# TravelAgent: Generative Agents in the Built Environment

arXiv: https://arxiv.org/abs/2412.18985 · HTML: https://mlsanity.com/paper/2412.18985/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Placed in Multimodal and embodied agents, one of 16 directions in LLM agents and tool use.
- Builds on 23 of its 83 references that are in the map.
- First posted on arXiv 25 Dec 2024.

## Placed in

- LLM agents and tool use / [Multimodal and embodied agents](https://mlsanity.com/agents/multimodal-and-embodied-agents/)

## Builds on (most cited first, 23 of 23)

- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [Chain-of-Thought Prompting Elicits Reasoning in Large Language Models](https://mlsanity.com/paper/2201.11903/) (2022)
- [ReAct: Synergizing Reasoning and Acting in Language Models](https://mlsanity.com/paper/2210.03629/) (2022)
- [You Only Look Once: Unified, Real-Time Object Detection](https://mlsanity.com/paper/1506.02640/) (2015)
- [GPT-4o System Card](https://mlsanity.com/paper/2410.21276/) (2024)
- [SDXL: Improving Latent Diffusion Models for High-Resolution Image Synthesis](https://mlsanity.com/paper/2307.01952/) (2023)
- [Generative Agents: Interactive Simulacra of Human Behavior](https://mlsanity.com/paper/2304.03442/) (2023)
- [Gemini 1.5: Unlocking multimodal understanding across millions of tokens of context](https://mlsanity.com/paper/2403.05530/) (2024)
- [Tree of Thoughts: Deliberate Problem Solving with Large Language Models](https://mlsanity.com/paper/2305.10601/) (2023)
- [Masked-attention Mask Transformer for Universal Image Segmentation](https://mlsanity.com/paper/2112.01527/) (2021)
- [GSM-Symbolic: Understanding the Limitations of Mathematical Reasoning in Large Language Models](https://mlsanity.com/paper/2410.05229/) (2024)
- [Understanding the planning of LLM agents: A survey](https://mlsanity.com/paper/2402.02716/) (2024)
- [Touchdown: Natural Language Navigation and Spatial Reasoning in Visual Street Environments](https://mlsanity.com/paper/1811.12354/) (2018)
- [Gender bias and stereotypes in Large Language Models](https://mlsanity.com/paper/2308.14921/) (2023)
- [Should ChatGPT be Biased? Challenges and Risks of Bias in Large Language Models](https://mlsanity.com/paper/2304.03738/) (2023)
- [Large Language Models are Geographically Biased](https://mlsanity.com/paper/2402.02680/) (2024)
- [On Generative Agents in Recommendation](https://mlsanity.com/paper/2310.10108/) (2023)
- [A Survey on Deep Learning for Human Mobility](https://mlsanity.com/paper/2012.02825/) (2020)
- [V-IRL: Grounding Virtual Intelligence in Real Life](https://mlsanity.com/paper/2402.03310/) (2024)
- [Text Clustering with Large Language Model Embeddings](https://mlsanity.com/paper/2403.15112/) (2024)
- [On the limits of agency in agent-based models](https://mlsanity.com/paper/2409.10568/) (2024)
- [Generative Agent-Based Modeling: Unveiling Social System Dynamics through Coupling Mechanistic Models with Generative Artificial Intelligence](https://mlsanity.com/paper/2309.11456/) (2023)
- [An Overview of Agent-based Traffic Simulators](https://mlsanity.com/paper/2102.07505/) (2021)

## Built on by (most cited first, 5 of 5)

- [Auditing Preferences for Brands and Cultures in LLMs](https://mlsanity.com/paper/2603.18300/) (2026)
- [Urban Computing in the Era of Large Language Models](https://mlsanity.com/paper/2504.02009/) (2025)
- [The LLM Wears Prada: Analysing Gender Bias and Stereotypes through Online Shopping Data](https://mlsanity.com/paper/2504.01951/) (2025)
- [URBAN-SPIN: A street-level bikeability index to inform design implementations in historical city centres](https://mlsanity.com/paper/2602.10124/) (2026)
- [Minimal Local Simulation Foundations for LLM- and VLM-Driven Agents in 2D and 3D Environments](https://mlsanity.com/paper/2608.22833/) (2026)

## Abstract (arXiv)

Understanding human behavior in built environments is critical for designing functional, user centered urban spaces. Traditional approaches, such as manual observations, surveys, and simplified simulations, often fail to capture the complexity and dynamics of real world behavior. To address these limitations, we introduce TravelAgent, a novel simulation platform that models pedestrian navigation and activity patterns across diverse indoor and outdoor environments under varying contextual and environmental conditions. TravelAgent leverages generative agents integrated into 3D virtual environments, enabling agents to process multimodal sensory inputs and exhibit human-like decision-making, behavior, and adaptation. Through experiments, including navigation, wayfinding, and free exploration, we analyze data from 100 simulations comprising 1898 agent steps across diverse spatial layouts and agent archetypes, achieving an overall task completion rate of 76%. Using spatial, linguistic, and sentiment analyses, we show how agents perceive, adapt to, or struggle with their surroundings and assigned tasks. Our findings highlight the potential of TravelAgent as a tool for urban design, spatial cognition research, and agent-based modeling. We discuss key challenges and opportunities in deploying generative agents for the evaluation and refinement of spatial designs, proposing TravelAgent as a new paradigm for simulating and understanding human experiences in built environments.
