# WeatherGS: 3D Scene Reconstruction in Adverse Weather Conditions via Gaussian Splatting

arXiv: https://arxiv.org/abs/2412.18862 · HTML: https://mlsanity.com/paper/2412.18862/

## Key facts

- Cited by 13 papers in the map (data through 14 Oct 2026).
- Builds on 28 of its 40 references that are in the map.
- First posted on arXiv 25 Dec 2024.

## Builds on (most cited first, 28 of 28)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [LGM: Large Multi-View Gaussian Model for High-Resolution 3D Content Creation](https://mlsanity.com/paper/2402.05054/) (2024)
- [Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesis](https://mlsanity.com/paper/2308.09713/) (2023)
- [Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splatting](https://mlsanity.com/paper/2310.10642/) (2023)
- [Gaussian Grouping: Segment and Edit Anything in 3D Scenes](https://mlsanity.com/paper/2312.00732/) (2023)
- [SV3D: Novel Multi-view Synthesis and 3D Generation from a Single Image using Latent Video Diffusion](https://mlsanity.com/paper/2403.12008/) (2024)
- [GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splatting](https://mlsanity.com/paper/2311.14521/) (2023)
- [Progressive Image Deraining Networks: A Better and Simpler Baseline](https://mlsanity.com/paper/1901.09221/) (2019)
- [TransWeather: Transformer-based Restoration of Images Degraded by Adverse Weather Conditions](https://mlsanity.com/paper/2111.14813/) (2021)
- [Recurrent Squeeze-and-Excitation Context Aggregation Net for Single Image Deraining](https://mlsanity.com/paper/1807.05698/) (2018)
- [Attentive Generative Adversarial Network for Raindrop Removal from a Single Image](https://mlsanity.com/paper/1711.10098/) (2017)
- [DesnowNet: Context-Aware Deep Network for Snow Removal](https://mlsanity.com/paper/1708.04512/) (2017)
- [DreamGaussian4D: Generative 4D Gaussian Splatting](https://mlsanity.com/paper/2312.17142/) (2023)
- [Deblur-NeRF: Neural Radiance Fields from Blurry Images](https://mlsanity.com/paper/2111.14292/) (2021)
- [Periodic Vibration Gaussian: Dynamic Urban Scene Reconstruction and Real-time Rendering](https://mlsanity.com/paper/2311.18561/) (2023)
- [Gaussian in the Wild: 3D Gaussian Splatting for Unconstrained Image Collections](https://mlsanity.com/paper/2403.15704/) (2024)
- [Motion-aware 3D Gaussian Splatting for Efficient Dynamic Scene Reconstruction](https://mlsanity.com/paper/2403.11447/) (2024)
- [StyleGaussian: Instant 3D Style Transfer with Gaussian Splatting](https://mlsanity.com/paper/2403.07807/) (2024)
- [DP-NeRF: Deblurred Neural Radiance Field with Physical Scene Priors](https://mlsanity.com/paper/2211.12046/) (2022)
- [Diff-Plugin: Revitalizing Details for Diffusion-based Low-level Tasks](https://mlsanity.com/paper/2403.00644/) (2024)
- [Lighting up NeRF via Unsupervised Decomposition and Enhancement](https://mlsanity.com/paper/2307.10664/) (2023)
- [Aleth-NeRF: Illumination Adaptive NeRF with Concealing Field Assumption](https://mlsanity.com/paper/2312.09093/) (2023)
- [DerainNeRF: 3D Scene Estimation with Adhesive Waterdrop Removal](https://mlsanity.com/paper/2403.20013/) (2024)
- [Video Waterdrop Removal via Spatio-Temporal Fusion in Driving Scenes](https://mlsanity.com/paper/2302.05916/) (2023)

## Built on by (most cited first, 13 of 13)

- [RealX3D: A Physically-Degraded 3D Benchmark for Multi-view Visual Restoration and Reconstruction](https://mlsanity.com/paper/2512.23437/) (2025)
- [RobustGS: Unified Boosting of Feedforward 3D Gaussian Splatting under Low-Quality Conditions](https://mlsanity.com/paper/2508.03077/) (2025)
- [WeatherEdit: Controllable Weather Editing with 4D Gaussian Field](https://mlsanity.com/paper/2505.20471/) (2025)
- [Weather-Magician: Reconstruction and Rendering Framework for 4D Weather Synthesis In Real Time](https://mlsanity.com/paper/2505.19919/) (2025)
- [OmniRaindrop: A Comprehensive Benchmark for Dual-Focused Raindrop Removal under Day and Night Scenes](https://mlsanity.com/paper/2510.17719/) (2025)
- [ArmGS: Composite Gaussian Appearance Refinement for Modeling Dynamic Urban Environments](https://mlsanity.com/paper/2507.03886/) (2025)
- [LoViF 2026 The First Challenge on Weather Removal in Videos](https://mlsanity.com/paper/2604.10655/) (2026)
- [WeatherCity: Urban Scene Reconstruction with Controllable Multi-Weather Transformation](https://mlsanity.com/paper/2602.22096/) (2026)
- [NimbusGS: Unified 3D Scene Reconstruction under Hybrid Weather](https://mlsanity.com/paper/2603.27228/) (2026)
- [GP-GS: Gaussian Processes Densification for 3D Gaussian Splatting](https://mlsanity.com/paper/2502.02283/) (2025)
- [muSync-GS: Physics-Synchronized Driving Video Synthesis for Weather and Geometric Road Hazards](https://mlsanity.com/paper/2608.04412/) (2026)
- [DerainSplat: Feed-Forward Clean 3D Gaussian Splatting from Sparse Rainy Views](https://mlsanity.com/paper/2608.02191/) (2026)
- [FujinSplat: Seeing Through Smoke with RAW-Domain Gaussian Splatting](https://mlsanity.com/paper/2609.06017/) (2026)

## Abstract (arXiv)

3D Gaussian Splatting (3DGS) has gained significant attention for 3D scene reconstruction, but still suffers from complex outdoor environments, especially under adverse weather. This is because 3DGS treats the artifacts caused by adverse weather as part of the scene and will directly reconstruct them, largely reducing the clarity of the reconstructed scene. To address this challenge, we propose WeatherGS, a 3DGS-based framework for reconstructing clear scenes from multi-view images under different weather conditions. Specifically, we explicitly categorize the multi-weather artifacts into the dense particles and lens occlusions that have very different characters, in which the former are caused by snowflakes and raindrops in the air, and the latter are raised by the precipitation on the camera lens. In light of this, we propose a dense-to-sparse preprocess strategy, which sequentially removes the dense particles by an Atmospheric Effect Filter (AEF) and then extracts the relatively sparse occlusion masks with a Lens Effect Detector (LED). Finally, we train a set of 3D Gaussians by the processed images and generated masks for excluding occluded areas, and accurately recover the underlying clear scene by Gaussian splatting. We conduct a diverse and challenging benchmark to facilitate the evaluation of 3D reconstruction under complex weather scenarios. Extensive experiments on this benchmark demonstrate that our WeatherGS consistently produces high-quality, clean scenes across various weather scenarios, outperforming existing state-of-the-art methods. See project page:https://jumponthemoon.github.io/weather-gs.
