# MineStudio: A Streamlined Package for Minecraft AI Agent Development

arXiv: https://arxiv.org/abs/2412.18293 · HTML: https://mlsanity.com/paper/2412.18293/

## Key facts

- Cited by 13 papers in the map (data through 14 Oct 2026).
- Builds on 14 of its 21 references that are in the map.
- First posted on arXiv 24 Dec 2024.

## Builds on (most cited first, 14 of 14)

- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [Voyager: An Open-Ended Embodied Agent with Large Language Models](https://mlsanity.com/paper/2305.16291/) (2023)
- [Transformer-XL: Attentive Language Models Beyond a Fixed-Length Context](https://mlsanity.com/paper/1901.02860/) (2019)
- [Habitat: A Platform for Embodied AI Research](https://mlsanity.com/paper/1904.01201/) (2019)
- [Ray: A Distributed Framework for Emerging AI Applications](https://mlsanity.com/paper/1712.05889/) (2017)
- [Leveraging Procedural Generation to Benchmark Reinforcement Learning](https://mlsanity.com/paper/1912.01588/) (2019)
- [MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledge](https://mlsanity.com/paper/2206.08853/) (2022)
- [Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videos](https://mlsanity.com/paper/2206.11795/) (2022)
- [Ghost in the Minecraft: Generally Capable Agents for Open-World Environments via Large Language Models with Text-based Knowledge and Memory](https://mlsanity.com/paper/2305.17144/) (2023)
- [MineRL: A Large-Scale Dataset of Minecraft Demonstrations](https://mlsanity.com/paper/1907.13440/) (2019)
- [JARVIS-1: Open-World Multi-task Agents with Memory-Augmented Multimodal Language Models](https://mlsanity.com/paper/2311.05997/) (2023)
- [STEVE-1: A Generative Model for Text-to-Behavior in Minecraft](https://mlsanity.com/paper/2306.00937/) (2023)
- [GROOT: Learning to Follow Instructions by Watching Gameplay Videos](https://mlsanity.com/paper/2310.08235/) (2023)
- [ROCKET-1: Mastering Open-World Interaction with Visual-Temporal Context Prompting](https://mlsanity.com/paper/2410.17856/) (2024)

## Built on by (most cited first, 13 of 13)

- [A Survey on Vision-Language-Action Models: An Action Tokenization Perspective](https://mlsanity.com/paper/2507.01925/) (2025)
- [Infinite Mobility: Scalable High-Fidelity Synthesis of Articulated Objects via Procedural Generation](https://mlsanity.com/paper/2503.13424/) (2025)
- [ROCKET-2: Steering Visuomotor Policy via Cross-View Goal Alignment](https://mlsanity.com/paper/2503.02505/) (2025)
- [MineAnyBuild: Benchmarking Spatial Planning for Open-world AI Agents](https://mlsanity.com/paper/2505.20148/) (2025)
- [ActSWM: Action-Sensitive World Models for Long-Horizon Planning in Open-World Games](https://mlsanity.com/paper/2607.26712/) (2026)
- [MMG2Skill: Can Agents Distill In-the-Wild Guides into Self-Evolving Skills?](https://mlsanity.com/paper/2606.01993/) (2026)
- [OnlineWM: Causality-Aware Active Online Learning for Effective World Modeling](https://mlsanity.com/paper/2609.23753/) (2026)
- [Multi-agent Framework for Time-Sensitive Complementary Collaboration in Minecraft](https://mlsanity.com/paper/2606.15684/) (2026)
- [GameWAM: A World Action Model for Video Games](https://mlsanity.com/paper/2608.26200/) (2026)
- [World2Minecraft: Occupancy-Driven Simulated Scenes Construction](https://mlsanity.com/paper/2604.27578/) (2026)
- [Completion at the Boundary (CaB): Deployable Switching with Completion-Aware Control under Limited Calibration](https://mlsanity.com/paper/2606.00145/) (2026)
- [GameHorizon Suite: Multi-Horizon Data and Evaluation in Gameplay](https://mlsanity.com/paper/2609.25001/) (2026)
- [Attacca: Goal-Directed Control under State Continuity for Long-Horizon Embodied Agents](https://mlsanity.com/paper/2610.07785/) (2026)

## Abstract (arXiv)

Minecraft's complexity and diversity as an open world make it a perfect environment to test if agents can learn, adapt, and tackle a variety of unscripted tasks. However, the development and validation of novel agents in this setting continue to face significant engineering challenges. This paper presents MineStudio, an open-source software package designed to streamline the development of autonomous agents in Minecraft. MineStudio represents the first comprehensive integration of seven critical engineering components: simulator, data, model, offline pre-training, online fine-tuning, inference, and benchmark, thereby allowing users to concentrate their efforts on algorithm innovation. We provide a user-friendly API design accompanied by comprehensive documentation and tutorials. Our project is released at https://github.com/CraftJarvis/MineStudio.
