# ARSGaussian: 3D Gaussian Splatting with LiDAR for Aerial Remote Sensing Novel View Synthesis

arXiv: https://arxiv.org/abs/2412.18380 · HTML: https://mlsanity.com/paper/2412.18380/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 40 of its 75 references that are in the map.
- First posted on arXiv 24 Dec 2024.

## Builds on (most cited first, 30 of 40)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [Scalability in Perception for Autonomous Driving: Waymo Open Dataset](https://mlsanity.com/paper/1912.04838/) (2019)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [Towards Robust Monocular Depth Estimation: Mixing Datasets for Zero-shot Cross-dataset Transfer](https://mlsanity.com/paper/1907.01341/) (2019)
- [TensoRF: Tensorial Radiance Fields](https://mlsanity.com/paper/2203.09517/) (2022)
- [NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collections](https://mlsanity.com/paper/2008.02268/) (2020)
- [MVSNet: Depth Inference for Unstructured Multi-view Stereo](https://mlsanity.com/paper/1804.02505/) (2018)
- [Depth-supervised NeRF: Fewer Views and Faster Training for Free](https://mlsanity.com/paper/2107.02791/) (2021)
- [Block-NeRF: Scalable Large Scene Neural View Synthesis](https://mlsanity.com/paper/2202.05263/) (2022)
- [Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering](https://mlsanity.com/paper/2312.00109/) (2023)
- [Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fields](https://mlsanity.com/paper/2304.06706/) (2023)
- [Mip-Splatting: Alias-free 3D Gaussian Splatting](https://mlsanity.com/paper/2311.16493/) (2023)
- [Point-NeRF: Point-based Neural Radiance Fields](https://mlsanity.com/paper/2201.08845/) (2022)
- [LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPS](https://mlsanity.com/paper/2311.17245/) (2023)
- [Mega-NeRF: Scalable Construction of Large-Scale NeRFs for Virtual Fly-Throughs](https://mlsanity.com/paper/2112.10703/) (2021)
- [Compact 3D Gaussian Representation for Radiance Field](https://mlsanity.com/paper/2311.13681/) (2023)
- [GS-SLAM: Dense Visual SLAM with 3D Gaussian Splatting](https://mlsanity.com/paper/2311.11700/) (2023)
- [BungeeNeRF: Progressive Neural Radiance Field for Extreme Multi-scale Scene Rendering](https://mlsanity.com/paper/2112.05504/) (2021)
- [A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets](https://mlsanity.com/paper/2406.12080/) (2024)
- [VastGaussian: Vast 3D Gaussians for Large Scene Reconstruction](https://mlsanity.com/paper/2402.17427/) (2024)
- [GaussianPro: 3D Gaussian Splatting with Progressive Propagation](https://mlsanity.com/paper/2402.14650/) (2024)
- [CityGaussian: Real-time High-quality Large-Scale Scene Rendering with Gaussians](https://mlsanity.com/paper/2404.01133/) (2024)
- [Multi-Scale 3D Gaussian Splatting for Anti-Aliased Rendering](https://mlsanity.com/paper/2311.17089/) (2023)
- [Capturing, Reconstructing, and Simulating: the UrbanScene3D Dataset](https://mlsanity.com/paper/2107.04286/) (2021)
- [Pixel-GS: Density Control with Pixel-aware Gradient for 3D Gaussian Splatting](https://mlsanity.com/paper/2403.15530/) (2024)
- [Delicate Textured Mesh Recovery from NeRF via Adaptive Surface Refinement](https://mlsanity.com/paper/2303.02091/) (2023)
- [Analytic-Splatting: Anti-Aliased 3D Gaussian Splatting via Analytic Integration](https://mlsanity.com/paper/2403.11056/) (2024)
- [Bilateral Propagation Network for Depth Completion](https://mlsanity.com/paper/2403.11270/) (2024)

## Built on by (most cited first, 1 of 1)

- [PSRGS:Progressive Spectral Residual of 3D Gaussian for High-Frequency Recovery](https://mlsanity.com/paper/2503.00848/) (2025)

## Abstract (arXiv)

Novel View Synthesis (NVS) can reconstruct scenes from multi-view images and synthesize novel images from new viewpoints, which provides technical support for tasks such as target recognition and environmental perception. Aerial remote sensing can conveniently capture a wealth of multi-view images with just a few flights. However, the challenges brought by large distances and sparse viewing angles during collection can cause the model to easily produce floaters and overgrowth issues due to geometric estimation errors. This results in low visual quality and a lack of precise geometric estimation capabilities. Therefore, this study presents ARSGaussian, an innovative novel view synthesis (NVS) method for aerial remote sensing. The method incorporates LiDAR point cloud as constraints into the 3D Gaussian Splatting approach, adaptively guiding the Gaussians to grow and split along geometric benchmarks, thereby addressing the overgrowth and floaters issues. Additionally, considering the geometric distortions arising from data acquisition, coordinate transformations with distortion parameters are integrated to replace the simple pinhole camera model parameters to achieve pixel-level alignment between LiDAR point cloud and multi-view optical images, facilitating the accurate fusion of heterogeneous data and achieving the high-precision geo-alignment. Moreover, depth, normal and scale consistency losses are introduced into the regularization process to guide Gaussians toward real depth and plane representations, significantly improving geometric estimation accuracy. To address the current lack of dense airborne hybrid datasets, we have established and released AIR-LONGYAN, an open-source dataset containing a dense LiDAR point cloud (8 pts/m) and multi-view optical images captured by airborne scanners and cameras in diverse scenes....
