Reality Check](https://mlsanity.com/paper/2210.13445/) (2022)
- [BANMo: Building Animatable 3D Neural Models from Many Casual Videos](https://mlsanity.com/paper/2112.12761/) (2021)
- [Robust Dynamic Radiance Fields](https://mlsanity.com/paper/2301.02239/) (2023)
- [Panoptic Studio: A Massively Multiview System for Social Interaction Capture](https://mlsanity.com/paper/1612.03153/) (2016)
- [Decoupling Human and Camera Motion from Videos in the Wild](https://mlsanity.com/paper/2302.12827/) (2023)
- [EgoBody: Human Body Shape and Motion of Interacting People from Head-Mounted Devices](https://mlsanity.com/paper/2112.07642/) (2021)
- [TRACE: 5D Temporal Regression of Avatars with Dynamic Cameras in 3D Environments](https://mlsanity.com/paper/2306.02850/) (2023)
- [4K4D: Real-Time 4D View Synthesis at 4K Resolution](https://mlsanity.com/paper/2310.11448/) (2023)
- [CameraHMR: Aligning People with Perspective](https://mlsanity.com/paper/2411.08128/) (2024)

## Built on by (most cited first, 6 of 6)

- [Human3R: Everyone Everywhere All at Once](https://mlsanity.com/paper/2510.06219/) (2025)
- [Kineo: Calibration-Free Metric Motion Capture From Sparse RGB Cameras](https://mlsanity.com/paper/2510.24464/) (2025)
- [Visual Sync: Multi-Camera Synchronization via Cross-View Object Motion](https://mlsanity.com/paper/2512.02017/) (2025)
- [SyncTrack4D: Cross-Video Motion Alignment and Video Synchronization for Multi-Video 4D Gaussian Splatting](https://mlsanity.com/paper/2512.04315/) (2025)
- [Multi-THuMBS: Multi-person Tracking of 3D Human Meshes Beyond Video Shots](https://mlsanity.com/paper/2607.01626/) (2026)
- [ASTRA: Asynchronous Spatio-Temporal Reconstruction via Trajectory Alignment](https://mlsanity.com/paper/2608.02006/) (2026)

## Abstract (arXiv)

Recent works on dynamic 3D neural field reconstruction assume the input from synchronized multi-view videos whose poses are known. The input constraints are often not satisfied in real-world setups, making the approach impractical. We show that unsynchronized videos from unknown poses can generate dynamic neural fields as long as the videos capture human motion. Humans are one of the most common dynamic subjects captured in videos, and their shapes and poses can be estimated using state-of-the-art libraries. While noisy, the estimated human shape and pose parameters provide a decent initialization point to start the highly non-convex and under-constrained problem of training a consistent dynamic neural representation. Given the shape and pose parameters of humans in individual frames, we formulate methods to calculate the time offsets between videos, followed by camera pose estimations that analyze the 3D joint positions. Then, we train the dynamic neural fields employing multiresolution grids while we concurrently refine both time offsets and camera poses. The setup still involves optimizing many parameters; therefore, we introduce a robust progressive learning strategy to stabilize the process. Experiments show that our approach achieves accurate spatio-temporal calibration and high-quality scene reconstruction in challenging conditions.
